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Subplugin Submission [ZP] Bazooka + New Modes v1.6


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gogicaa
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Join Date: Aug 2011
Location: //
Old 08-17-2012 , 02:28   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #241

I just wrote an example with ID without looking at code ...
Here is the real code now
Code:
if(is_user_connected(touched))
{
	attach_view(entity_get_edict(ent, EV_ENT_owner), entity_get_edict(ent, EV_ENT_owner))
}

Last edited by gogicaa; 08-17-2012 at 02:28.
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FRAGMAZIUM
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Join Date: Jul 2012
Old 08-25-2012 , 17:21   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #242

Why cant it compile?
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gogicaa
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Join Date: Aug 2011
Location: //
Old 08-25-2012 , 18:14   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #243

Show me errors
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FRAGMAZIUM
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Join Date: Jul 2012
Old 08-27-2012 , 11:49   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #244

I cant download it
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PRODARK
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Join Date: Aug 2012
Old 09-15-2012 , 23:48   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #245

This plugin has bug, installed it on my server and even putting a price on ammo packs are coming for free .. and when it drop in ground have another bazooka with me!! ^^
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gogicaa
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Join Date: Aug 2011
Location: //
Old 09-16-2012 , 03:34   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #246

Quote:
- Set " // " before if you want disable free Bazooka for Admin
PHP Code:
#define BAZOOKA_ACCESS ADMIN_LEVEL_H

Last edited by gogicaa; 09-16-2012 at 03:34.
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striker07
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Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 10-25-2012 , 15:09   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #247

It does have some bugs

- When changing the firemode, it sais it changed mode to homing but it still fires normal rocket, sometimes it works and sometimes not, can't paste a routine on it. vice versa the same sometimes when it sais normal rocket it fires a homing missile
camera mode works perfect though.

isnt there a version of this bazooka that has this fixed + has an extra mode: laserguide?
anyone know where i can find it if it's public?
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Last edited by striker07; 10-25-2012 at 15:10.
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Paranormal1
BANNED
Join Date: Nov 2012
Old 03-20-2013 , 11:40   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #248

Zombie shot I m not how
Zombie ctrl and shot
How do : drop bazooka and human kill bazoka is droped only bazoka?
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SoldierPRO
Junior Member
Join Date: Mar 2013
Location: Monterrey N.L
Old 03-28-2013 , 14:42   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #249

Hello, you have no plugins with models that have bazooka nemesis? Porfa help me thanks
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Just4Games
Senior Member
Join Date: Jan 2013
Location: Romania
Old 03-29-2013 , 12:48   Re: [ZP] Bazooka + New Modes v1.6
Reply With Quote #250

Lol man i just changed the acces and look what i get in my console
PHP Code:
L 03/29/2013 18:46:29: [AMXXDisplaying debug trace (plugin "zp_bazooka_new_update.amxx")
L 03/29/2013 18:46:29: [AMXXRun time error 10native error (native "pev")
L 03/29/2013 18:46:29: [AMXX]    [0zp_bazooka_new_update.sma::fire_rocket (line 297)
L 03/29/2013 18:46:29: [AMXX]    [1zp_bazooka_new_update.sma::fw_CmdStart (line 683)
L 03/29/2013 18:46:42: [FAKEMETAInvalid return type
L 03
/29/2013 18:46:42: [AMXXDisplaying debug trace (plugin "zp_bazooka_new_update.amxx")
L 03/29/2013 18:46:42: [AMXXRun time error 10native error (native "pev")
L 03/29/2013 18:46:42: [AMXX]    [0zp_bazooka_new_update.sma::drop_rpg_temp (line 508)
L 03/29/2013 18:46:42: [AMXX]    [1zp_bazooka_new_update.sma::zp_user_infected_post (line 232
And there are more errors :/

Last edited by Just4Games; 03-29-2013 at 13:08.
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