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FF2 [Subplugin] Saxtoner Ability Pack


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Majik64
Junior Member
Join Date: Jul 2011
Old 04-23-2012 , 09:39   Re: [TF2] Freak Fortress 2
Reply With Quote #11

Quote:
Originally Posted by Otokiru View Post
Erm, I don't release the skins since all the skins are in /saxtoner and instead of /freak_fortress_2.
And besides that, I don't know how to re-compile the models.
*Cough* I can help there *Cough*
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Research
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Join Date: Nov 2011
Old 04-23-2012 , 10:51   Re: [TF2] Freak Fortress 2
Reply With Quote #12

Quote:
Originally Posted by Majik64 View Post
*Cough* I can help there *Cough*
Can you write how to change model and material path?
I think I have some fault but I don't know what my problem is
always purple or invisible model
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Diviara27
Senior Member
Join Date: Feb 2010
Old 04-24-2012 , 03:51   Re: [TF2] Freak Fortress 2
Reply With Quote #13

Quote:
Originally Posted by Otokiru View Post
FF2 Saxtoner Ability Pack.
Original idea & credits, Kemsan. Re-coded by Otokiru.

Installation:
  • ff2_otokiru.ff2 -> plugins/freaks/
  • ff2_otokiru.sp -> scripting/
  • ff2_otokiru.phrases.txt -> translations/
Ability Pack consist of:
  • Rage_Nurse (Medic) (Gives hale "The Crusader Crossbow" with 9 ammo.)
  • Rage_Scout (Scout) (Gives hale "The Sandman" with 30 balls.)
  • Rage_Pyrogas (Pyro) (Gives hale "The Detonator" with 2 ammo. Blast radius of 400%.)
  • Rage_Pedo (Any) (Force players to "Taunt" within rage radius.)
  • Rage_Gentlemen (Any) (Switch players into BossTeam for 5secs within rage radius, then revert them back to RedTeam only if they are still alive. Then instant teleport hale to random Player.)
  • Rage_AbstractSpy (Any) (Disguise into random RedTeam player for 18secs.)
  • Charge_Salmon (Any) (Re-spawn 5 deadplayers into BossTeam on every charge.)

CFG Configs:
Replace ? with your last ability number. DUH!

Rage_Nurse
PHP Code:
    "ability?"
    
{
        
"name" "rage_nurse_bowrage"
        "plugin_name"    "ff2_otokiru"
    

Rage_Scout
PHP Code:
    "ability?"
    
{
        
"name" "rage_scout"
        "plugin_name"    "ff2_otokiru"
    

Rage_Pyrogas
PHP Code:
    "ability?"
    
{
        
"name" "rage_pyrogas"
        "plugin_name"    "ff2_otokiru"
    

Rage_Pedo
PHP Code:
    "ability?"
    
{
        
"name" "rage_pedo"
        "arg1"     "5.0" 
// Don't ask why, cause I also forget... XP
        
"plugin_name"    "ff2_otokiru"
    

Rage_Gentlemen
PHP Code:
    "ability?"
    
{
        
"name" "rage_gentlemen"
        "arg1"     "5.0" 
// Don't ask why, cause I also forget... XP
        
"plugin_name"    "ff2_otokiru"
    

Rage_AbstractSpy
PHP Code:
    "ability?"
    
{
        
"name" "rage_abstractspy"
        "plugin_name"    "ff2_otokiru"
    

Charge_Salmon
PHP Code:
    "ability?"
    
{
        
"name" "charge_salmon"
        "arg0"    "1" 
// Don't ask why, cause I also forget... XP
        
"arg1"    "1" // Don't ask why, cause I also forget... XP
        
"arg2"    "30" // Don't ask why, cause I also forget... XP
        
"plugin_name"    "ff2_otokiru"
    

Tell me if there's any problem. Enjoy!
DUDE! AWESOME WORK! THANKS A BUNCH.
Diviara27 is offline
Huntereb
>:) (:<
Join Date: Jul 2012
Old 11-18-2012 , 09:47   Re: [Subplugin] Saxtoner Ability Pack
Reply With Quote #14

Charge_Salmon is having problems, it will spawn every person that dies to Blu, and if they die again they respawn immediately on Blu team again. This makes it impossible for Red team to win. This needs some testing though, because in some instances it works fine.

