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[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)


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Kerem Er
Member
Join Date: Mar 2015
Old 08-05-2015 , 16:49   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #221

............

Last edited by Kerem Er; 02-23-2016 at 09:26.
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Hefal
Senior Member
Join Date: Jul 2015
Old 08-05-2015 , 23:18   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #222

Quote:
Originally Posted by Kerem Er View Post
dodgeball bot didn't come. its removed?

TF2Items 1.4.1 and TF2Attributes 1.2.1 on SM 1.7.3-dev+5229
Use this?
https://forums.alliedmods.net/showthread.php?p=2286346



Question for you guys! If i wanted to change the nukes skin to something custom do i just change:

Quote:
"Nuke"
{
"Model" "models/buildables/sentry3_rockets.mdl"
"BaseDamage" "200"
"DeflectDamageInc" "100"
"BaseSpeed" "900.0"
to:

Quote:
"Nuke"
{
"Model" "models/examplefoldernuke/nuke.mdl"
"BaseDamage" "200"
"DeflectDamageInc" "100"
"BaseSpeed" "900.0"
And put the model files inside \tf\models\examplefoldernuke ?

If so, where can i get a hold of some ridiculous .mdls?

Thx
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 08-06-2015 , 06:53   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #223

Quote:
Originally Posted by Hefal View Post
Use this?
https://forums.alliedmods.net/showthread.php?p=2286346



Question for you guys! If i wanted to change the nukes skin to something custom do i just change:



to:



And put the model files inside \tf\models\examplefoldernuke ?

If so, where can i get a hold of some ridiculous .mdls?

Thx
Yep, the plugins parses the resource file from that model and precaches/adds to download table everything. I use models inside the tf2 files (like the airstrike's rocket) but there is also a nuke model on the yet another dodgeball plugin.
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Kerem Er
Member
Join Date: Mar 2015
Old 08-06-2015 , 09:53   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #224

Quote:
Originally Posted by Hefal View Post
thx
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SpiritBob
Member
Join Date: Jul 2011
Old 08-29-2015 , 13:17   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #225

Getting the following errors:

Code:
 08/29/2015 - 18:40:16: Info (map "db_spire_v1") (file "errors_20150829.log")
L 08/29/2015 - 18:40:16: [SM] Native "ShowSyncHudText" reported: Client index -1 is invalid
L 08/29/2015 - 18:40:16: [SM] Displaying call stack trace for plugin "dodgeball_redux.smx":
L 08/29/2015 - 18:40:16: [SM]   [0]  Line 1416, dodgeball_redux.sp::Start1V1Mode()
L 08/29/2015 - 18:40:16: [SM]   [1]  Line 1390, dodgeball_redux.sp::Timer_Start1V1Mode()
L 08/29/2015 - 18:52:42: [SM] Native "ShowSyncHudText" reported: Client index -1 is invalid
L 08/29/2015 - 18:52:42: [SM] Displaying call stack trace for plugin "dodgeball_redux.smx":
L 08/29/2015 - 18:52:42: [SM]   [0]  Line 1416, dodgeball_redux.sp::Start1V1Mode()
L 08/29/2015 - 18:52:42: [SM]   [1]  Line 1390, dodgeball_redux.sp::Timer_Start1V1Mode()
L 08/29/2015 - 18:58:07: Error log file session closed.
L 08/29/2015 - 19:21:30: SourceMod error session started
L 08/29/2015 - 19:21:30: Info (map "tfdb_groove_v2") (file "errors_20150829.log")
L 08/29/2015 - 19:21:30: [SM] Plugin encountered error 15: Array index is out of bounds
L 08/29/2015 - 19:21:30: [SM] Displaying call stack trace for plugin "steamtools.smx":
L 08/29/2015 - 19:21:30: [SM]   [0]  Line 65, D:\tf2server\tf\addons\sourcemod\scripting\steamtools.sp::Steam_StatsReceived()
L 08/29/2015 - 19:23:17: Error log file session closed.
Any ideas? My server is running SourceTV.


