Raised This Month: $ Target: $400
 0% 

[L4D] Loading Bug Removal/ Door Lock


Post New Thread Reply   
 
Thread Tools Display Modes
IronWarrior
Veteran Member
Join Date: Jan 2010
Old 03-04-2010 , 18:35   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #91

Does this work for L4D2?

If so would like it.
IronWarrior is offline
mikhdenis
Member
Join Date: Aug 2009
Location: Ukraine
Old 03-15-2010 , 04:56   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #92

I use AtomicStryker version.Sometimes server L4D2 crashes with error.

Can be fixed?
Attached Thumbnails
Click image for larger version

Name:	properror.jpg
Views:	701
Size:	7.7 KB
ID:	61520  
mikhdenis is offline
OtterNas3
Senior Member
Join Date: Apr 2009
Old 03-17-2010 , 15:56   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #93

Same error here, but dunno if it is this plugin or not, happens randomly not often!
OtterNas3 is offline
IronWarrior
Veteran Member
Join Date: Jan 2010
Old 03-26-2010 , 10:32   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #94

So does AtomicStrykers version crash or not?
IronWarrior is offline
Jehuty
Junior Member
Join Date: Mar 2010
Old 03-26-2010 , 11:12   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #95

And I'm using the modified AtomicStryker's version of this plugin and have the same error message (and server crash) randomly (but all the numbers there are zeros). It started to appear when I started using it, so the crash of the server is definitely caused by that plugin. Can anyone fix it please? Come on, guys!)
Jehuty is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-26-2010 , 11:35   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #96

I can give you the current iteration i use on my server for team versus. Ive added a status panel, like readyup has.

And i didnt have the door prop model error since forever.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_loading.sp - 417 views - 69.2 KB)
AtomicStryker is offline
IronWarrior
Veteran Member
Join Date: Jan 2010
Old 03-26-2010 , 12:50   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #97

Quote:
Originally Posted by AtomicStryker View Post
I can give you the current iteration i use on my server for team versus. Ive added a status panel, like readyup has.

And i didnt have the door prop model error since forever.
Awesome, can you tell me anything about it please?

How long does it lock the Safe Room door etc?
IronWarrior is offline
Jehuty
Junior Member
Join Date: Mar 2010
Old 03-27-2010 , 05:08   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #98

Thank you AtomicStryker, the plugin is very good, but it don't prevent bots from rushing out from the safe room and walking away on their own while the player loads into the map (when sb_all_bot_team is set to "1"). So here is the version that stops bots too. I tested it on my server and it worked perfectly. I really hope I won't have the door prop model error ever too with the latest version of that plugin. We shall live and we shall see...

IronWarrior, look into \left4dead2\cfg\sourcemod\l4d2_loading.cfg file to find the answers to your questions.
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_loading.sp - 338 views - 69.5 KB)

Last edited by Jehuty; 03-27-2010 at 05:45.
Jehuty is offline
IronWarrior
Veteran Member
Join Date: Jan 2010
Old 03-27-2010 , 11:28   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #99

Quote:
Originally Posted by Jehuty View Post
IronWarrior, look into \left4dead2\cfg\sourcemod\l4d2_loading.cfg file to find the answers to your questions.
Thank you.
IronWarrior is offline
IronWarrior
Veteran Member
Join Date: Jan 2010
Old 03-28-2010 , 23:05   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #100

Well AtomicStryker's version works really well, it's what I wanted but there is a few problems that I will list in order, be really greatful if they could be looked at?

Suggestion

1. The player list that shows up upon round start will block admins from opening the admin panel, so could a option be made so you can close it and have a chat command to open it again for the duration of the time it takes for everyone to connect and load up?

2. Is the Friendy Fire script a option that can be disabled? If not, can a option be added to disable it/enable it?


Bugs

1. As reported before, sometimes bots/players will be spawned outside the Safe Room.

2. Sometimes on really slow loaders, the safe room door will open before the Infected are spawned in ghost mode, the spawn timer will start few seconds afterwards.



Wrong config set?

1.
I believe this is a convor option that we didn't set right, but upon a campaign ending, the vote to replay the match comes up, so the same map is looped again, normally it would just load the next campaign.

Last edited by IronWarrior; 03-28-2010 at 23:19.
IronWarrior is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:17.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode