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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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lightphoenix2
Member
Join Date: Feb 2016
Old 01-18-2019 , 03:35   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #451

Hi, Im having problems with Sourcemod 1.10 as it break some plugins, Im not sure which one but its crashing my server, is it possible to have a sourcemod 1.09 version as well?
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Xanaguy
Senior Member
Join Date: Jan 2017
Old 01-18-2019 , 04:11   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #452

Quote:
Originally Posted by lightphoenix2 View Post
Hi, Im having problems with Sourcemod 1.10 as it break some plugins, Im not sure which one but its crashing my server, is it possible to have a sourcemod 1.09 version as well?
Since 1.10 is in the development phase, it would be wiser to get the exact build specified under "requirements". There are many features that are exclusive to Sourcemod 1.10 anyways that SuperTanks has to use.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-18-2019 , 11:27   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #453

About the 1.10 requirement, maybe you shall add a note in "red" at the main page for a while, since the "recommended version" is to use the stable one.

I take some minutes to figure out what was the problem.

_____________________________________________ _______

Well I came here just to request to add the "8 - back" option on !admin menu.

After choosing the super tanks option, and selecting "1" or "2", both don't add the "8 - back" option.
I think this is simple to fix
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-18-2019 , 13:17   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #454

Quote:
Originally Posted by lightphoenix2 View Post
Hi, Im having problems with Sourcemod 1.10 as it break some plugins, Im not sure which one but its crashing my server, is it possible to have a sourcemod 1.09 version as well?
Take the time to look through your plugins.

Quote:
Originally Posted by Xanaguy View Post
Since 1.10 is in the development phase, it would be wiser to get the exact build specified under "requirements". There are many features that are exclusive to Sourcemod 1.10 anyways that SuperTanks has to use.
Yep.

Quote:
Originally Posted by Marttt View Post
About the 1.10 requirement, maybe you shall add a note in "red" at the main page for a while, since the "recommended version" is to use the stable one.

I take some minutes to figure out what was the problem.

_____________________________________________ _______

Well I came here just to request to add the "8 - back" option on !admin menu.

After choosing the super tanks option, and selecting "1" or "2", both don't add the "8 - back" option.
I think this is simple to fix
I'll add that feature in v8.56. You're right about it being simple to add/fix.
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SpiritBob
Member
Join Date: Jul 2011
Old 01-19-2019 , 02:30   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #455

Anyone kind enough to share their configuration of this plugin?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-19-2019 , 16:34   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #456

Quote:
Originally Posted by SpiritBob View Post
Anyone kind enough to share their configuration of this plugin?
PHP Code:
"Super Tanks++"
{
    
"Tank #116"
    
{
        
"General"
        
{
            
"Tank Name"                "Tank"
            "Tank Enabled"                "1"
            "Spawn Enabled"                "1"
            "Human Support"                "1"
            "Skin Color"                "255 255 255 255"
        
}
        
"Spawn"
        
{
            
"Boss Health Stages"            "6600,3300"
            "Boss Stages"                "2"
            "Boss Types"                "117,118"
            "Random Tank"                "0"
            "Spawn Mode"                "1"
        
}
        
"Props"
        
{
            
"Props Attached"            "0"
            "Rock Color"                "255 255 255 255"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "10.0"
            "Extra Health"                "1000"
            "Rock Damage"                "10.0"
            "Run Speed"                "1.25"
            "Throw Interval"            "3.0"
        
}
        
"Pyro Ability"
        
{
            
"Ability Enabled"            "1"
            "Pyro Chance"                "0.0"
            "Pyro Damage Boost"            "1.0"
            "Pyro Duration"                "9999999999.0"
            "Pyro Mode"                "0"
            "Pyro Speed Boost"            "0.25"
        
}
    }
    
"Tank #117"
    
{
        
"General"
        
{
            
"Tank Name"                "Mega-Tank"
            "Tank Enabled"                "1"
            "Spawn Enabled"                "0"
            "Human Support"                "1"
            "Skin Color"                "255 255 255 255"
        
}
        
"Props"
        
{
            
"Props Attached"            "0"
            "Rock Color"                "255 255 255 255"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "15.0"
            "Extra Health"                "2000"
            "Rock Damage"                "15.0"
            "Run Speed"                "1.5"
            "Throw Interval"            "2.75"
        
}
        
"Pyro Ability"
        