EDIT: Also, do I need to be running the steamtools and tf2items plugin or just their respective extensions?

Metamod version: 1.10.6-dev
Sourcemod version: 1.7.3-dev+5233

Thanks!

Last edited by SpiritBob; 08-29-2015 at 13:31.
SpiritBob is offline
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: pPlayer->GetOrigin();
Old 08-29-2015 , 13:44   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #226

Quote:
Originally Posted by SpiritBob View Post
Getting the following errors:

Code:
 08/29/2015 - 18:40:16: Info (map "db_spire_v1") (file "errors_20150829.log")
L 08/29/2015 - 18:40:16: [SM] Native "ShowSyncHudText" reported: Client index -1 is invalid
L 08/29/2015 - 18:40:16: [SM] Displaying call stack trace for plugin "dodgeball_redux.smx":
L 08/29/2015 - 18:40:16: [SM]   [0]  Line 1416, dodgeball_redux.sp::Start1V1Mode()
L 08/29/2015 - 18:40:16: [SM]   [1]  Line 1390, dodgeball_redux.sp::Timer_Start1V1Mode()
L 08/29/2015 - 18:52:42: [SM] Native "ShowSyncHudText" reported: Client index -1 is invalid
L 08/29/2015 - 18:52:42: [SM] Displaying call stack trace for plugin "dodgeball_redux.smx":
L 08/29/2015 - 18:52:42: [SM]   [0]  Line 1416, dodgeball_redux.sp::Start1V1Mode()
L 08/29/2015 - 18:52:42: [SM]   [1]  Line 1390, dodgeball_redux.sp::Timer_Start1V1Mode()
L 08/29/2015 - 18:58:07: Error log file session closed.
L 08/29/2015 - 19:21:30: SourceMod error session started
L 08/29/2015 - 19:21:30: Info (map "tfdb_groove_v2") (file "errors_20150829.log")
L 08/29/2015 - 19:21:30: [SM] Plugin encountered error 15: Array index is out of bounds
L 08/29/2015 - 19:21:30: [SM] Displaying call stack trace for plugin "steamtools.smx":
L 08/29/2015 - 19:21:30: [SM]   [0]  Line 65, D:\tf2server\tf\addons\sourcemod\scripting\steamtools.sp::Steam_StatsReceived()
L 08/29/2015 - 19:23:17: Error log file session closed.
Any ideas? My server is running SourceTV.


EDIT: Also, do I need to be running the steamtools and tf2items plugin or just their respective extensions?

Metamod version: 1.10.6-dev
Sourcemod version: 1.7.3-dev+5233

Thanks!
SourceTV might be returning the invalid client index, haven't checked if it checks for valid clients

Steamtools has a plugin to interface some natives it can do, but tf2items has no plugin, both are merely extensions
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 08-29-2015 , 13:50   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #227

Quote:
Originally Posted by SpiritBob View Post
Getting the following errors:

