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[L4D/L4D2] Infected Bots Control (1.0.0)


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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 02-13-2024 , 12:26   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1751

Quote:
Originally Posted by NekoYa4r View Post
How can I quickly change the SI limit in the middle of the game?
Use sm_zlimit.
In the lastest version, there is no other way to change the SI limit via cvar.

Of course welcome to use back v2.8.9
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Last edited by HarryPotter; 02-13-2024 at 12:26.
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NekoYa4r
Junior Member
Join Date: Mar 2020
Old 02-13-2024 , 21:06   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1752

Quote:
Originally Posted by HarryPotter View Post
Use sm_zlimit.
In the lastest version, there is no other way to change the SI limit via cvar.

Of course welcome to use back v2.8.9
sm_zlimit only change the total SI limit, i just want to change each type limit, e.g: only charger or hunter can spawn,...

Maybe i should go back to the previous version
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Sorry for my bad english
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VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 02-21-2024 , 10:37   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1753

how to setup the following cvars in the data file?
sm_cvar l4d_infectedbots_add_specials "1"
sm_cvar l4d_infectedbots_add_specials_scale "2"

suggest to include the full possible config values in the example Data Config in Github readme.
For those that want to revert to old cvar style configs at v2.8.9: https://github.com/fbef0102/L4D1_2-P...nfectedbots.sp
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Last edited by VYRNACH_GAMING; 02-21-2024 at 10:48.
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CosmicD
Senior Member
Join Date: Dec 2009
Location: Hasselt, Belgium
Old 04-06-2024 , 15:31   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1754

I'm not sure why, but the newest version available on github doesn't allow survivors to open the door when there is no infected player.
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McRi0t
Junior Member
Join Date: Oct 2022
Old 05-01-2024 , 16:06   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1755

I have a silly question.

does this plugin have a default config it's running when I startup the server? I keep trying to disable the announcement for !ji !js in the coop.cfg file but it still announces.

"l4dinfectedbots"
{
// Global settings
// 預設設置
"default"
{
"announce_enable" "0"

is the server running a different config file? What am I missing?

On a similar topic, I assume all these configs are designed to execute when various modes are enabled? ie. Versus, Survival? Is this correct...

Last edited by McRi0t; 05-01-2024 at 16:08.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 05-01-2024 , 22:33   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1756

Quote:
Originally Posted by McRi0t View Post
I keep trying to disable the announcement for !ji !js in the coop.cfg file

PHP Code:
// 1 = Announce current plugin status in chatbox when the number of alive survivors changes.
"announce_enable" "1"

// 1 = Clients will be announced to on how to join the infected team in chatbox
"coop_versus_announce"      "0" 
Quote:
Originally Posted by McRi0t View Post
I assume all these configs are designed to execute when various modes are enabled? ie. Versus, Survival? Is this correct...
yes, by default, reads data/l4dinfectedbots/xxxx.cfg (xxxx = gamemode or mutation name).
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Last edited by HarryPotter; 05-01-2024 at 22:34.
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