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[L4D2] Magic Witch


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BHaType
Great Tester of Whatever
Join Date: Jun 2018
Old 08-02-2019 , 23:45   Re: [L4D2] Magic Witch
Reply With Quote #11

Quote:
Originally Posted by sonic155 View Post
fly away do take up FPS and net they make some lag not a lot but some o.o
#define MAXENTITIES 32

32 this is the maximum number of flying objects from 1 witch
You can do more or less at your discretion
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sonic155
Senior Member
Join Date: Mar 2019
Old 08-05-2019 , 16:12   Re: [L4D2] Magic Witch
Reply With Quote #12

can you make a
cvar to enable/disable the plugin so I can put a trigger for it on the "hard rain" map there are far to many witchs on there and with this plugin lags badly

other then that works great now =D
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BHaType
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Old 08-07-2019 , 04:51   Re: [L4D2] Magic Witch
Reply With Quote #13

Quote:
Originally Posted by sonic155 View Post
can you make a
cvar to enable/disable the plugin so I can put a trigger for it on the "hard rain" map there are far to many witchs on there and with this plugin lags badly

other then that works great now =D
Added
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Rogilla
Junior Member
Join Date: Aug 2019
Old 09-07-2019 , 04:34   Re: [L4D2] Magic Witch
Reply With Quote #14

wowww thats some crazy stuff! i would love to use it, but im afraid many would just rage quit on pub server
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joyist
Member
Join Date: Apr 2018
Old 09-07-2019 , 05:11   Re: [L4D2] Magic Witch
Reply With Quote #15

good job
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sonic155
Senior Member
Join Date: Mar 2019
Old 01-16-2020 , 04:49   Re: [L4D2] Magic Witch
Reply With Quote #16

L 01/16/2020 - 010:09: [SM] Blaming: Magic Witch.smx
L 01/16/2020 - 010:09: [SM] Call stack trace:
L 01/16/2020 - 010:09: [SM] [0] AcceptEntityInput
L 01/16/2020 - 010:09: [SM] [1] Line 118, Magic Witch.sp::Ability
L 01/16/2020 - 010:22: [SM] Exception reported: Entity -1 (-1) is not a CBaseEntity
L 01/16/2020 - 010:22: [SM] Blaming: Magic Witch.smx
L 01/16/2020 - 010:22: [SM] Call stack trace:
L 01/16/2020 - 010:22: [SM] [0] AcceptEntityInput
L 01/16/2020 - 010:22: [SM] [1] Line 118, Magic Witch.sp::Ability

Last edited by sonic155; 01-16-2020 at 04:50. Reason: info about another plugin was added / removed cuz its not this plugin
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BHaType
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Join Date: Jun 2018
Old 01-17-2020 , 01:16   Re: [L4D2] Magic Witch
Reply With Quote #17

Updated
PHP Code:
Fixed error 
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AK978
Senior Member
Join Date: Jun 2018
Old 01-23-2020 , 01:30   Re: [L4D2] Magic Witch
Reply With Quote #18

L 01/23/2020 - 14:19:50: [SM] Exception reported: Entity 277 (277) is invalid
L 01/23/2020 - 14:19:50: [SM] Blaming: Magic_Witch.smx
L 01/23/2020 - 14:19:50: [SM] Call stack trace:
L 01/23/2020 - 14:19:50: [SM] [0] GetEntProp
L 01/23/2020 - 14:19:50: [SM] [1] Line 129, Magic Witch.sp:reThink
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BHaType
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Join Date: Jun 2018
Old 01-24-2020 , 18:02   Re: [L4D2] Magic Witch
Reply With Quote #19

Updated
PHP Code:
Fixed error 
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AK978
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Join Date: Jun 2018
Old 01-24-2020 , 21:46   Re: [L4D2] Magic Witch
Reply With Quote #20

sm plugins load Magic Witch.smx
[SM] Plugin Magic.smx failed to load: Unable to open file.

change plugins name Magic_Witch.smx.

sm plugins load Magic_Witch.smx
[SM] Loaded plugin Magic_Witch.smx successfully.
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