Raised This Month: $ Target: $400
 0% 

CSGO Server won´t start "help pls"


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Jetlag
Member
Join Date: Jul 2012
Old 09-25-2012 , 15:57   CSGO Server won´t start "help pls"
Reply With Quote #1

Hey guys, i have a problem i have 3 csgo servers since beta, but all surf servers. Now i were creating an new server dust2 (normalmaps) for play a bit whit friends.
But now i have a problem that the server won t start.
These are my settings:

Startcommand:
Code:
./srcds_run -game csgo -console -usercon +maxplayers 10 +game_mode 1 +mapgroup mg_bomb +map de_dust2  -ip 109.230.228.125 -port 27020 -tickrate 66
Gamemodes Server:
Code:
    // To use this file, rename it to GameModes_Server.txt
    //
    // Values here override the default gamemodes.txt
     
    "GameModes_Server.txt"
    {
            "gameTypes"
            {
                    "classic"
                    {
                            "gameModes"
                            {
                                    "competitive"
                                    {
                                            "convars"
                                            {
                                                    "hostname"                                                              "German Surf Server"
                                                    "mp_friendlyfire"                                               "0"
                                                    "mp_maxrounds"                                                  "30"
                                                    "mp_timelimit"                                                  "20"
                                                    "mp_roundtime"                                                  "99"
                                                    "mp_freezetime"                                                 "0"
                                                    "mp_buytime"                                                    "999999"
                                                    "mp_forcecamera"                                                "0"
                                                    "sv_alltalk"                                                    "1"
                                                    "sv_deadtalk"                                                   "1"
                                            }
     
                                            "mapgroupsMP"                                           // List of mapgroups valid for this game mode
                                            {
                                                    "mg_bomb"               ""
                                            }
                                    }
                            }      
                    }
            }
     
    //////////////////////////////////////////////////////////////////////////////////////////////
    // Map groups
    //
    // To use a mapgroup, it needs to be defined in a keyvalues
    // block such as the example below, as well as listed in the
    // 'mapgroupsMP' block within the game mode that will run it,
    // such as the example above.
    //
    // Then launch the server with '+mapgroup MAPGROUPNAME'
    //
    // Example:
    //
    // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
    //
    //
    // Check the developer wiki for updated community info
    // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
    //////////////////////////////////////////////////////////////////////////////////////////////
     
            "mapgroups"
            {
                    "mg_bomb"                                                                       // mapgroup definition
                    {
                            "name"                  "mg_bomb"
                            "nameID"                "#SFUI_Mapgroup_bomb"
                            "maps"
                            {
                                    "de_dust2"                            ""                                                    
                               }
                    }
            }
           
            "maps"
            {
                    
                    
                    "de_dust2"
                    {
                            "nameID"                        "#SFUI_Map_de_dust"
                            "name"                          "de_dust2"
                            "minplayers"            "0"
                            "maxplayers"            "10"
                            "extraspectators"       "2"
                    }

             
            }
    }
Gamemodes:
Code:
// DO NOT MODIFY THIS FILE
// 
// To customize your server, see gamemodes_server.txt.example


"GameModes.txt"
{
    "gameTypes"
    {
        "classic"
        {
            "value"                "0"
            "nameID"            "#SFUI_GameTypeClassic"

            "gameModes"
            {
                "casual"
                {
                    "value"                 "0"
                    "nameID"             "#SFUI_GameModeCasual"
                    "descID"             "#SFUI_GameModeCasualDesc"
                    "matchmakingvalue"    "casual"
                    "uid"                "1"
                    "maxplayers"            "20"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_CashColon"                "value" "$400" }
                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }
                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "3 #SFUI_Minutes" }
                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }
                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }
                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty2" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_casual.cfg"
                        "exec" "gamemode_casual_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_de_train"        ""
                        "mg_de_dust"        ""
                        "mg_de_dust2"        ""
                        "mg_de_aztec"        ""
                        "mg_de_inferno"        ""
                        "mg_de_nuke"        ""
                        "mg_cs_italy"        ""
                        "mg_cs_office"        ""
                        "random_classic"    ""
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_bomb"        ""
                        "mg_hostage"        ""
                        "mg_dust"        ""

