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[L4D2] Lost Finale Fix


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Author
cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Plugin ID:
5155
Plugin Version:
1.0
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fixes finale in Lost campaign where players spawn below the saferoom.
    Old 04-24-2016 , 06:06   [L4D2] Lost Finale Fix
    Reply With Quote #1

    Another original plugin, hopefully it will help servers with custom campaigns especially Lost.

    I wanted to share this to you all because I noticed that whenever loading the finale map of the said custom campaign, players die because they were spawned below the saferoom. In rare cases, all players are spawned below too, resulting to repeating mission losses.

    What this plugin simply does is create a repeating 1.0 seconds timer to teleport all survivors to the given coordinates and 10.0 seconds to stop the teleportation. It will automatically disable if current map is not the finale map of Lost.

    I made this simple one with yet another simple coding that teleports all spawned survivors back to the coordinates of the start saferoom. I got them through "getpos_exact" game command.

    For those who know how to tangle with codings, please give me suggestions on how to add checks for falling survivors and getting their "m_vecOrigin" entprops, and improve this plugin.

    Oh, and if you know any other custom campaigns that spawns survivors below the saferoom on any map, I'll be glad to add them in this plugin. Custom campaign can be downloaded here

    Quote:
    Changelog: 04-24-16
    - First release.
    Attached Files
    File Type: sp Get Plugin or Get Source (lost_finale_fix-l4d2.sp - 1380 views - 1.8 KB)

    Last edited by cravenge; 04-24-2016 at 06:07.
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    Mi.Cura
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    Join Date: Dec 2016
    Location: Brazil
    Old 08-31-2018 , 15:34   Re: [L4D2] Lost Finale Fix
    Reply With Quote #2

    Hi Cravenge,

    I have problem on my servers for 20 players and I do not know if this plugin can help me.

    Sometimes players joining the server when the final map is in progress, it spawns in the safe-room, and in some cases it is locked in the safe room.

    When I'm on the server I can teleport it, but I'm not always on the server.

    I use the Crasher (anti-speedrunner) plugin but I disable the teleport so as not to disturb final maps with search and collect gas cans.

    Can this plugin help me?

    Players who enter into final matches and spawn in the safe-room will be teleported to the game?
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    Spirit_12
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    Join Date: Dec 2012
    Location: Toronto, CA
    Old 08-31-2018 , 16:11   Re: [L4D2] Lost Finale Fix
    Reply With Quote #3

    Please use transitional syntax. There is absolutely no reason for the newer plugins to use older syntax.

    Also this sort of problem can be sorted out with Stripper source as opposed to hardcoding the coordinates into a plugin.
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    Last edited by Spirit_12; 08-31-2018 at 16:13.
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    Lux
    Veteran Member
    Join Date: Jan 2015
    Location: Cat
    Old 08-31-2018 , 16:36   Re: [L4D2] Lost Finale Fix
    Reply With Quote #4

    Quote:
    Originally Posted by Spirit_12 View Post
    Please use transitional syntax. There is absolutely no reason for the newer plugins to use older syntax.

    Also this sort of problem can be sorted out with Stripper source as opposed to hardcoding the coordinates into a plugin.
    Nothing wrong with old syntax
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    Mi.Cura
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    Join Date: Dec 2016
    Location: Brazil
    Old 08-31-2018 , 16:49   Re: [L4D2] Lost Finale Fix
    Reply With Quote #5

    Hello Lux,

    I am still in doubt, this plugin helps in the problem that I reported in the previous post?

    Thanks for your help!
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    Lux
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    Old 08-31-2018 , 17:26   Re: [L4D2] Lost Finale Fix
    Reply With Quote #6

    Quote:
    Originally Posted by Mi.Cura View Post
    Hello Lux,

    I am still in doubt, this plugin helps in the problem that I reported in the previous post?

    Thanks for your help!


    Sometimes players joining the server when the final map is in progress, it spawns in the safe-room, and in some cases it is locked in the safe room.
    Edit: what plugin you using for more survivors?

    I don't think working around a problem caused by another plugin is a smart idea, whatever plugin that spawns the survivors should spawn them in the correct places and manage them correctly.
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    Last edited by Lux; 08-31-2018 at 17:44.
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    Spirit_12
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    Join Date: Dec 2012
    Location: Toronto, CA
    Old 08-31-2018 , 18:01   Re: [L4D2] Lost Finale Fix
    Reply With Quote #7

    Quote:
    Originally Posted by Lux View Post
    Nothing wrong with old syntax
    There is no benefit either and in my opinion this will confuse new coders when they look at source code.
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    Mi.Cura
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    Old 08-31-2018 , 18:33   Re: [L4D2] Lost Finale Fix
    Reply With Quote #8

    Quote:
    Originally Posted by Lux View Post
    Edit: what plugin you using for more survivors?

    I don't think working around a problem caused by another plugin is a smart idea, whatever plugin that spawns the survivors should spawn them in the correct places and manage them correctly.
    Hi Lux,

    I'm use multislots.smx
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    Lux
    Veteran Member
    Join Date: Jan 2015
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    Old 08-31-2018 , 18:55   Re: [L4D2] Lost Finale Fix
    Reply With Quote #9

    Quote:
    Originally Posted by Mi.Cura View Post
    Hi Lux,

    I'm use multislots.smx
    Use something else not multislots.

    ABM?
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