{
            
"Ability Enabled"            "1"
            "Pyro Chance"                "0.0"
            "Pyro Damage Boost"            "1.0"
            "Pyro Duration"                "9999999999.0"
            "Pyro Mode"                "0"
            "Pyro Speed Boost"            "0.25"
        
}
    }
    
"Tank #118"
    
{
        
"General"
        
{
            
"Tank Name"                "Ultra Tank"
            "Tank Enabled"                "1"
            "Spawn Enabled"                "0"
            "Human Support"                "1"
            "Skin Color"                "255 255 255 255"
        
}
        
"Props"
        
{
            
"Props Attached"            "0"
            "Rock Color"                "255 255 255 255"
        
}
        
"Enhancements"
        
{
            
"Claw Damage"                "20.0"
            "Extra Health"                "3000"
            "Rock Damage"                "20.0"
            "Run Speed"                "1.75"
            "Throw Interval"            "2.5"
        
}
        
"Pyro Ability"
        
{
            
"Ability Enabled"            "1"
            "Pyro Chance"                "0.0"
            "Pyro Damage Boost"            "1.0"
            "Pyro Duration"                "9999999999.0"
            "Pyro Mode"                "0"
            "Pyro Speed Boost"            "0.25"
        
}
    }

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SpiritBob
Member
Join Date: Jul 2011
Old 01-21-2019 , 17:15   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #457

I'd like to report two bugs: When you enable Regular Wave to be 1 and regular amaount to be also 1, with 300 time for spawns, the first tank spawns okay, but if campaign continues/you fail the level you're at, the next time 2 tank spawned for some reason? And following that time another 2 and so forth...

The second bug (not sure if bug) is when I set the base health to be 0, when zen tank spawned he had the maximum possible health - 69k.

Could you tell me if the Zen one was inteded to be like that? If not I'll set base health to 3000.
I usually want it off so that Director modifies the base health depending on the difficulty we're at (3000 by default in normal, 8000 advanced? Not sure for expert)

EDIT: After checking the config it indeed spawns with 57k health. Is the idea to completely ignore them? Because that's what I did.

Last edited by SpiritBob; 01-21-2019 at 17:22.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-21-2019 , 20:16   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #458

Quote:
Originally Posted by SpiritBob View Post
I'd like to report two bugs: When you enable Regular Wave to be 1 and regular amaount to be also 1, with 300 time for spawns, the first tank spawns okay, but if campaign continues/you fail the level you're at, the next time 2 tank spawned for some reason? And following that time another 2 and so forth...

The second bug (not sure if bug) is when I set the base health to be 0, when zen tank spawned he had the maximum possible health - 69k.

Could you tell me if the Zen one was inteded to be like that? If not I'll set base health to 3000.
I usually want it off so that Director modifies the base health depending on the difficulty we're at (3000 by default in normal, 8000 advanced? Not sure for expert)

EDIT: After checking the config it indeed spawns with 57k health. Is the idea to completely ignore them? Because that's what I did.
I'll look into it.
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Nokreb
Junior Member
Join Date: Apr 2018
Old 01-22-2019 , 08:14   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #459

Would like to report few bugs or I dunno if I'm doing something wrong.
1. Flash ability's duration seem to be endless regardless of settings. Tried with 1.5s , 3s, default settings. With ability messages enabled it does say "super speed deactivated" but tank refuses going back to his initial speed.
2. Shield ability doesn't break from bullets if set to shield type - 0 (didn't try other ones) . Breaks from explosives just if it was set to default explosive setting. Also, was it intended that damage which breaks shield also does hurt tank?
~3 Also regen ability when set to negative just leaves tank at 1 hp... is this also intended? him not dying

And could you add setting that allows play custom soundtracks when certain tank spawns? for immersion/cosmetic purpose

And of course thanks for an amazing plugin. Love it. Great job.
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SpiritBob
Member
Join Date: Jul 2011
Old 01-22-2019 , 10:51   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #460

I'd like to also ask what exactly does this do?
Code:
// The Super Tank has this many chances out of 100.0% to trigger the ability.
Where is this chance applied and when? Everytime tank gets shot? Every couple of seconds? I'm using this on a COOP server, so I'd like to know how this affects the whole ability, to properly balance all the tanks.

For anyone looking for a fully configured and balanced .cfg, I'll put mine up, just need to get the kinks to all the commands first and then configure the full list of 109 tanks!
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