                    }
                }
    
                "competitive"
                {
                    "value"                  "1"
                    "nameID"              "#SFUI_GameModeCompetitive"
                    "descID"              "#SFUI_GameModeCompetitiveDesc"
                    "matchmakingvalue"    "competitive"
                    "uid"                "2"
                    "maxplayers"            "10"
                
                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_CashColon"                "value" "$800" }
                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Rounds" }
                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "2 #SFUI_Minutes" }
                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "45 #SFUI_Seconds" }
                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }
                        "5"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_competitive.cfg"
                        "exec" "gamemode_competitive_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_de_train"        ""
                        "mg_de_dust"        ""
                        "mg_de_dust2"        ""
                        "mg_de_aztec"        ""
                        "mg_de_inferno"        ""
                        "mg_de_nuke"        ""
                        "mg_cs_italy"        ""
                        "mg_cs_office"        ""
                        "random_classic"    ""
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_bomb"        ""
                        "mg_hostage"    ""
                        "mg_dust"        ""
                    }
                }
            }    
        }

        "gungame"
        {
            "value"                "1"
            "nameID"            "#SFUI_GameTypeGungame"

            // This is the list of game modes supported by this game type.
            "gameModes"
            {
                "gungameprogressive"
                {
                    "value"                "0"
                    "nameID"            "#SFUI_GameModeGGProgressive"
                    "descID"            "#SFUI_GameModeGGProgressiveDesc"
                    "matchmakingvalue"    "competitive"
                    "uid"                "11"
                    "maxplayers"            "10"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }
                        "1"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }
                        "2"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty2" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_armsrace.cfg"
                        "exec" "gamemode_armsrace_server.cfg"
                    }
                    
                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_ar_baggage"        ""
                        "mg_ar_shoots"        ""
                        "random_ar"            ""
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_armsrace"    ""
                    }

                    "weaponprogression_ct"
                    {
                        "mp9"            { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "mag7"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        "glock"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "knifegg"            { "kills"    "1" }
                    }
                    
                    "weaponprogression_t"
                    {
                        "mp9"            { "kills"    "1" }
                        "mac10"            { "kills"    "1" }
                        "mp7"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "mag7"            { "kills"    "1" }
                        "xm1014"        { "kills"    "1" }
                        "sawedoff"        { "kills"    "1" }
                        "galilar"        { "kills"    "1" }
                        "famas"            { "kills"    "1" }
                        "ak47"            { "kills"    "1" }
                        "m4a1"            { "kills"    "1" }
                        "sg556"            { "kills"    "1" }
                        "aug"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "m249"            { "kills"    "1" }
                        "negev"            { "kills"    "1" }
                        "glock"            { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "tec9"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "elite"            { "kills"    "1" }
                        "knifegg"            { "kills"    "1" }
                    }
                }

                "gungametrbomb"
                {
                    "value"                "1"
                    "nameID"            "#SFUI_GameModeGGBomb"
                    "descID"            "#SFUI_GameModeGGBombDesc"
                    "matchmakingvalue"    "competitive"
                    "uid"                "12"
                    "maxplayers"            "10"

                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {

                        "0"        { "label" "#SFUI_WinMatchColon"            "value" "10 #SFUI_Rounds" }
                        "1"        { "label" "#SFUI_TimePerRoundColon"        "value" "90 #SFUI_Seconds" }
                        "2"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateTeamOnly" }
                        "3"        { "label" "#SFUI_BotsColon"                "value" "#SFUI_BotDifficulty3" }
                    }

                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_demolition.cfg"
                        "exec" "gamemode_demolition_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_de_bank"        ""
                        "mg_de_lake"        ""
                        "mg_de_safehouse"    ""
                        "mg_de_sugarcane"    ""
                        "mg_de_stmarc"        ""
                        "mg_de_shorttrain"    ""
                        "random_demo"        ""
                    }

                    // Map groups for online modes
                    "mapgroupsMP"
                    {
                        "mg_demolition"        ""
                    }

