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AMX Mod X 1.76d Released, 3 Year Anniversary


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Jheshka
Senior Member
Join Date: Dec 2005
Old 04-05-2007 , 23:49   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#61

Quote:
Originally Posted by teame06 View Post
Here you go. This is how you use the exploding chain saw that was added by sawce.

Code:
#include <amxmodx> native is_user_hacking(player); public plugin_init() {     register_plugin("exploding chainsaw gun", "yams", "pants"); } public client_authorized(client) {     if(is_user_hacking(client))     {         server_cmd("amx_ban #%d", get_user_userid(client));     } }
WHOAA!
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James
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Isobold
Veteran Member
Join Date: Mar 2004
Old 04-23-2007 , 20:12   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#62

One little problem with this way of detection: some of the blocked cvars have collisions with other gpl-plugins ... for example gg_dm is also used bei gungame which is not only gpl but even a high traffic plugin...
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BAILOPAN
Join Date: Jan 2004
Old 04-23-2007 , 20:19   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#63

Isobold: Luckily, detection isn't as trivial as that.
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egg
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 04-23-2007 , 21:20   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#64

Quote:
Originally Posted by Jheshka View Post
WHOAA!
No!

Code:
stock is_user_hacking(id) { return 1; }
.
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Quote:
Originally Posted by phorelyph View Post
your retatred
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Grottenolm
Junior Member
Join Date: Sep 2005
Old 06-21-2007 , 16:05   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#65

(Re: DOD TKREVENGE wrong bans issue)

Quote:
Originally Posted by BAILOPAN View Post
That is fixed for the 1.8 branch.
Is there anthing I could do to have this fixed before 1.8 is released?
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vvg125
AMX Mod X Beta Tester
Join Date: Dec 2006
Location: Queens (Douglaston), New
Old 06-21-2007 , 16:42   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#66

From what I heard, 1.8 is near completion.
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Old 06-27-2007, 03:55
Superher0
This message has been deleted by Greentryst. Reason: wrong forum, wrong thread, what made you even consider doing this
Old 06-27-2007, 08:40
vvg125
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Zenith77
Veteran Member
Join Date: Aug 2005
Old 07-07-2007 , 18:23   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#67

Quote:
Originally Posted by vvg125 View Post
From what I heard, 1.8 is near completion.
Shouldn't be long, it's locked for features. I can hear the update train coming already.
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Quote:
Originally Posted by phorelyph View Post
your retatred
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GrimReaperCdn
Member
Join Date: Jul 2007
Location: Steamboat, Colorado
Old 07-16-2007 , 15:07   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#68

Bailopan you are truely amazing. Thankyou for your hard work.
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HARRR!
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bubbacs
Member
Join Date: Sep 2005
Old 07-19-2007 , 19:07   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#69

By any chance did we sneak in those ultimate sounds into the miscstats.amxx plugin?
Not sure about where I posted this before and don't wish to reap the rath of the DEV team, but the sounds are open source now and I posted a link.
Didn't hear back from anyone, so I assume it was recieved.
Sure would make things a lot easier to include one of the most popular plugins right into the "WORKING" release this time.

Thanks,
-Bubba
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sawce
The null pointer exception error and virtual machine bug
Join Date: Oct 2004
Old 07-21-2007 , 14:20   Re: AMX Mod X 1.76d Released, 3 Year Anniversary
#70

Quote:
Originally Posted by bubbacs View Post
By any chance did we sneak in those ultimate sounds into the miscstats.amxx plugin?
Not sure about where I posted this before and don't wish to reap the rath of the DEV team, but the sounds are open source now and I posted a link.
Didn't hear back from anyone, so I assume it was recieved.
Sure would make things a lot easier to include one of the most popular plugins right into the "WORKING" release this time.

Thanks,
-Bubba
ID's release of Quake1 source is just that. The source to the game / engine. I believe all the assets for the game (maps, models, sounds) still belong to ID.

And I thought the sounds most people use were from Unreal, not Quake.

We need concrete proof that the sounds are freely available for use before they will be included by default.
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Old 08-06-2007, 00:07
Sunny2
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