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[CS:GO] ckSurf (1.18f, 24.11.2015)


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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 12-28-2016 , 21:43   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2341

Quote:
Originally Posted by Destinyg133 View Post
and anyway to delete myself from whole server, i want to start all maps from beginning?
Just go into your cksurf database, delete the entries for your steamid from every table that it's found in
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MrJerry
Junior Member
Join Date: Feb 2016
Old 12-29-2016 , 16:27   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2342

Hello,

It's a very good plugin and it's for that i post this message.
Because i have a big problème with it.
I want use this timer In a Minigame/surf server, but in few maps some plateform are blocked.
They don't move, but not all :/
i don't really understand the problem, i don't install the stripper.

Please someone can help me ? because this timer is very important for me...

Thank you
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 12-29-2016 , 16:40   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2343

Quote:
Originally Posted by MrJerry View Post
Hello,

It's a very good plugin and it's for that i post this message.
Because i have a big problème with it.
I want use this timer In a Minigame/surf server, but in few maps some plateform are blocked.
They don't move, but not all :/
i don't really understand the problem, i don't install the stripper.

Please someone can help me ? because this timer is very important for me...

Thank you
This might be causing your issues. Starting @ line 689, ckSurf.sp

Code:
char EntityList[][] =  // Disable entities that often break maps
{
	"logic_timer",
	"team_round_timer",
	"logic_relay",
};
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Destinyg133
Senior Member
Join Date: Jul 2016
Location: Croatia
Old 12-29-2016 , 22:07   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2344

Quote:
Originally Posted by blackhawk74 View Post
Just go into your cksurf database, delete the entries for your steamid from every table that it's found in
thank you, and is there any plugin that i can make a surf falling shorter like on map surf_supp on stage 1, just like it is on ksf if that is not possible

can i atleast make a different spawn on some stages, since some maps are buggy
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 12-30-2016 , 00:22   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2345

Quote:
Originally Posted by Destinyg133 View Post
thank you, and is there any plugin that i can make a surf falling shorter like on map surf_supp on stage 1, just like it is on ksf if that is not possible

can i atleast make a different spawn on some stages, since some maps are buggy
All that is accomplished by using stripper.
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Destinyg133
Senior Member
Join Date: Jul 2016
Location: Croatia
Old 12-30-2016 , 16:30   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2346

hmm looks like ill have to learn stripper a little bit more,
how do i find coordinates i wanna use for spawn?

and how to find ID of some object?
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 12-30-2016 , 16:43   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2347

Quote:
Originally Posted by Destinyg133 View Post
hmm looks like ill have to learn stripper a little bit more,
how do i find coordinates i wanna use for spawn?

and how to find ID of some object?
Look over the stripper documentation, it's very helpful. Also look into provided stripper configs as to how certain things can be accomplished.

stripper_dump is helpful to view all entities you can modify/add/remove. Decompiling maps with bspsource then viewing in Hammer is also helpful.

Finding coordinates is simple enough. cl_showpos 1 in console while in game.

Most of this is learned through trial and error, and doing it yourself!
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Last edited by sneaK; 12-30-2016 at 16:43.
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Michael Shoe Maker
Senior Member
Join Date: Apr 2016
Old 01-01-2017 , 10:21   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2348

What variables can I use to tell:
1. If im on a bonus or normal run.
2. The zone group of the zone which started my run.

Thanks
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MrJerry
Junior Member
Join Date: Feb 2016
Old 01-02-2017 , 16:13   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2349

Quote:
Originally Posted by blackhawk74 View Post
This might be causing your issues. Starting @ line 689, ckSurf.sp

Code:
char EntityList[][] =  // Disable entities that often break maps
{
	"logic_timer",
	"team_round_timer",
	"logic_relay",
};
Thanks you ! and happy new year
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Mike4Told
Member
Join Date: Sep 2013
Old 01-02-2017 , 19:16   Re: [CS:GO] ckSurf (1.18f, 24.11.2015)
Reply With Quote #2350

I'm getting this error:

Code:
L 01/02/2017 - 18:09:42: SourceMod error session started
L 01/02/2017 - 18:09:42: Info (map "surf_kitsune") (file "errors_20170102.log")
L 01/02/2017 - 18:09:42: [SM] Exception reported: Instruction contained invalid parameter
L 01/02/2017 - 18:09:42: [SM] Blaming: ckSurf.smx
L 01/02/2017 - 18:09:42: [SM] Call stack trace:
L 01/02/2017 - 18:09:42: [SM]   [1] Line 502, ckSurf/buttonpress.sp::CL_OnEndTimerPress
L 01/02/2017 - 18:09:42: [SM]   [2] Line 182, ckSurf/surfzones.sp::StartTouch
L 01/02/2017 - 18:09:42: [SM]   [3] Line 101, ckSurf/surfzones.sp::StartTouchTrigger
Also, players are reporting that their rank is 9999999/2.
It was 99999999/1 and changed to 2 after another player completed the map.

A ingame screenshot found here:
http://images.akamai.steamuserconten...B79E623852A5C/

Please advise.
-Mike4Told
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Last edited by Mike4Told; 01-02-2017 at 21:05. Reason: Added Screenshot
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