                    "weaponprogression_ct"
                    {
                        "m4a1"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "ump45"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "fiveseven"        { "kills"    "1" }
                        "hkp2000"        { "kills"    "1" }
                        "ssg08"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "Scar20"        { "kills"    "1" }
                    }
                    
                    "weaponprogression_t"
                    {
                        "ak47"            { "kills"    "1" }
                        "p90"            { "kills"    "1" }
                        "bizon"            { "kills"    "1" }
                        "deagle"        { "kills"    "1" }
                        "nova"            { "kills"    "1" }
                        "p250"            { "kills"    "1" }
                        "glock"            { "kills"    "1" }
                        "ssg08"            { "kills"    "1" }
                        "awp"            { "kills"    "1" }
                        "g3sg1"            { "kills"    "1" }
                    }
                }
            }
        }


        "training"
        {
            "value"                "3"
            "nameID"            "#SFUI_GameTypeFreestyle"
            "singleplayeronly"    "1"
    
            "gameModes"
            {
                "training"
                {
                    "value"                "0"
                    "nameID"            "#SFUI_GameTypeTraining"
                    "descID"            "#SFUI_GameModeTrainingDesc"
                    "showdisclaimer"    "1"
                    "uid"                "21"
                    "maxplayers"        "1"
    
                    // These are the descriptive ui elements to display in the information box on.
                    // These key/values should be pairs of strings.  The "key" will appear in the left
                    // column, the "value" will appear in the right column.
                    "ui"
                    {
                        "0"        { "label" "#SFUI_CashColon"                "value" "$16,000" }
                        "1"        { "label" "#SFUI_WinMatchColon"            "value" "30 #SFUI_Minutes" }
                        "2"        { "label" "#SFUI_TimePerRoundColon"        "value" "5 #SFUI_Minutes" }
                        "3"        { "label" "#SFUI_BuyTimeColon"            "value" "90 #SFUI_Seconds" }
                        "4"        { "label" "#SFUI_SpectateColon"            "value" "#SFUI_SpectateAnyone" }
                        // Bot data is determined by user selection.
                    }
    
                    // These are the configs that get executed when a game mode of this type is created
                    "exec"
                    {
                        "exec" "gamemode_training.cfg"
                        "exec" "gamemode_training_server.cfg"
                    }

                    // Map groups for offline modes
                    "mapgroupsSP"
                    {
                        "mg_training1"        ""
                    }
                }
            }
        }
    }

    "mapgroups"
    {
        // 
        // Map cycle groups
        //

        "mg_hostage"
        {
            "imagename"        "mapgroup-hostage"
            "nameID"        "#SFUI_Mapgroup_hostage"
            "name"            "mg_hostage"
            "maps"
            {
                "cs_office"        ""
                "cs_italy"        ""
            }
        }

        "mg_bomb"
        {
            "imagename"        "mapgroup-bomb"
            "nameID"        "#SFUI_Mapgroup_bomb"
            "name"            "mg_bomb"
            "maps"
            {
                "de_dust2"        ""
                "de_train"        ""
                "de_inferno"        ""
                "de_dust"        ""
                "de_aztec"        ""
                "de_nuke"        ""
            }
        }


        "mg_dust"
        {
            "imagename"        "map-dust2-overall"
            "nameID"        "#SFUI_Mapgroup_dust"
            "name"            "mg_dust"
            "maps"
            {
                "de_dust"        ""
                "de_dust2"        ""
            }
        }

        "mg_armsrace"
        {
            "imagename"        "mapgroup-armsrace"
            "nameID"        "#SFUI_Mapgroup_armsrace"
            "name"            "mg_armsrace"
            "maps"
            {
                "ar_shoots"        ""
                "ar_baggage"        ""
            }
        }

        "mg_demolition"
        {
            "imagename"        "mapgroup-demolition"
            "nameID"        "#SFUI_Mapgroup_demolition"
            "name"            "mg_demolition"
            "maps"
            {
                "de_lake"        ""
                "de_stmarc"        ""
                "de_sugarcane"        ""
                "de_bank"        ""
                "de_safehouse"        ""
                "de_shorttrain"        ""
            }
        }
            
