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Sank Sounds (Luke Sankey) (v1.8.4)


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[Godmin] Gonzo
SourceMod Donor
Join Date: Jul 2004
Location: Godmins World
Old 08-05-2009 , 16:46   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #921

Feature request: definiable "max sounds per Round per player". Define, how many sounds a player can play per round.

I hacked this into our psychosounds a few years ago, but the psychosound stuff is some kind of outdated. I would love to use your plugin, but I need this feature (in our servers, each player ist allowed to play one sound per round).

Optional feature: another define for "may sounds per round per admin"
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die-demoneye
Senior Member
Join Date: Jan 2008
Location: France Near Paris
Old 08-06-2009 , 19:47   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #922

Plz add also function for same song not play more than number of time in a round.

And also plz, the same song can't be play 2 times in a row

Because i put one hit players like, and heard it like 5 times in a row or 10 times in same round ^^ :p
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 08-09-2009 , 18:31   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #923

adding a feature to not play a sound two times in a row could be added

but adding anything with rounds will break mod independency. and i do not want to add things like "if this is CS then do XXX"
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die-demoneye
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Join Date: Jan 2008
Location: France Near Paris
Old 08-10-2009 , 18:44   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #924

Oh i'm see but you think can be a good thing by map not by round ?
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 08-11-2009 , 20:00   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #925

sry i do not understand what you mean
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Diamond777
New Member
Join Date: Oct 2009
Old 10-12-2009 , 04:48   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #926

I have only 75 sounds which are playing from the folder (Total sum is 500 sounds). How to resolve this problem?

Last edited by Diamond777; 10-12-2009 at 04:55.
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 10-18-2009 , 17:40   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #927

Quote:
Originally Posted by Diamond777 View Post
I have only 75 sounds which are playing from the folder (Total sum is 500 sounds). How to resolve this problem?
sry for late response:
readme.txt -> 4.3
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Jellric
Member
Join Date: Dec 2007
Old 10-29-2009 , 02:31   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #928

Can someone help me with this one small problem I'm having?

For some reason it isn't playing my join sound. Here is how it is listed in the cfg file:

SND_JOIN; misc/welcome2.wav

I know the sound is playable because when I enter this way it plays normally:

welcome; misc/welcome2.wav

When I first join the server and immediately try playing a sound it tells me to wait xseconds because another sound is playing (presumably my join sound) but I can never hear it! If I wait the specified time then I can manually play that sound but it is never heard upon joining the server.

Last edited by Jellric; 10-29-2009 at 15:04. Reason: dfd
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karlos
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Join Date: Apr 2004
Location: Germany/Poland
Old 10-29-2009 , 16:13   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #929

you cannot hear the join sound when you are connecting to the server
it is played to those that are currently on the server
if you want a sound to be played when you joined the server. you need another plugin
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Gortex
Junior Member
Join Date: Sep 2007
Old 01-10-2010 , 13:50   Re: Sank Sounds (Luke Sankey) (v1.6.6d)
Reply With Quote #930

Quote:
#define ACCESS_ADMIN ADMIN_LEVEL_A
From what I know this quotation is the "m" acces flag. My question is: What I need to substituite in the quotation so that the acces flag becomes "b"

I know that: admin_kick is "c"
admin_ban is "d"
etc...but i don't know if exist "admin_reservation" or something like that:-??

I want to also add sounds {you know amx_sanksounds} to slots
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