Code:
 08/29/2015 - 18:40:16: Info (map "db_spire_v1") (file "errors_20150829.log")
L 08/29/2015 - 18:40:16: [SM] Native "ShowSyncHudText" reported: Client index -1 is invalid
L 08/29/2015 - 18:40:16: [SM] Displaying call stack trace for plugin "dodgeball_redux.smx":
L 08/29/2015 - 18:40:16: [SM]   [0]  Line 1416, dodgeball_redux.sp::Start1V1Mode()
L 08/29/2015 - 18:40:16: [SM]   [1]  Line 1390, dodgeball_redux.sp::Timer_Start1V1Mode()
L 08/29/2015 - 18:52:42: [SM] Native "ShowSyncHudText" reported: Client index -1 is invalid
L 08/29/2015 - 18:52:42: [SM] Displaying call stack trace for plugin "dodgeball_redux.smx":
L 08/29/2015 - 18:52:42: [SM]   [0]  Line 1416, dodgeball_redux.sp::Start1V1Mode()
L 08/29/2015 - 18:52:42: [SM]   [1]  Line 1390, dodgeball_redux.sp::Timer_Start1V1Mode()
L 08/29/2015 - 18:58:07: Error log file session closed.
L 08/29/2015 - 19:21:30: SourceMod error session started
L 08/29/2015 - 19:21:30: Info (map "tfdb_groove_v2") (file "errors_20150829.log")
L 08/29/2015 - 19:21:30: [SM] Plugin encountered error 15: Array index is out of bounds
L 08/29/2015 - 19:21:30: [SM] Displaying call stack trace for plugin "steamtools.smx":
L 08/29/2015 - 19:21:30: [SM]   [0]  Line 65, D:\tf2server\tf\addons\sourcemod\scripting\steamtools.sp::Steam_StatsReceived()
L 08/29/2015 - 19:23:17: Error log file session closed.
Any ideas? My server is running SourceTV.


EDIT: Also, do I need to be running the steamtools and tf2items plugin or just their respective extensions?

Metamod version: 1.10.6-dev
Sourcemod version: 1.7.3-dev+5233

Thanks!
I'll update the plugin today or tomorrow ^-^
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SpiritBob
Member
Join Date: Jul 2011
Old 08-29-2015 , 14:15   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #228

Quote:
Originally Posted by ClassicGuzzi View Post
I'll update the plugin today or tomorrow ^-^
Just played it out with SourceTV disabled, 1v1 bugged again (we all got 3 lives - some got 2, others 1 it was crazy - and an annotation of hearts was hanging above a dead player) so it's not from SourceTV.

Error message is the same.

Disabled steamtools and tf2items_manager plugin if both were not needed.

EDIT: Can you also give an option to disable the hearts annotation? Thanks!

Last edited by SpiritBob; 08-29-2015 at 14:27.
SpiritBob is offline
El3cTr0
Junior Member
Join Date: Sep 2013
Old 09-02-2015 , 06:00   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #229

Wow, I love it but :c i have some problems ..
1- i want to disable rocket bouncing so i can do downspikes and upspikes
2- I need to know the kill speed somthing like mph or kmh
please reply thanks <3
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ClassicGuzzi
Veteran Member
Join Date: Oct 2013
Location: Argentina
Old 09-02-2015 , 06:44   Re: [TF2] Dodgeball Redux - New version Released! (with 1v1 Mode)
Reply With Quote #230

Quote:
Originally Posted by SpiritBob View Post
Just played it out with SourceTV disabled, 1v1 bugged again (we all got 3 lives - some got 2, others 1 it was crazy - and an annotation of hearts was hanging above a dead player) so it's not from SourceTV.

Error message is the same.

Disabled steamtools and tf2items_manager plugin if both were not needed.

EDIT: Can you also give an option to disable the hearts annotation? Thanks!
Sorry I have been busy I'll try to add/fix this this weekend.

Quote:
Originally Posted by El3cTr0 View Post
Wow, I love it but :c i have some problems ..
1- i want to disable rocket bouncing so i can do downspikes and upspikes
2- I need to know the kill speed somthing like mph or kmh
please reply thanks <3
Edit these values however you like in the rocketclass cfg
Quote:
//Max time this rocket can bounce on walls (use zero if you don't want this feature). Keep in mind that the counter resets on deflect.
"MaxBounce" "10"
//Delay in seconds after the rocket just bounced before the rocket start turning to it's target again.
"BouceDelay" "0.1"
//If 1 the rocket will keep trying to go in the original direction (this means it could bouce multiple times until it goes aways from the floor. If 0 the rocket will relaly bounce and ignore the rocket's direction before the bounce.
"BounceKeepDirection" "0"
I'll add the speed thing later.
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