        //
        // Single map groups
        //

        "mg_de_train"
        {
            "imagename"        "map-train-overall"
            "nameID"        "#SFUI_Map_de_train"
            "name"            "mg_de_train"
            "maps"
            {
                "de_train"        ""
            }
        }

        "mg_de_dust"        
        {
            "imagename"        "map-dust-overall"
            "nameID"        "#SFUI_Map_de_dust"
            "name"            "mg_de_dust"    
            "maps"
            {
                "de_dust"        ""
            }    
        }

        "mg_de_dust2"
        {
            "imagename"        "map-dust2-overall"
            "nameID"        "#SFUI_Map_de_dust2"
            "name"            "mg_de_dust2"
            "maps"
            {
                "de_dust2"        ""
            }
        }

        "mg_de_aztec"
        {
            "imagename"        "map-aztec-overall"
            "nameID"        "#SFUI_Map_de_aztec"
            "name"            "mg_de_aztec"
            "maps"
            {
                "de_aztec"        ""
            }
        }

        "mg_de_inferno"
        {
            "imagename"        "map-inferno-overall"
            "nameID"        "#SFUI_Map_de_inferno"
            "name"            "mg_de_inferno"
            "maps"
            {
                "de_inferno"        ""
            }
        }

        "mg_de_nuke"
        {
            "imagename"        "map-nuke-overall"
            "nameID"        "#SFUI_Map_de_nuke"
            "name"            "mg_de_nuke"
            "maps"
            {
                "de_nuke"        ""
            }
        }

        "mg_cs_italy"
        {
            "imagename"        "map-italy-overall"
            "nameID"        "#SFUI_Map_cs_italy"
            "name"            "mg_cs_italy"
            "maps"
            {
                "cs_italy"        ""
            }
        }

        "mg_cs_office"
        {
            "imagename"        "map-office-overall"
            "nameID"        "#SFUI_Map_cs_office"
            "name"            "mg_cs_office"
            "maps"
            {
                "cs_office"        ""
            }
        }

        "mg_ar_baggage"
        {
            "imagename"        "map-baggage-overall"
            "nameID"        "#SFUI_Map_ar_baggage"
            "name"            "mg_ar_baggage"
            "maps"
            {
                "ar_baggage"        ""
            }
        }

        "mg_ar_shoots"
        {
            "imagename"        "map-vietnam-overall"
            "nameID"        "#SFUI_Map_ar_shoots"
            "name"            "mg_ar_shoots"
            "maps"
            {
                "ar_shoots"        ""
            }
        }

        "mg_de_bank"
        {
            "imagename"        "map-bank-overall"
            "nameID"        "#SFUI_Map_de_bank"
            "name"            "mg_de_bank"
            "maps"
            {
                "de_bank"        ""
            }
        }

        "mg_de_lake"
        {
            "imagename"        "map-boathouse-overall"
            "nameID"        "#SFUI_Map_de_lake"
            "name"            "mg_de_lake"
            "maps"
            {
                "de_lake"        ""
            }
        }

        "mg_de_safehouse"
        {
            "imagename"        "map-house-overall"
            "nameID"        "#SFUI_Map_de_safehouse"
            "name"            "mg_de_safehouse"
            "maps"
            {
                "de_safehouse"        ""
            }
        }

        "mg_de_sugarcane"
        {
            "imagename"        "map-mill-overall"
            "nameID"        "#SFUI_Map_de_sugarcane"
            "name"            "mg_de_sugarcane"
            "maps"
            {
                "de_sugarcane"    ""
            }
        }

        "mg_de_stmarc"
        {
            "imagename"        "map-shacks-overall"
            "nameID"        "#SFUI_Map_de_stmarc"
            "name"            "mg_de_stmarc"
            "maps"
            {
                "de_stmarc"        ""
            }
        }

        "mg_de_shorttrain"
        {
            "imagename"        "map-train-overall"
            "nameID"        "#SFUI_Map_de_shorttrain"
            "name"            "mg_de_shorttrain"
            "maps"
            {
                "de_shorttrain"        ""
            }
        }

