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[Anti - Crash] Fix bug (say / say_team)


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slLent
Member
Join Date: Apr 2010
Location: Tomsk, Russia
Old 12-19-2014 , 04:49   Re: [Anti - Crash] Fix bug (say / say_team)
Reply With Quote #31

localizebugfix changes nick and chat with found localizations strings, and also removes characters in chat '%' and '+' in nickname

Why amxx plugin?
Why do characters '*' blocked?


p.s So your amxx plugin does not work, if nickname "name d#Buy#Buy#Buy#Buy", such strings are still a lot
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Last edited by slLent; 12-19-2014 at 05:02.
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Jhob94
AMX Mod X Donor
Join Date: Jul 2012
Old 12-19-2014 , 05:19   Re: [Anti - Crash] Fix bug (say / say_team)
Reply With Quote #32

Quote:
Originally Posted by GX_JazZ View Post
This Plugin its works 100% , I use it on my server , and I tried command crash did not work !
Install some connect message plugin, example GWH one. Change your nick to the crash nick. Join the server. Players will crash.
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feifei
Senior Member
Join Date: Sep 2014
Location: India
Old 12-20-2014 , 01:23   Re: [Anti - Crash] Fix bug (say / say_team)
Reply With Quote #33

still crashing server, when some one joining with # that time every one can't move and made server laggy and also showing "reliable overflood"
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Linkin Hisoka
Senior Member
Join Date: Sep 2014
Location: Morocco, Marrakesh
Old 12-22-2014 , 08:36   Re: [Anti - Crash] Fix bug (say / say_team)
Reply With Quote #34

and
+Cstrike_GIGN_Label +Cstrike_GIGN_Labe

you need add + in new const gBlockcmd[][]=
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-25-2014 , 15:21   Re: [Anti - Crash] Fix bug (say / say_team)
Reply With Quote #35

Filtering string by string is useless. Also restricting names is not a good ideea, you can hook with orpheu UTIL_ClientPrint(amxmodx as library) and remove the # from the message to fix the bug when an admin execute a command on you. You can also hook other functions and keep removing unwanted characters, but this would become too complicated.

  • Also, indent your code, it's 100% unreadable.
  • Don't hardcode strings size, use charsmax.
  • Use break into the for when you found a nickname.

This should be unnapproved.
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slLent
Member
Join Date: Apr 2010
Location: Tomsk, Russia
Old 12-26-2014 , 08:08   Re: [Anti - Crash] Fix bug (say / say_team)
Reply With Quote #36

Quote:
Originally Posted by HamletEagle View Post
you can hook with orpheu UTIL_ClientPrint(amxmodx as library) and remove the # from the message to fix the bug when an admin execute a command on you.
this method will not be able the resolve in nickname the bug char '#' in ShowMenu, also does not fixes if send message manually SayText, TextMsg.

The best solution is global fix or Alfred to fix the bug client's
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Last edited by slLent; 12-26-2014 at 08:16.
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 12-26-2014 , 08:30   Re: [Anti - Crash] Fix bug (say / say_team)
Reply With Quote #37

Yes, I said "only the problem with admin executing commands on a player" and also I said "this would become a pain to mantain and to fix every possible situation".
Too bad that Alfred doesn't fix it.
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Last edited by HamletEagle; 12-26-2014 at 08:30.
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Old 12-26-2014, 10:16
feifei
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-30-2014 , 10:05   Re: [Anti - Crash] Fix bug (say / say_team)
Reply With Quote #38

As stated in posts above, this horribly coded and fix partially the issue. Issue which should be fixed on the client.

Unapproved.
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Old 10-13-2015, 14:37
dr hicham
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ViBE
Member
Join Date: Jul 2011
Location: Somewhere over the...
Old 01-02-2016 , 11:42   Re: [Anti - Crash] Fix bug (say / say_team)
Reply With Quote #39

does Alfred replied? i guess end up with 1.6 permanently but would be good to know how they react.
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