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Accelerator - Crash Reporting That Doesn't Suck


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TheWho
AlliedModders Donor
Join Date: Jul 2012
Old 09-13-2016 , 05:15   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #111

Yeah I can confirm I had 2.3.0 and every 16th map changed did crash the server and I didn't even had a crash log.
The 2.3.1 fixed this issue, thank you!

Last edited by TheWho; 09-13-2016 at 05:16.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-18-2016 , 18:54   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #112

Quote:
Originally Posted by asherkin View Post
I'm moving Throttle to a new server, availability might be spotty for the next few days.
That was quite delayed and took longer than expected, but everything should be moved over to the new server now. PM me if you run into anything weird.
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canadianjeff
BANNED
Join Date: Sep 2016
Old 09-24-2016 , 13:29   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #113

in the log file could we have a date time stamp the crash happend?

OLD:
Code:
Uploaded crash dump: Crash ID: <id>
NEW:
Code:
<DATE & TIME> Uploaded crash dump: Crash ID: <id>
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-24-2016 , 14:49   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #114

Yes, I'll add that in the future (it'll be the timestamp of the upload, not the crash though).

For now, those log messages are also in the SourceMod error logs, which have timestamps.
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 09-25-2016 , 22:27   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #115

Couldn't you check the file creation date of the dump and print that as well?
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Rushy
AlliedModders Donor
Join Date: Jul 2015
Location: Melbourne, Australia
Old 10-06-2016 , 09:12   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #116

Is there something wrong with the server?

At the time of writing this, a lot of my previous current crash dumps have gone to 'processing' in yellow (even ones from 1 week ago)

Like eg this one https://crash.limetech.org/rarxaiyfwa4a
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 10-06-2016 , 09:28   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #117

I've been working on adding some Linux OS symbols, so a large number of crash dumps are being reprocessed.
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Rushy
AlliedModders Donor
Join Date: Jul 2015
Location: Melbourne, Australia
Old 10-06-2016 , 09:39   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #118

Quote:
Originally Posted by asherkin View Post
I've been working on adding some Linux OS symbols, so a large number of crash dumps are being reprocessed.
Alright. Thanks for the hard work
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usla
Senior Member
Join Date: Jul 2009
Old 10-06-2016 , 13:13   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #119

Thanks. i almost forgot i had this running till my server crashed and started to look for a log.
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midnight9
Senior Member
Join Date: Nov 2012
Old 10-13-2016 , 11:50   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #120

Hi, any chance of getting latest built to work with sourcemod pre 1.7? Im running some plugins and extensions that dont support anything above SM 1.7 (im running SM 1.6.0) so cant upgrade.
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