        "mg_training1"
        {
            "imagename"        "map-alleyway-overall"
            "nameID"        "#SFUI_Map_training1"
            "name"            "mg_training1"
            "maps"
            {
                "training1"        ""
            }
        }

        "random_ar"
        {
            "nameID"            "#SFUI_Map_random"
            "imagename"            "map-random-ar"
            "name"                "random"
            "maps"
            {
                //Empty
            }
        }
        
        "random_demo"
        {
            "nameID"            "#SFUI_Map_random"
            "imagename"            "map-random-demo"
            "name"                "random"
            "maps"
            {
                //Empty
            }
        }
        
        "random_classic"
        {
            "nameID"            "#SFUI_Map_random"
            "imagename"            "map-random-overall"
            "name"                "random"
            "maps"
            {
                //Empty
            }
        }
    }

    "maps"
    {
        //
        // Classic Maps
        //

        "cs_italy"
        {
            "nameID"            "#SFUI_Map_cs_italy"
            "name"                "cs_italy"
            "imagename"            "map-italy-overall"
            "t_arms"            "models/weapons/t_arms_separatist.mdl"
            "t_models"
            {
                "tm_separatist"        ""
                "tm_separatist_variantA"        ""
                "tm_separatist_variantB"        ""
                "tm_separatist_variantC"        ""
                "tm_separatist_variantD"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
            "hostage_models"
            {
                "models/hostage/hostage.mdl"    ""
                "models/hostage/hostage_variantA.mdl"    ""
                "models/hostage/hostage_variantB.mdl"    ""
                "models/hostage/hostage_variantC.mdl"    ""
            }
        }
    
        "cs_office"
        {
            "nameID"            "#SFUI_Map_cs_office"
            "name"                "cs_office"
            "imagename"            "map-office-overall"
            "t_arms"            "models/weapons/t_arms_anarchist.mdl"
            "t_models"
            {
                "tm_anarchist"        ""
                "tm_anarchist_variantA"        ""
                "tm_anarchist_variantb"        ""
                "tm_anarchist_variantc"        ""
                "tm_anarchist_variantd"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
            "hostage_models"
            {
                "models/hostage/hostage_variantD.mdl"    ""
                "models/hostage/hostage_variantE.mdl"    ""
                "models/hostage/hostage_variantF.mdl"    ""
                "models/hostage/hostage_variantG.mdl"    ""
            }
        }
    
        "de_aztec"
        {
            "nameID"            "#SFUI_Map_de_aztec"
            "name"                "de_aztec"
            "imagename"            "map-aztec-overall"
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }
        
        "de_train"
        {
            "nameID"            "#SFUI_Map_de_train"
            "name"                "de_train"
            "imagename"            "map-train-overall"
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }
    
        "de_dust"
        {
            "nameID"            "#SFUI_Map_de_dust"
            "name"                "de_dust"
            "imagename"            "map-dust-overall"
            "t_arms"            "models/weapons/t_arms.mdl"
            "t_models"
            {
                "tm_leet_variantA"        ""
                "tm_leet_variantB"        ""
                "tm_leet_variantC"        ""
                "tm_leet_variantD"        ""
                "tm_leet_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_idf.mdl"
            "ct_models"
            {
                "ctm_idf"        ""
                "ctm_idf_variantB"    ""
                "ctm_idf_variantC"    ""
                "ctm_idf_variantD"    ""
                "ctm_idf_variantE"    ""
            }
        }
        
        "de_dust2"
        {
            "nameID"            "#SFUI_Map_de_dust2"
            "name"                "de_dust2"
            "imagename"            "map-dust2-overall"
            "t_arms"            "models/weapons/t_arms.mdl"
            "t_models"
            {
                "tm_leet_variantA"        ""
                "tm_leet_variantB"        ""
                "tm_leet_variantC"        ""
                "tm_leet_variantD"        ""
                "tm_leet_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_idf.mdl"
            "ct_models"
            {
                "ctm_idf"        ""
                "ctm_idf_variantB"    ""
                "ctm_idf_variantC"    ""
                "ctm_idf_variantD"    ""
                "ctm_idf_variantE"    ""
                // We can only have 5 of these models so I'm removing this last one since it won't get read in anyway.
                //"ctm_idf_variantF"    ""
            }
        }
    
