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[TF2] XMultiplicator


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RavenShadow
Junior Member
Join Date: Jan 2013
Plugin ID:
4354
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    Old 09-14-2014 , 09:21   [TF2] XMultiplicator
    Reply With Quote #1

    : https://forums.alliedmods.net/showthread.php?p=2207082 please go here
    Attached Files
    File Type: sp Get Plugin or Get Source (xmultiplicator.sp - 514 views - 7.2 KB)
    File Type: smx xmultiplicator.smx (8.5 KB, 765 views)
    File Type: txt tf2items.x10.txt (18.7 KB, 985 views)

    Last edited by RavenShadow; 10-04-2014 at 15:33. Reason: Edit: Please use other plugin
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    friagram
    Veteran Member
    Join Date: Sep 2012
    Location: Silicon Valley
    Old 09-14-2014 , 13:11   Re: [TF2] XMultiplicator
    Reply With Quote #2

    You do not need to check customotd for tf2, its always available now.
    Also, even if it wasnt back in the day, you wouldn't need to check it each call.
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    Isatis
    New Member
    Join Date: Sep 2014
    Old 09-14-2014 , 13:29   Re: [TF2] XMultiplicator
    Reply With Quote #3

    Kinda wish I were contacted. The way items are loaded into the trie is sort of disorganized (you can do TF2Items_OnGiveNamed_Post instead to call TF2Attributes) and it's still missing a lot of features like Dalokoh's and Bazaar Bargain.

    I'm going to plan on bringing on more SourceMod developers and releasing x10 very soon since I've lost interest in TF2 and haven't kept up with the last two major updates btw, if you're interested.
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    pheadxdll
    AlliedModders Donor
    Join Date: Jun 2008
    Old 09-14-2014 , 13:59   Re: [TF2] XMultiplicator
    Reply With Quote #4

    Quote:
    Originally Posted by Isatis View Post
    Kinda wish I were contacted. The way items are loaded into the trie is sort of disorganized (you can do TF2Items_OnGiveNamed_Post instead to call TF2Attributes) and it's still missing a lot of features like Dalokoh's and Bazaar Bargain.

    I'm going to plan on bringing on more SourceMod developers and releasing x10 very soon since I've lost interest in TF2 and haven't kept up with the last two major updates btw, if you're interested.
    The TF2Items config here has been out for awhile so it's no surprise to see this plugin. x10 has been private for years so I don't see how he should have contacted you.

    Author says he plans to implement TF2Attributes as well. This plugin is pretty fair for a first version meant to replace the tf2items script. Ultimately, when you implement TF2Attributes, you can clean up the config file with readable attribute names. Then you complete the rest of the weapon modifications you can't make with attributes.
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    Last edited by pheadxdll; 09-14-2014 at 14:01.
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    friagram
    Veteran Member
    Join Date: Sep 2012
    Location: Silicon Valley
    Old 09-14-2014 , 14:06   Re: [TF2] XMultiplicator
    Reply With Quote #5

    Editing of flatfiles and compiled files is not a great solution.
    A game mode such as this needs a webpanel with sql/live updating.
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    island55
    Senior Member
    Join Date: Aug 2010
    Location: charleston
    Old 09-14-2014 , 14:15   Re: [TF2] XMultiplicator
    Reply With Quote #6

    both your "TF2Items" and "Steamtools" links are the same.
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    Happy DODs player
    AlliedModders Donor
    Join Date: Sep 2009
    Old 09-14-2014 , 14:58   Re: [TF2] XMultiplicator
    Reply With Quote #7

    What will be the diffrence from the Script that was posted earlyer if i may ask ?

    I use it and it works pretty decent. ( script ) what will my players see as a change.

    And keep up your works as the players on my server love it......

    Last edited by Happy DODs player; 09-14-2014 at 14:59.
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    RavenShadow
    Junior Member
    Join Date: Jan 2013
    Old 09-14-2014 , 16:36   Re: [TF2] XMultiplicator
    Reply With Quote #8

    Quote:
    Originally Posted by island55 View Post
    both your "TF2Items" and "Steamtools" links are the same.
    woops fixed

    Quote:
    Originally Posted by friagram View Post
    You do not need to check customotd for tf2, its always available now.
    Also, even if it wasnt back in the day, you wouldn't need to check it each call.
    Ok thanks ill fix that when i can

    Quote:
    Originally Posted by Isatis View Post
    Kinda wish I were contacted. The way items are loaded into the trie is sort of disorganized (you can do TF2Items_OnGiveNamed_Post instead to call TF2Attributes) and it's still missing a lot of features like Dalokoh's and Bazaar Bargain.

    I'm going to plan on bringing on more SourceMod developers and releasing x10 very soon since I've lost interest in TF2 and haven't kept up with the last two major updates btw, if you're interested.
    sorry about disorganized trie, first time using one.
    and sure ill be interrested.
    Quote:
    Originally Posted by Happy DODs player View Post
    What will be the diffrence from the Script that was posted earlyer if i may ask ?

    I use it and it works pretty decent. ( script ) what will my players see as a change.

    And keep up your works as the players on my server love it......
    Only difference between the one i posted beforehand and this one is plugin can be late loaded and fixed bug where item that isnt on the list gets their attributes wiped.
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 09-15-2014 , 00:48   Re: [TF2] XMultiplicator
    Reply With Quote #9

    Let me know if I need to finally push that TF2Attributes update I was supposed to push a while ago. The one that allows reading static attributes and stuff. I think that's what it was, anyways.
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    Pelipoika
    Veteran Member
    Join Date: May 2012
    Location: Inside
    Old 09-15-2014 , 01:16   Re: [TF2] XMultiplicator
    Reply With Quote #10

    Quote:
    Originally Posted by FlaminSarge View Post
    Let me know if I need to finally push that TF2Attributes update I was supposed to push a while ago. The one that allows reading static attributes and stuff. I think that's what it was, anyways.
    Please
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