Thanks!
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Otokiru
Senior Member
Join Date: Apr 2012
Old 12-06-2012 , 20:50   Re: [Subplugin] Saxtoner Ability Pack
Reply With Quote #15

Quote:
Originally Posted by Huntereb View Post
Charge_Salmon is having problems, it will spawn every person that dies to Blu, and if they die again they respawn immediately on Blu team again. This makes it impossible for Red team to win. This needs some testing though, because in some instances it works fine.

Thanks!
Sry for the late reply, busy with life. What did u set for arg4?
Code:
    "ability?"  
    {  
        "name"         "charge_salmon"  
        "arg0"        "1"        // Ability Slot. Do not change! 
        "arg1"        "1"        // (No. of Seconds to Charge to 100%) 
        "arg2"       "30"        // (No. of Seconds of Charge Cooldown) 
        "arg3"         "1"        // Sound     (0 = No sound when hale summon. 1 = Play sound when hale summon.) 
        "arg4"        "5"        // (No. of max players to be summoned per Charge.) 
        "arg5"        "3.0"        // Duration    (No. of Seconds of Uber Protection for players that were just summoned.) 
        "plugin_name"    "ff2_otokiru"  
    }
Otokiru is offline
93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 03-18-2015 , 17:46   Re: [Subplugin] Saxtoner Ability Pack
Reply With Quote #16

v1.4 Changes:
  • rage_scout & rage_giftwrap can now have attributes specified! (arg4)
    • This is important for bosses whose weapon had different attributes specified before gaining Sandman/Wrap Assassin
  • Allowed rage_gentlemen (arg2) & rage_pedo (arg3) to specify a custom ragedist, defaults to FF2_GetRageDist if none specified.
  • Setting arg4 to -1 on charge_salmon will automagically adjust # of minions spawned based on # of alive players on non-boss team

v1.3 Changes:
Spoiler


LATEST UPDATE CAN BE FOUND ON THIS POST
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Last edited by 93SHADoW; 08-16-2015 at 12:03.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 03-19-2015 , 01:36   Re: [Subplugin] Saxtoner Ability Pack
Reply With Quote #17

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Had to make several changes to charge_salmon to fix a few things:
Spoiler
Dont remove yr post, i'll just link to it. And thanks alot!~
Otokiru is offline
Research
SourceMod Donor
Join Date: Nov 2011
Old 04-28-2015 , 08:58   Re: [Subplugin] Saxtoner Ability Pack
Reply With Quote #18

Code:
L 04/28/2015 - 20:10:31: [SM] Plugin encountered error 15: Array index is out of bounds
L 04/28/2015 - 20:10:31: [SM] Displaying call stack trace for plugin "freaks/ff2_otokiru.ff2":
L 04/28/2015 - 20:10:31: [SM]   [0]  Line 465, E:\scripting\ff2_otokiru.sp::FF2_OnTriggerHurt()
public Plugin:myinfo = {
name = "Freak Fortress 2: Saxtoner Ability Pack (1.3)",
author = "Otokiru, updated by SHADow93",
};

Last edited by Research; 04-28-2015 at 08:59.
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WakaFlocka
Senior Member
Join Date: Mar 2015
Location: Somewhere in the world
Old 04-28-2015 , 16:57   Re: [Subplugin] Saxtoner Ability Pack
Reply With Quote #19

Code:
 "ability5"  
    {  
        "name" "rage_pedo"  
        "arg1"         "1"    // RageType     (0 = Rage does not effect Ubered players. 1 = Rage even effect Ubered players.) 
        "arg2"        "1"    // Sound     (0 = No sound when hale rage. 1 = Play sound when hale rage.) 
        "plugin_name"    "ff2_otokiru"  
    }

does not work
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93SHADoW
AlliedModders Donor
Join Date: Jul 2014
Location: Houston, TX
Old 04-28-2015 , 20:13   Re: [Subplugin] Saxtoner Ability Pack
Reply With Quote #20

Odd, the pedo rage works fine for me.

In other news, tweaking rage_{scout|giftwrap} to allow other attributes to be specified. Update to be posted soon.
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Last edited by 93SHADoW; 04-28-2015 at 20:21.
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