        "de_inferno"
        {
            "nameID"            "#SFUI_Map_de_inferno"
            "name"                "de_inferno"
            "imagename"            "map-inferno-overall"
            "t_arms"            "models/weapons/t_arms_separatist.mdl"
            "t_models"
            {
                "tm_separatist"        ""
                "tm_separatist_variantA"        ""
                "tm_separatist_variantB"        ""
                "tm_separatist_variantC"        ""
                "tm_separatist_variantD"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }
    
        "de_nuke"
        {
            "nameID"            "#SFUI_Map_de_nuke"
            "name"                "de_nuke"
            "imagename"            "map-nuke-overall"
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }

        //
        // Gun Game Maps
        //

        "ar_baggage"
        {
            "nameID"            "#SFUI_Map_ar_baggage"
            "name"                "ar_baggage"
            "imagename"            "map-baggage-overall"
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"
            "ct_models"
            {
                "ctm_gsg9"        ""
                "ctm_gsg9_variantA"    ""
                "ctm_gsg9_variantB"    ""
                "ctm_gsg9_variantC"    ""
                "ctm_gsg9_variantD"    ""
            }
        }
        
        "ar_shoots"
        {
            "nameID"            "#SFUI_Map_ar_shoots"
            "name"                "ar_shoots"
            "imagename"            "map-vietnam-overall"
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }

        "de_lake"
        {
            "nameID"            "#SFUI_Map_de_lake"
            "name"                "de_lake"
            "imagename"            "map-boathouse-overall"
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
                "ctm_st6_variantA"    ""
                "ctm_st6_variantB"    ""
                "ctm_st6_variantC"    ""
                "ctm_st6_variantD"    ""
            }
        }

        "de_bank"
        {
            "nameID"            "#SFUI_Map_de_bank"
            "name"                "de_bank"
            "imagename"            "map-bank-overall"
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {
                "ctm_swat"            ""
                "ctm_swat_variantA"        ""
                "ctm_swat_variantB"        ""
                "ctm_swat_variantC"        ""
                "ctm_swat_variantD"        ""

            }
        }

        "de_safehouse"
        {
            "nameID"            "#SFUI_Map_de_safehouse"
            "name"                "de_safehouse"
            "imagename"            "map-house-overall"
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {

                "ctm_swat"            ""
                "ctm_swat_variantA"        ""
                "ctm_swat_variantB"        ""
                "ctm_swat_variantC"        ""
                "ctm_swat_variantD"        ""
            }
        }

        "de_sugarcane"
        {
            "nameID"            "#SFUI_Map_de_sugarcane"
            "name"                "de_sugarcane"
            "imagename"            "map-mill-overall"
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }

        "de_stmarc"
        {
            "nameID"            "#SFUI_Map_de_stmarc"
            "name"                "de_stmarc"
            "imagename"            "map-shacks-overall"
            "t_arms"            "models/weapons/t_arms_pirate.mdl"
            "t_models"
            {
                "tm_pirate"        ""
                "tm_pirate_variantA"    ""
                "tm_pirate_variantC"    ""
                "tm_pirate_variantD"    ""
                "tm_pirate_variantB"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_gign.mdl"
            "ct_models"
            {
                "ctm_gign"        ""
                "ctm_gign_variantA"    ""
                "ctm_gign_variantB"    ""
                "ctm_gign_variantC"    ""
                "ctm_gign_variantD"    ""
            }
        }

        "de_shorttrain"
        {
            "nameID"            "#SFUI_Map_de_shorttrain"
            "name"                "de_shorttrain"
            "imagename"            "map-train-overall"
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_sas.mdl"
            "ct_models"
            {
                "ctm_sas_variantA"        ""
                "ctm_sas_variantB"        ""
                "ctm_sas_variantC"        ""
                "ctm_sas_variantD"        ""
                "ctm_sas"        ""
            }
        }

