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CSDM 2.1.3d KWo beta


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Haroon
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Join Date: Jun 2015
Old 06-14-2015 , 04:56   Re: CSDM 2.1.3d KWo beta
Reply With Quote #521

its not work
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pUnk
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Join Date: Apr 2009
Old 06-18-2015 , 17:39   Re: CSDM 2.1.3d KWo beta
Reply With Quote #522

Yes it is, still using it.. ON my servers and off-line when i wanna mess with bots..
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Dr Zayd
Senior Member
Join Date: Jun 2014
Location: forums.alliedmods.net
Old 06-26-2015 , 09:45   Re: CSDM 2.1.3d KWo beta
Reply With Quote #523

great joob
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ViBE
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Join Date: Jul 2011
Location: Somewhere over the...
Old 12-18-2015 , 14:53   Re: CSDM 2.1.3d KWo beta
Reply With Quote #524

any future plans?
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Sams
Junior Member
Join Date: Apr 2011
Location: Venezuela
Old 02-02-2016 , 17:56   Re: CSDM 2.1.3d KWo beta
Reply With Quote #525

Using CSDM 2.1.3d + AMXX 1.8.3-dev-4894 and Spawns made with CSDM Spawn Editor won't work.

I'm using a spawn file for cs_italy to have 60 random spawns (vanilla cs_italy only has 10 spawns for each team, so it can't support 32 players). Even though the plugin clearly states that there are 60 spawns, only 20 of them will be used. When server is 10 CTs vs 10 Ts, every other player won't be able to spawn and will get stuck at Spec team.

There aren't any error logs though.

Having a similar issue with another spawn plugin in which custom spawns won't work and server will use the max limit of players/spawn the map can support. Issue was reported HERE, but i still didn't get any reply.

Last edited by Sams; 02-02-2016 at 17:57.
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ViBE
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Join Date: Jul 2011
Location: Somewhere over the...
Old 02-02-2016 , 18:02   Re: CSDM 2.1.3d KWo beta
Reply With Quote #526

Quote:
Originally Posted by Sams View Post
Using CSDM 2.1.3d + AMXX 1.8.3-dev-4894 and Spawns made with CSDM Spawn Editor won't work.

I'm using a spawn file for cs_italy to have 60 random spawns (vanilla cs_italy only has 10 spawns for each team, so it can't support 32 players). Even though the plugin clearly states that there are 60 spawns, only 20 of them will be used. When server is 10 CTs vs 10 Ts, every other player won't be able to spawn and will get stuck at Spec team.

There aren't any error logs though.

Having a similar issue with another spawn plugin in which custom spawns won't work and server will use the max limit of players/spawn the map can support. Issue was reported HERE, but i still didn't get any reply.
what i can say that i never experienced any problems with spawn creation. i created tons of spawns but everything just fine. oh and i'm still using AMXX 1.8.2.
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Last edited by ViBE; 02-02-2016 at 18:05.
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Sams
Junior Member
Join Date: Apr 2011
Location: Venezuela
Old 02-02-2016 , 21:17   Re: CSDM 2.1.3d KWo beta
Reply With Quote #527

Quote:
Originally Posted by ViBE View Post
oh and i'm still using AMXX 1.8.2.
That's why. With 1.8.2 i never had issues with any of those two plugins.

I upgraded to 1.8.3 because i liked some features and had no issues besides this spawn thing.
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rajabilal555
Junior Member
Join Date: Jan 2015
Old 06-25-2016 , 00:41   Re: CSDM 2.1.3d KWo beta
Reply With Quote #528

Please Help me with this [https://forums.alliedmods.net/showthread.php?t=53108]
I can't use LONG JUMP, When I press Duck+Jump nothing happens...

and I think it is the problem with CS 1.6 Update... because they have removed Long Jump and the plugin using the default cs 1.6 Long JUMP...
as this PLUGIN says :[https://forums.alliedmods.net/showthread.php?t=108382]
Quote:
Since last cs update, longjump (item_longjump) is disabled.

Last edited by rajabilal555; 06-25-2016 at 00:41.
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KleinMarquez
Senior Member
Join Date: Jun 2016
Location: Calapan City, Philippine
Old 07-29-2016 , 05:56   Re: CSDM 2.1.3d KWo beta
Reply With Quote #529

But important: This will crashes my game when i select appearance from de_ maps
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P0PC0rN
Member
Join Date: Jul 2016
Old 09-04-2016 , 01:39   Re: CSDM 2.1.3d KWo beta
Reply With Quote #530

i installed this to my server
but player's ping got upper than 500ms
how can i fix it ?
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