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SourceMod and Metamod:Source Orange Box Compatibility


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BAILOPAN
Join Date: Jan 2004
Old 09-17-2007 , 22:37   SourceMod and Metamod:Source Orange Box Compatibility
#1

With the beta release of the Orange Box engine, Valve has announced that it is backwards incompatible against the old Source engine. What does this mean? For Orange Box games only (that is mainly TF2 right now), Metamod:Source, Metamod:Source plugins, Valve plugins, and Valve mods may not run on the Orange Box engine unless they are recompiled against the newer SDK.

The real depth of these changes is not yet known. We will not make changes to Metamod:Source until Valve releases definitive specifications to the new engine. When Valve does, we will make both Metamod:Source and SourceMod fully compatible with the Orange Box engine.

Please do not post on the forums asking when this compatibility will be added, how long it will take to add it, when Valve will release the specifications, or if a specific Metamod:Source/Valve plugin will be compatible. At this time, not knowing the scope of changes and not knowing when Valve will release more information, we can't answer. When Valve releases the specifications we will make another news post estimating how long it will take to get each of our major projects compatible.

Thanks, and enjoy the (upcoming) TF2 beta!

Note 1: SourceMod scripts do not rely on binary compatibility with the Source engine, and thus as long as Metamod:Source works, SourceMod will work, and SourceMod plugins will work.

Note 2: Depending on the scope of the changes, we will potentially consider an option where old plugins for the Metamod:Source platform will automatically work on the Orange Box platform. If we can save developers and users the huge hassle of dealing with this compatibility issue, we will try. This note is merely speculative pondering and is not a guarantee to expected functionality.
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supermj
Senior Member
Join Date: May 2004
Location: Georgia
Old 09-17-2007 , 22:45   Re: SourceMod and Metamod:Source Orange Box Compatibility
#2

Had a feeling about that. Thanks in advance for your work on MMS and SM and getting it up to date for TF2!!!
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Nican
Veteran Member
Join Date: Jan 2006
Location: NY
Old 09-17-2007 , 23:25   Re: SourceMod and Metamod:Source Orange Box Compatibility
#3

Quote:
Originally Posted by BAILOPAN View Post
Thanks, and enjoy the (upcoming) TF2 beta!
I wish D:
Valve Time!
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TheLinxSWE
Junior Member
Join Date: Sep 2007
Old 09-18-2007 , 01:16   Re: SourceMod and Metamod:Source Orange Box Compatibility
#4

Quote:
Originally Posted by Nican View Post
I wish D:
Valve Time!
NOOOOOEESS!

Ah, whatever, Steam doesn't seem to be working on Cedega ATM anyway...
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bzz0
Senior Member
Join Date: Oct 2005
Location: Latvia, Riga
Old 09-18-2007 , 03:44   Re: SourceMod and Metamod:Source Orange Box Compatibility
#5

OMG... So sad to hear it
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cozmicshredder
AlliedModders Donor
Join Date: Apr 2004
Location: MI, USA.
Old 09-18-2007 , 19:41   Re: SourceMod and Metamod:Source Orange Box Compatibility
#6

I guess that means no fancy admin abuse on TF2 for a while...
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Blaza
Member
Join Date: May 2005
Old 09-19-2007 , 13:30   Re: SourceMod and Metamod:Source Orange Box Compatibility
#7

IS the new SDK available yet? If so one just needs to get the metamodsource src package and the SDK and recompile.

If I can find it both and get a workign result I'll post some links for everyone here ;)
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Blaza
Member
Join Date: May 2005
Old 09-19-2007 , 13:50   Re: SourceMod and Metamod:Source Orange Box Compatibility
#8

nm, downloading it now. As I said, if I can compile MM:S with it I'll link to it from here.
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Dutchy
Junior Member
Join Date: Jan 2007
Old 09-19-2007 , 15:45   Re: SourceMod and Metamod:Source Orange Box Compatibility
#9

Great, thank you for posting this information in an easy way to find!

I can't wait for plugins to work for my TF2 server
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toben
Member
Join Date: Sep 2005
Old 09-19-2007 , 23:04   Re: SourceMod and Metamod:Source Orange Box Compatibility
#10

Any preliminary results Blaza?

Quote:
Originally Posted by Blaza View Post
nm, downloading it now. As I said, if I can compile MM:S with it I'll link to it from here.
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