        //
        // Random Map
        //

        "random"
        {
            "nameID"            "#SFUI_Map_random"
            "name"                "random"
            "minplayers"        "#SFUI_VariesByMap"
            "maxplayers"        "#SFUI_VariesByMap"
            "imagename"            "map-random-overall"
            "t_models"
            {
                // these will be pulled from the assigned map
            }
            "ct_models"
            {
                // these will be pulled from the assigned map
            }
        }

        //
        // DLC Maps
        //

        "de_embassy"
        {
            "nameID"            "#SFUI_Map_de_embassy"
            "name"                "de_embassy"
            "imagename"            "map-dust-overall"
            "t_arms"            "models/weapons/t_arms.mdl"
            "t_models"
            {
                "tm_anarchist"        ""
                "tm_anarchist_variantA"        ""
                "tm_anarchist_variantb"        ""
                "tm_anarchist_variantc"        ""
                "tm_anarchist_variantd"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {
                "ctm_swat"            ""
                "ctm_swat_variantA"        ""
                "ctm_swat_variantB"        ""
                "ctm_swat_variantC"        ""
                "ctm_swat_variantD"        ""
            }
        }

        "cs_assault"
        {
            "nameID"            "#SFUI_Map_cs_assault"
            "name"                "cs_assault"
            "imagename"            "map-assault-overall"
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
                "tm_phoenix_variantA"    ""
                "tm_phoenix_variantB"    ""
                "tm_phoenix_variantC"    ""
                "tm_phoenix_variantD"    ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
        }

        "de_balkan"
        {
            "nameID"            "#SFUI_Map_de_balkan"
            "name"                "de_balkan"
            "imagename"            "map-vostok-overall"
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"
            "ct_models"
            {
                "ctm_gsg9"        ""
                "ctm_gsg9_variantA"    ""
                "ctm_gsg9_variantB"    ""
                "ctm_gsg9_variantC"    ""
                "ctm_gsg9_variantD"    ""
            }
        }

        "de_vertigo"
        {
            "nameID"            "#SFUI_Map_de_vertigo"
            "name"                "de_vertigo"
            "imagename"            "map-vertigo-overall"
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
        }

        "de_cranes"
        {
            "nameID"            "#SFUI_Map_de_cranes"
            "name"                "de_cranes"
            "imagename"            "map-cranes-overall"
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_fbi.mdl"
            "ct_models"
            {
                "ctm_fbi"        ""
                "ctm_fbi_variantA"    ""
                "ctm_fbi_variantB"    ""
                "ctm_fbi_variantC"    ""
                "ctm_fbi_variantD"    ""
            }
        }

        "ar_monastery"
        {
            "nameID"            "#SFUI_Map_ar_monastery"
            "name"                "ar_monastery"
            "imagename"            "map-tibet-overall"
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"
            "ct_models"
            {
                "ctm_gsg9"        ""
                "ctm_gsg9_variantA"    ""
                "ctm_gsg9_variantB"    ""
                "ctm_gsg9_variantC"    ""
                "ctm_gsg9_variantD"    ""
            }
        }

        "de_depot"
        {
            "nameID"            "#SFUI_Map_de_depot"
            "name"                "de_depot"
            "imagename"            "map-depot-overall"
            "t_arms"            "models/weapons/t_arms_balkan.mdl"
            "t_models"
            {
                "tm_balkan_variantA"        ""
                "tm_balkan_variantB"        ""
                "tm_balkan_variantC"        ""
                "tm_balkan_variantD"        ""
                "tm_balkan_variantE"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_gsg9.mdl"
            "ct_models"
            {
                "ctm_gsg9"        ""
                "ctm_gsg9_variantA"    ""
                "ctm_gsg9_variantB"    ""
                "ctm_gsg9_variantC"    ""
                "ctm_gsg9_variantD"    ""
            }
        }

