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[L4D/2] Black and White Notifier


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DmanWCG
Member
Join Date: Aug 2008
Old 05-18-2010 , 09:24   Re: [L4D/2] Black and White Notifier
Reply With Quote #61

Quote:
Originally Posted by CosmicD View Post
lol, the "white glow" thing causes a major cheat; When a player was b&w and he gets to be infected it will constantly show a white glow around the infected he is, also when he's in ghost mode.
I noticed that as well but I don't think the survivors can see him.

Another problem when the glow is on is that when the survivor dies the outline still shows them wherever they died.
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DarkNoghri
Member
Join Date: Mar 2009
Old 05-22-2010 , 22:19   Re: [L4D/2] Black and White Notifier
Reply With Quote #62

I'm aware that the glows are broken, which is one of the reasons they default to off. Thanks for the feedback though.
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Big Myke
Senior Member
Join Date: Jan 2009
Location: Grain Belt, USA
Old 05-27-2010 , 15:40   Re: [L4D/2] Black and White Notifier
Reply With Quote #63

Will this glitch get fixed in a next patch release?
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DarkNoghri
Member
Join Date: Mar 2009
Old 05-31-2010 , 17:20   Re: [L4D/2] Black and White Notifier
Reply With Quote #64

I can try to fix it, but I have no idea when I'll next release an update for this.
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 11-21-2010 , 06:59   Re: [L4D/2] Black and White Notifier
Reply With Quote #65

Anyone get this working properly yet?
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 12-17-2010 , 15:45   Re: [L4D/2] Black and White Notifier
Reply With Quote #66

Part from the white glow issue previously mentioned above it works great as it always has
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nestor0082
Junior Member
Join Date: Feb 2011
Old 03-18-2011 , 13:38   Re: [L4D/2] Black and White Notifier
Reply With Quote #67

This plugin works great, thank you very much! no bugs detected
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-24-2011 , 17:13   Re: [L4D/2] Black and White Notifier
Reply With Quote #68

This is kind of an old plugin but, we put up a L4D2 server recently and I liked this plugin so decided to use it. I noticed a few bugs and some other stuff that could be coded more properly and was bored one day, so I recoded this. I hope OP doesnt mind me posting here. If it is an issue, just PM me and ill remove it. Just thought id post my copy for whoever.


Few Update Notes:
- This version auto-creates its own config file. "plugin.bwnotifier" in cfg/sourcemod.
- Version number I used started from 1.4r (r means my release so its not confusing)
- Added a separate cvar to enable/disable the plugin.
- Edited all the output messages.
- Added some other messages to notify when players healed themselves coming off of black&white.
- Removed some old code used like GetMaxClients, GetClientName. Not really the proper way to do either of those things.
- Fixed a large bug regarding the glow effect when players died. With original, if you die while glowed, you will see a remaining outline on the screen standing there. I am not sure when that bugged glow would ever otherwise be removed. I added some checks for player_spawn and death just to make sure.
- Removed many unnecessary GetClientModel checks that didnt seem to do anything.
- Removed the status bool used that didnt seem to do anything either.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_blackandwhite_ret.sp - 1645 views - 8.3 KB)
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Last edited by retsam; 03-24-2011 at 17:37.
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matrixmark
Senior Member
Join Date: Jun 2010
Old 03-24-2011 , 18:00   Re: [L4D/2] Black and White Notifier
Reply With Quote #69

Good you made some changes but sucks you didnt do a lfd1 version....ahh well
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-24-2011 , 19:12   Re: [L4D/2] Black and White Notifier
Reply With Quote #70

Quote:
Originally Posted by matrixmark View Post
Good you made some changes but sucks you didnt do a lfd1 version....ahh well
It does the same as OPs. You may have looked at the post before I updated it. Does the original not work in l4d1? If not, then no it doesnt.
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Last edited by retsam; 03-24-2011 at 19:16.
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