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Sm_Skinchooser


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BReeZ
AlliedModders Donor
Join Date: Feb 2013
Location: Denmark
Old 01-07-2018 , 18:02   Re: Sm_Skinchooser
Reply With Quote #2651

How do i force arm models on a player? so i can get rid of the menu completely.

I can only get my arms to work if the player chooses it from !models right now.

*edit i saw you replied, andi67, to another user about this not being a feature and that you will add it in a future update. Could such update be pushed asap?
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Last edited by BReeZ; 01-07-2018 at 18:07.
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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 01-08-2018 , 05:15   Re: Sm_Skinchooser
Reply With Quote #2652

Atm. I have no time for doing this....sorry....
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Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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KsB2000
Junior Member
Join Date: Mar 2017
Location: Germany
Old 01-13-2018 , 09:16   Re: Sm_Skinchooser
Reply With Quote #2653

Is it possible to force a Playermodel for each map you own like if you want to force the playermodel on office to be sas and on dust2 it forces it to gign?

Thanks in advance

Last edited by KsB2000; 01-13-2018 at 09:17.
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LS44
Junior Member
Join Date: Dec 2017
Old 01-23-2018 , 10:52   Re: Sm_Skinchooser
Reply With Quote #2654

Hello,
Just added this plugin, works nice but the arms don't.
Can anyone pls help me?

Last edited by LS44; 01-23-2018 at 10:53.
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LS44
Junior Member
Join Date: Dec 2017
Old 01-23-2018 , 14:09   Re: Sm_Skinchooser
Reply With Quote #2655

I mean, yes they are working.
Issue: I thought it will automatocally load each skin and arm together, but you can change them seperately!!
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4atty
New Member
Join Date: Apr 2017
Old 02-01-2018 , 16:24   Re: Sm_Skinchooser
Reply With Quote #2656

How to fix?

L 02/01/2018 - 23:442: [SM] Native "IsFakeClient" reported: Client 7 is not connected
L 02/01/2018 - 23:442: [SM] Displaying call stack trace for plugin "sm_skinchooser_4.9.smx":
L 02/01/2018 - 23:442: [SM] [0] Line 1849, C:\COMPILLER\sm_skinchooser_4.9.sp::Timer_Spa wn()
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3axap
Member
Join Date: Dec 2012
Old 02-26-2018 , 02:19   Re: Sm_Skinchooser
Reply With Quote #2657

Quote:
Originally Posted by 4atty View Post
How to fix?

L 02/01/2018 - 23:442: [SM] Native "IsFakeClient" reported: Client 7 is not connected
L 02/01/2018 - 23:442: [SM] Displaying call stack trace for plugin "sm_skinchooser_4.9.smx":
L 02/01/2018 - 23:442: [SM] [0] Line 1849, C:\COMPILLER\sm_skinchooser_4.9.sp::Timer_Spa wn()
+1, same problem (Counter-Strike: Source)

PHP Code:
L 02/26/2018 10:48:45Info (map "de_dust2") (file "errors_20180226.log")
L 02/26/2018 10:48:45: [SMException reportedClient 2 is not connected
L 02
/26/2018 10:48:45: [SMBlamingsm_skinchooser.smx
L 02
/26/2018 10:48:45: [SMCall stack trace:
L 02/26/2018 10:48:45: [SM]   [0IsFakeClient
L 02
/26/2018 10:48:45: [SM]   [1Line 1849E:\csgo\csgo\addons\sourcemod\scripting\sm_skinchooser.sp::Timer_Spawn 

Last edited by 3axap; 02-26-2018 at 02:53.
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lemonpie
Junior Member
Join Date: Mar 2018
Old 03-03-2018 , 21:55   Re: Sm_Skinchooser
Reply With Quote #2658

This plugin ran fine until I set up my fastdl now all the models just go to default models
Edit: also before I would get default arm models over my custom arm models causing both of them to show
Edit2: I now get red error boxes for every model I use I have everything setup on my fastdl and I have the "paths" set correctly for everymodel and everything is written correct in downloads.ini for models and arms EVERYTHING worked perfectly until I setup my fast dl. Please help its been a few days

Last edited by lemonpie; 03-07-2018 at 11:15.
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Tank_in_Pink
Member
Join Date: Feb 2016
Old 03-31-2018 , 13:15   Re: Sm_Skinchooser
Reply With Quote #2659

is there a way to always apply armmodels if a player chooses a skin depending on the skin the player chose?
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pwnzrd
Junior Member
Join Date: Jun 2016
Old 04-26-2018 , 13:14   Re: Sm_Skinchooser
Reply With Quote #2660

Trying to get this to work on windows dedicated server on HL2DM, I can get some models to work but they are stuck in T pose! I have the latest builds of SM and MM and the hl2dm 3.0 version from the first post, anyone have a clue? cheers
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