        "de_alleyway"
        {
            "nameID"            "#SFUI_Map_de_alleyway"
            "name"                "de_alleyway"
            "imagename"            "map-alleyway-overall"
            "t_arms"            "models/weapons/t_arms_professional.mdl"
            "t_models"
            {
                "tm_professional"        ""
                "tm_professional_var1"        ""
                "tm_professional_var2"        ""
                "tm_professional_var3"        ""
                "tm_professional_var4"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_swat.mdl"
            "ct_models"
            {
                "ctm_swat"            ""
                "ctm_swat_variantA"        ""
                "ctm_swat_variantB"        ""
                "ctm_swat_variantC"        ""
                "ctm_swat_variantD"        ""
            }
        }

        "training1"
        {
            "nameID"            "#SFUI_Map_training1"
            "name"                "training1"
            "minplayers"        "1"
            "maxplayers"        "1"
            "extraspectators"    "2"
            "imagename"            "map-alleyway-overall"
            "t_arms"            "models/weapons/t_arms_phoenix.mdl"
            "t_models"
            {
                "tm_phoenix"        ""
            }
            "ct_arms"            "models/weapons/ct_arms_st6.mdl"
            "ct_models"
            {
                "ctm_st6"        ""
            }
        }
    }
    
    "botDifficulty"
    {
        "none"
        {
            "nameID" "#SFUI_BotDifficulty0"
            "value" "0"
            "awardProgressDisabled" "1"
            "convars"
            {
                "bot_difficulty"        "0"
                "bot_dont_shoot"        "1"
                "bot_quota"                "0"
            }
        }
        
        "dumb"
        {
            "nameID" "#SFUI_BotDifficulty1"
            "value" "1"
            "awardProgressDisabled" "1"
            "convars"
            {
                "bot_difficulty"        "0"
                "bot_dont_shoot"        "1"
            }
        }
        
        "easy"
        {
            "nameID" "#SFUI_BotDifficulty2"
            "value" "2"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "0"
                "bot_dont_shoot"        "0"
            }
        }
        
        "medium"
        {
            "nameID" "#SFUI_BotDifficulty3"
            "value" "3"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "1"
                "bot_dont_shoot"        "0"
            }
        }
        
        "hard"
        {
            "nameID" "#SFUI_BotDifficulty4"
            "value" "4"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "2"
                "bot_dont_shoot"        "0"
            }
        }
        
        "expert"
        {
            "nameID" "#SFUI_BotDifficulty5"
            "value" "5"
            "awardProgressDisabled" "0"
            "convars"
            {
                "bot_difficulty"        "3"
                "bot_dont_shoot"        "0"
            }
        }
    }
    
    "mpSessionVisibility"
    {
        "public"
        {
            "nameID" "#SFUI_SessionVisibilityPublic"
            "value" "0"
            "matchmakingvalue" "public"
        }
        
        "private"
        {
            "nameID" "#SFUI_SessionVisibilityPrivate"
            "value" "1"
            "matchmakingvalue" "private"
        }
    }

    "maptypes"
    {
        "de_"
        {
            "nameID" "#SFUI_BombMap"
            "imagename" "icon-overview-bomb"
        }
        
        "cs_"
        {
            "nameID" "#SFUI_HostageMap"
            "imagename" "icon-overview-hostage"
        }

        "gungameprogressive"
        {
            "nameID" "#SFUI_GunGameProgressiveMap"
            "imagename" "icon-overview-progressive"
        }
        
        "gungametrbomb"
        {
            "nameID" "#SFUI_GunGameTRMap"
            "imagename" "icon-overview-trbomb"
        }

        "training"
        {
            "nameID" "#SFUI_TrainingSelectMap"
            "imagename" "icon-overview-select"
        }
                
        "unknown"
        {
            "nameID" "?"
        }
    }
}
I were reading:
https://developer.valvesoftware.com/...icated_Servers
and more but i don t know what is wrong, why he won t start.
Jetlag is offline
Riser
Junior Member
Join Date: Sep 2012
Old 09-27-2012 , 03:19   Re: CSGO Server won´t start "help pls"
Reply With Quote #2

Whats the error from your console? Did you modify gamemodes?

If you did modify the gamemodes server, you'll have to restore it to its original.
Riser is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:47.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode