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[CS:GO] Smoke/Radar bugfix


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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 02-19-2020 , 13:31   Re: [CS:GO] Smoke/Radar bugfix
Reply With Quote #11

Curiosity, was this BUG really fixed by CSGO?

I see some server owners complaining about it.
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alphaearth
Senior Member
Join Date: Feb 2018
Location: Turkey
Old 02-21-2020 , 18:57   Re: [CS:GO] Smoke/Radar bugfix
Reply With Quote #12

Quote:
Originally Posted by paulo_crash View Post
Curiosity, was this BUG really fixed by CSGO?

I see some server owners complaining about it.
https://github.com/b3none/sm-smokefix
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The Solid lad
Senior Member
Join Date: Oct 2018
Old 06-04-2021 , 08:45   Re: [CS:GO] Smoke/Radar bugfix
Reply With Quote #13

Quote:
Originally Posted by paulo_crash View Post
Curiosity, was this BUG really fixed by CSGO?

I see some server owners complaining about it.
To answer your question, it hasn't been fixed.
We noticed it a couple of times on our community server (the one in my signature) in the past weeks... really infuriating when you're about to mow down the whole enemy team, because you succesfully hid like a ninja in a smoke, and then you're spotted on the radar and killed...

Hence why I looked up this plugin.
I'll put b3none's newer version of the plugin on our server and see what happens.
I'll also try setting bot_quota 0 and not disabling bots from launch options as Trsak suggested.
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paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 06-04-2021 , 14:49   Re: [CS:GO] Smoke/Radar bugfix
Reply With Quote #14

Quote:
Originally Posted by The Solid lad View Post
To answer your question, it hasn't been fixed.
We noticed it a couple of times on our community server (the one in my signature) in the past weeks... really infuriating when you're about to mow down the whole enemy team, because you succesfully hid like a ninja in a smoke, and then you're spotted on the radar and killed...

Hence why I looked up this plugin.
I'll put b3none's newer version of the plugin on our server and see what happens.
I'll also try setting bot_quota 0 and not disabling bots from launch options as Trsak suggested.
Yes, I recently saw that too.

My question would be, both this version and b3none's version, doesn't it create a kind of invisible wall in smoke? So if a player is going to play some utility by the smoke battery on this supposed wall and would come back, or am I wrong?

Last edited by paulo_crash; 06-04-2021 at 14:49.
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The Solid lad
Senior Member
Join Date: Oct 2018
Old 06-05-2021 , 08:40   Re: [CS:GO] Smoke/Radar bugfix
Reply With Quote #15

No sane person would make or use a plugin which does what you described... but I tested it anyway, and no,
nades don't bounce back from a smoke when this plugin is used.
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FroGeX
Senior Member
Join Date: Aug 2020
Old 06-05-2021 , 10:30   Re: [CS:GO] Smoke/Radar bugfix
Reply With Quote #16

this can be fixed by removing -nobots parameter...
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midja
Junior Member
Join Date: Dec 2021
Old 05-18-2022 , 14:28   Re: [CS:GO] Smoke/Radar bugfix
Reply With Quote #17

I'm having the same issue. This plugin still works?
I'm gonna try this -nobots parameter too
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