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TF2: Roll the Dice RTD - v0.4


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kirbyfree
Junior Member
Join Date: Aug 2008
Old 02-13-2010 , 23:25   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #501

There is a bug that allows anyone to be permanently invisible regardless of deaths, class/team changes (with the exception of their weapons or hats showing).

Someone who rolls and gets invisibility can just go into spawn and change classes instantly, making themselves permanently invisible.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 02-13-2010 , 23:59   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #502

Quote:
Originally Posted by kirbyfree View Post
There is a bug that allows anyone to be permanently invisible regardless of deaths, class/team changes (with the exception of their weapons or hats showing).

Someone who rolls and gets invisibility can just go into spawn and change classes instantly, making themselves permanently invisible.
Get the latest version ( 0.3.8 ), I fixed that. Let me know if it happens anymore.
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kirbyfree
Junior Member
Join Date: Aug 2008
Old 02-14-2010 , 00:25   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #503

Ok thanks
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Darc_wolf
Junior Member
Join Date: Feb 2010
Old 02-17-2010 , 20:55   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #504

I got a problem. I'm pretty sure I installed this correctly, because I don't get any errors, but if I type "!rtd" (no quotes) nothing happens. No effect, no text, no errors or anything. I tried typing it, and I have it bound to a key to say it.

PLEASE don't tell me you need a dedicated server for this, because I can't make one.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 02-17-2010 , 21:39   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #505

First thing, do you have SourceMod running?
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 02-18-2010 , 01:47   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #506

Quote:
Originally Posted by Darc_wolf View Post
PLEASE don't tell me you need a dedicated server for this, because I can't make one.
This doesn't work for you?



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Darc_wolf
Junior Member
Join Date: Feb 2010
Old 02-18-2010 , 19:54   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #507

One, Yes, I have Source Mod running, I can use other commands.

Two, I heard that if I use that on one computer, I can't connect to it on the same computer. And I only have one computer, (not even a laptop)
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 02-18-2010 , 20:13   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #508

Sure you can.... Most experienced admins use dedicated servers for testing. I have about 5 different dedicated servers installed on the same machine I use. As far as the server is concerned, it doesnt care if the Ip is the same.... Youre connecting from the internet. As long as ports are open, thats all the matters.

And yes, RTD wont work on listen servers. If client is <= 0, it wont run.
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Darc_wolf
Junior Member
Join Date: Feb 2010
Old 02-18-2010 , 20:39   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #509

Alright, I'll test it. Dude, if this works, thank you SO much, because I know a few things I REALLY wanna get, but they don't work for listen servers... (RMF ability pack...)

EDIT: Nope, doesn't work. I run the server and TF2, if I try to connect (Using the connect IP command, or if it's using the LAN server tab) I get a "STEAM validation rejected" error.

EDIT2: Doubt it's because ports aren't open, I don't even think I have a router. (Only one computer is connected to a modem, which goes to the internet.) And if it is, I know HOW to forward the ports, I just don't know what model I have.

Last edited by Darc_wolf; 02-18-2010 at 21:14.
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 02-18-2010 , 21:11   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #510

y dont u just use hldsupdate tool to install a standalone dedicated server on the same machine?... will alleviate all the issues you are having.
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