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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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da_nap
New Member
Join Date: Mar 2022
Old 03-27-2022 , 15:30   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #631

Hi all, new to the source modding scene. Hosting my own servers at home and trying to build a DM server. Going through some troubleshooting and having trouble diagnosing this error. I placed the deathmatch.ini file in the sourcemod/config/ folder. Not sure why it is throwing an error. Sorry if this ends up being a stupid user error.

L 03/27/2022 - 19:21:11: SourceMod error session started
L 03/27/2022 - 19:21:11: Info (map "de_mirage") (file "/home/steam/steamcmd/csgo/csgo/addons/sourcemod/logs/errors_20220327.log")
L 03/27/2022 - 19:21:11: [SM] Exception reported: The configuration file could not be read.
L 03/27/2022 - 19:21:11: [SM] Blaming: deathmatch.smx
L 03/27/2022 - 19:21:11: [SM] Call stack trace:
L 03/27/2022 - 19:21:11: [SM] [0] SetFailState
L 03/27/2022 - 19:21:11: [SM] [1] Line 592, deathmatch.sp::LoadConfig
L 03/27/2022 - 19:21:11: [SM] [2] Line 278, deathmatch.sp::OnPluginStart
L 03/27/2022 - 19:21:11: [SM] Unable to load plugin "deathmatch.smx": Error detected in plugin startup (see error logs)
L 03/27/2022 - 19:21:19: Error log file session closed.
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da_nap
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Join Date: Mar 2022
Old 03-27-2022 , 17:42   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #632

Also how are you supposed to make the server work? I ran the server but weapons aren't refilling on kill. Seems like the plugin is acting a little wonky.
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da_nap
New Member
Join Date: Mar 2022
Old 03-29-2022 , 02:30   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #633

Nope all of my problems were user error. Just a noob being slow about learning the basics of tinkering with the source engine. My b. Great plugin, looking forward to future updates.
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vpat
New Member
Join Date: Aug 2022
Old 08-29-2022 , 17:47   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #634

How do I limit players to 1 he_grenade per spawn?

I messed something up in the config but not sure what/where. Players currently can just spam throw he_grenades. I'd like the weapons to replenish reserve ammo so they never completely run out, but not have that apply to grenades, maybe that's where the issue is in my settings. Thanks for any help on this.

"Weapons"
{
"Grenades"
{
"he" "1"
}

}

// Give players their grenade back on successful kill.
// Default: no
"dm_replenish_grenade_kill" "no"

// Unlimited hegrenades.
// Default: no
"dm_replenish_hegrenade" "no"

// Unlimited player grenades.
// Default: no
"dm_replenish_grenade" "no"

// Replenish ammo when weapon is empty.
// Default: yes
"dm_replenish_ammo_empty" "no"

// Replenish ammo on reload action.
// Default: no
"dm_replenish_ammo_reload" "yes"

// Replenish ammo clip on kill.
// Default: yes
"dm_replenish_ammo_kill" "no"

// Replenish type. 1) Clip only. 2) Reserve only. 3) Both.
// Default: 2
"dm_replenish_ammo_type" "2"
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KristapsT
Junior Member
Join Date: Feb 2022
Old 09-11-2022 , 09:33   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #635

How to configure csgo server with this plugin when end round and timelimit is off then win this team who have biggest score not only win CT who have only 10 score/kills but T have 50 score/kills becose i know many servers who have causual mode and works fine and win player who have biggest score not win only CT who have smallas score.

Last edited by KristapsT; 09-11-2022 at 09:36.
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Fastkill91
Junior Member
Join Date: Apr 2020
Old 10-26-2022 , 11:59   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #636

Hello, after the last update in cs go, there was such an error! Who can help?

Blaming: deathmatch.smx
L 10/26/2022 - 045:55: [SM] Call stack trace:
L 10/26/2022 - 045:55: [SM] [0] CS_RespawnPlayer
L 10/26/2022 - 045:55: [SM] [1] Line 1925, deathmatch.sp::Timer_Respawn
L 10/26/2022 - 045:55: [SM] [2] Line 1915, deathmatch.sp::RespawnAll
L 10/26/2022 - 045:55: [SM] [3] Line 951, deathmatch.sp::UpdateState
L 10/26/2022 - 045:55: [SM] [4] Line 462, deathmatch.sp::OnConfigsExecuted
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Grey83
Veteran Member
Join Date: Dec 2014
Location: Ukraine
Old 10-26-2022 , 12:38   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #637

Fastkill91, where is the first line of the error message?
Hint: it starts with "Exception reported"
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Fastkill91
Junior Member
Join Date: Apr 2020
Old 10-26-2022 , 14:26   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #638

overlooked, sorry

L 10/26/2022 - 21:24:54: [SM] Exception reported: Failed to lookup RoundRespawn signature.
L 10/26/2022 - 21:24:54: [SM] Blaming: deathmatch.smx
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Halasthar
New Member
Join Date: Jul 2022
Old 12-09-2022 , 10:05   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #639

help pls
//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// deathmatch (3).sp
//
// D:\serverCSGO\steamapps\common\Counter-Strike Global Offensive Beta - Dedicated Server\csgo\addons\sourcemod\scripting\deathm atch (3).sp(996) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// D:\serverCSGO\steamapps\common\Counter-Strike Global Offensive Beta - Dedicated Server\csgo\addons\sourcemod\scripting\deathm atch (3).sp(1006) : error 054: unmatched closing brace ("}")
// D:\serverCSGO\steamapps\common\Counter-Strike Global Offensive Beta - Dedicated Server\csgo\addons\sourcemod\scripting\deathm atch (3).sp(1840) : warning 217: inconsistent indentation (did you mix tabs and spaces?)
// D:\serverCSGO\steamapps\common\Counter-Strike Global Offensive Beta - Dedicated Server\csgo\addons\sourcemod\scripting\deathm atch (3).sp(2917) : error 101: fixed dimensions must be after the array name, not on the type
//
// 2 Errors.
//
// Compilation Time: 0.77 sec
// ----------------------------------------

Press enter to exit ...
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Brugster
New Member
Join Date: Feb 2023
Old 03-10-2023 , 18:13   Re: [CS:GO] Deathmatch (v2.0.9, 2018-06-12)
Reply With Quote #640

I'm having an issue with the weapon limit (beta v3.0.0).

For example: the AWP limit is set to "1" in the config. Player A has the AWP and Player B is unable to select it from the gun menu (as intended). But when Player A disconnects from the server, Player B is still unable to select it from the gun menu (selection is greyed out and says "limited").
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