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[TF2] Zombie Fortress (current version: 2.1.1)


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gamma
Senior Member
Join Date: Apr 2008
Old 03-17-2009 , 08:22   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #311

Quote:
Originally Posted by resin View Post
Thank you gamma! i was looking for this for quite some time. You should consider uploading it to fps banana. O and one more thing, can you please fix panic so that the door frames are a little taller? you cant crouch jump over the soda machines if there on its side (on its back its fine). thanks again!
kk, later this week
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gamma
Senior Member
Join Date: Apr 2008
Old 03-17-2009 , 11:57   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #312

zf_panic_v5 update
crouch-jump bugs fixed and some changes
http://www.zf.sovietgaming.net/forum....php?f=8&p=347

Last edited by gamma; 03-17-2009 at 12:13.
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Mr. Nice Guy
New Member
Join Date: Sep 2008
Old 03-17-2009 , 23:45   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #313

I there a way to change the zombie's regeneration?
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-18-2009 , 00:02   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #314

I believe that would be this part in the plugin.

The
Code:
SetEntityHealth(i, zf_p_health + 2);
+2 is the value to be changed.

Its under the heading. //Zombie regeneration and pyro ammo degeneration.

Edit then recompile.
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-18-2009 , 17:20   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #315

I saw a server with a zombie fortress specific stats plugin. Anyone happen to know where this came from?
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gamma
Senior Member
Join Date: Apr 2008
Old 03-19-2009 , 08:00   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #316

Quote:
Originally Posted by retsam View Post
I saw a server with a zombie fortress specific stats plugin. Anyone happen to know where this came from?
someone post something about it in this topic, search for it.
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-19-2009 , 13:33   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #317

Yeah I know. But nobody ever actually posted a link to it. They just talked about it. heh.
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 04-01-2009 , 03:04   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #318

Apparently there is a 2.1.2 version somewheres, but it isnt being posted here.

Also, does anybody have any idea why my zombies wont spawn green?
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 04-01-2009 , 14:26   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #319

Hum, they dont spawn green on my side...

Do you run lower than dx9. I run DX8 myself and they arnt green. It could just be your view.
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 04-01-2009 , 14:30   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #320

nah, its the whole server. I play with friends and they agree that the zombies are not green..

if you have played zombie fortress on other servers, you'll notice that the zombies are suppose to be green

most of us run dx9

Last edited by MrSaturn; 04-01-2009 at 14:34.
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