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GHW GHR (Grab + Hook + Rope)


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XeroXer
Junior Member
Join Date: Sep 2006
Location: Västerås, Sweden
Old 04-01-2007 , 17:47   Re: GHW GHR (Grab + Hook + Rope)
Reply With Quote #111

Could this be edited so that grab also can grab entitys on maps?
I mean sure it could but is it an easy process or does it require much work?
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 04-01-2007 , 17:48   Re: GHW GHR (Grab + Hook + Rope)
Reply With Quote #112

it should currently allows for the grabbing of non-brush entities on map.
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XeroXer
Junior Member
Join Date: Sep 2006
Location: Västerås, Sweden
Old 04-01-2007 , 18:26   Re: GHW GHR (Grab + Hook + Rope)
Reply With Quote #113

and non-brush entitys is more specified what?

for I mean like if I play d2 and want to grab boxes and move them. I know there is another plugin for this but if this one could do it why use more...
Not all the boxes but the ones specified as an entity for example the ones that blow up in bombspot B after the bomb explodes.
I tried moving those with the and that does not work

Last edited by XeroXer; 04-01-2007 at 18:32.
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oneofthedragon
Member
Join Date: Jun 2006
Old 04-01-2007 , 18:51   Re: GHW GHR (Grab + Hook + Rope)
Reply With Quote #114

As a rule of thumb, if its an ent, and you can see it, its a brush ent. Point ents are things you generally can't see, the only ones I can think of that you can see are armoury ents (guns on ground etc) and hosties. ones you can't see are spawns, cameras, lights... etc...

Edit: Brushes are also func_breakables and func_walls, eg all boxes, ladders, and anything that is... breakable or has special render properties
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XeroXer
Junior Member
Join Date: Sep 2006
Location: Västerås, Sweden
Old 04-02-2007 , 07:30   Re: GHW GHR (Grab + Hook + Rope)
Reply With Quote #115

ok
well would it be easy to edit this grab function to also work for grabing for example the boxes in B bombspot in dust2. The ones that explode at bomb detonation that is...

Maybe this could be made as a cvar where you can choose what type of objects the grab function should be able to grab.

EDIT:
I also have another question. Is there a way so I can remove the sound and the lines (blue,green,red) with cvars?
Would be great to be able to remove those because the sound of the hook is annoying sometimes.
But sometimes it's necessary so cvars would be great

Last edited by XeroXer; 04-06-2007 at 07:46.
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unusualbreed
New Member
Join Date: Apr 2007
Old 04-23-2007 , 14:49   Re: GHW GHR (Grab + Hook + Rope)
Reply With Quote #116

hey bro iu was wondering do u think u could make this plugins with just the grab and no rope or hook?
ty
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Dav3
Senior Member
Join Date: Apr 2006
Location: Dust2
Old 04-26-2007 , 14:42   Re: GHW GHR (Grab + Hook + Rope)
Reply With Quote #117

GHW_Chronic, can you make a plugin like entmod?
If you modify this plugin to move other ents too that would be cool..
Because entmod is not work on some linux versions and that usually crash the server..
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Minti
New Member
Join Date: May 2007
Old 05-14-2007 , 04:57   Re: GHW GHR (Grab + Hook + Rope)
Reply With Quote #118

I've tried to install this plugin, and I've read through the whole thread, and I have done anything I could think of, I have written it in the plugin.ini, and I have the file in addons\amxmodx\plugins, I get this error message:
L 05/14/2007 - 10:46:49: [AMXX] Plugin file open error (plugin "CHW_CHR.amxx"), and my version is:
AMX Mod X 1.76d.
Hope you can help me.
And yes, I can't do any commands, as it says, it wont open the plugin.
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GHW_Chronic
SourceMod Donor
Join Date: Sep 2004
Location: Texas
Old 05-14-2007 , 08:30   Re: GHW GHR (Grab + Hook + Rope)
Reply With Quote #119

because its GHW_GHR.amxx not CHW_CHR.amxx
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Minti
New Member
Join Date: May 2007
Old 05-14-2007 , 08:37   Re: GHW GHR (Grab + Hook + Rope)
Reply With Quote #120

Thanks! I must've been blind
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