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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 02-21-2016 , 17:08   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #221

Quote:
Originally Posted by Major Erection View Post
For both these maps I got too lazy to follow the original spawns before the update so I made my own. It should be fine though, I'm using them on my servers.
Thank you very much!
Quote:
Originally Posted by Major Erection View Post
h3bus also had dm_fast_equip where people equip the weapons without the animation. It'd be awesome if you are able to add this feature.
If you can, add this to the GitHub request/bug section so I'll remember and have a complete status.
Thanks.
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Major Erection
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Join Date: Dec 2015
Location: Malaysia
Old 02-21-2016 , 23:16   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #222

Quote:
Originally Posted by Maxximou5 View Post
If you can, add this to the GitHub request/bug section so I'll remember and have a complete status.
Thanks.
Done! Also I just realised that 4/5 open issues are by me. Lmao
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red4911
Senior Member
Join Date: Sep 2010
Location: Russia
Old 02-21-2016 , 23:46   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #223

Maxximou5

Add awp only mode.
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NisQ
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Join Date: Feb 2012
Old 02-22-2016 , 15:46   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #224

Quote:
Originally Posted by red4911 View Post
Maxximou5

Add awp only mode.
you can delete all weapons and leave only awp as primary and usp or knife as secondary weapon.
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L33TGaming
Senior Member
Join Date: Jun 2014
Old 02-27-2016 , 01:48   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #225

The plugin seems to be ignoring the value for dm_spawn_distance_from_enemies as when its set to a value between 0 and 50, players will still spawn next to each other.

Furthermore, when I type !dm_stats, it says "Distance search success rate : Na%"

Am I doing something incorrectly?

http://pastebin.com/pkALB83i

Last edited by L33TGaming; 02-27-2016 at 01:48.
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Marounda
Senior Member
Join Date: Oct 2014
Old 02-28-2016 , 23:17   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #226

Hello,

Will you edit your plugin to works with dhooks ?

Regards,
Marounda
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Last edited by Marounda; 02-29-2016 at 12:00.
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binderjeep
Member
Join Date: Jan 2015
Old 03-02-2016 , 10:13   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #227

Marouda,My LOS and distance is working fine, i want to know though when setting the minimum distance in the deathmatch.ini, if i want players to spawn 75% across the map, do i input "75.0" or "0.75"?

Last edited by binderjeep; 03-02-2016 at 10:31.
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binderjeep
Member
Join Date: Jan 2015
Old 03-03-2016 , 15:56   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #228

Can we get a fix so that timelimit works properly, currently, I have round time and timelimit set at 15 minutes. Thus after 15 minutes the round should end and trigger a map change. Currently the map change isnt triggered, so he game just hangs at 0:00 round time and player can kill each other indefinately. This is the only fix required for this to work properly with csgo
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Maxximou5
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Join Date: Feb 2013
Old 03-03-2016 , 16:16   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #229

Quote:
Originally Posted by L33TGaming View Post
The plugin seems to be ignoring the value for dm_spawn_distance_from_enemies as when its set to a value between 0 and 50, players will still spawn next to each other.

Furthermore, when I type !dm_stats, it says "Distance search success rate : Na%"

Am I doing something incorrectly?

http://pastebin.com/pkALB83i
You can submit a bug here, so I remember to test it.
Quote:
Originally Posted by Marounda View Post
Hello,

Will you edit your plugin to works with dhooks ?

Regards,
Marounda
No. There is no reason to, as of yet.
Quote:
Originally Posted by binderjeep View Post
Marouda,My LOS and distance is working fine, i want to know though when setting the minimum distance in the deathmatch.ini, if i want players to spawn 75% across the map, do i input "75.0" or "0.75"?
It doesn't work that way, it uses the distance and checks to see if a player can spawn and decrements each time if the spawn location is unsuitable.
Quote:
Originally Posted by binderjeep View Post
Can we get a fix so that timelimit works properly, currently, I have round time and timelimit set at 15 minutes. Thus after 15 minutes the round should end and trigger a map change. Currently the map change isnt triggered, so he game just hangs at 0:00 round time and player can kill each other indefinately. This is the only fix required for this to work properly with csgo
I would find a plugin that terminates the round when the time is over.
This issue has only happened when you use a gamemode/gametype above 1. Such as Valve's DM.
Not something that can be fixed.
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Marounda
Senior Member
Join Date: Oct 2014
Old 03-03-2016 , 16:56   Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)
Reply With Quote #230

Quote:
Originally Posted by Maxximou5 View Post
No. There is no reason to, as of yet.
The interest is when we have approximately 10 players, if players were long A on dust2 for exemple, the guys won't respawn T base front of B bomb point. With dhooks, the player will respawn near to the long A.

My problem is a lot of players come each days to say me players respawn near to them or on them and they don't like this system.
https://twitter.com/KriiKsuS/status/705500440436330496
https://twitter.com/KriiKsuS/status/705500659941052416
https://twitter.com/MarcJCSGO/status/704399557141131264
https://twitter.com/MarcJCSGO/status/704400400313614336
https://twitter.com/Reflex_Prophet/s...59891730157568
=> Different feedbacks with differents point.

Can you check my config and give me your opinion please ?

Code:
"Deathmatch Config"
{
    "Options"
    {
        // Enable Deathmatch.
        // --
        // Default: yes
        "dm_enabled" "yes"

        // Display a message saying that your server is running Deathmatch.
        // --
        // Default: yes
        "dm_welcomemsg" "yes"

        // Free for all mode.
        // --
        // Default: no
        "dm_free_for_all" "yes"

        // Hides the radar from players.
        // --
        // Default: no
        "dm_hide_radar" "yes"

        // Display a panel showing health of the victim.
        // --
        // Default: "no"
        "dm_display_panel" "no"

        // Display a panel showing damage done to a player.
        // --
        // Default: "no"
        "dm_display_panel_damage" "no"

        // Headshot Only mode.
        // --
        // Default: no
        "dm_headshot_only" "no"

        // Headshot Only allow world kills.
        // --
        // Default: no
        "dm_headshot_only_allow_world" "no"

        // Headshot Only allow knife kills.
        // --
        // Default: no
        "dm_headshot_only_allow_knife" "no"

        // Headshot Only allow taser kills.
        // --
        // Default: no
        "dm_headshot_only_allow_taser" "no"

        // Headshot Only allow grenade kills.
        // --
        // Default: no
        "dm_headshot_only_allow_nade" "no"

        // Remove objectives (disables bomb sites, and removes c4 and hostages).
        // --
        // Default: yes
        "dm_remove_objectives" "yes"

        // Enable respawning.
        // --
        // Default: yes
        "dm_respawning" "yes"

        // Respawn time.
        // --
        // Default: 2.0
        "dm_respawn_time" "0.5"

        // Gun menu mode.
        // 1) Enabled.
        // 2) Pistol only mode.
        // 3) Random weapons every round.
        // 4) Disabled.
        // --
        // Default: 1
        "dm_gun_menu_mode" "1"

        // Enable line of sight spawning. If enabled, players will be spawned at
        // a point where they cannot see enemies, and enemies cannot see them.
        // --
        // Default: yes
        "dm_line_of_sight_spawning" "yes"

        // Maximum number of attempts to find a suitable line of sight spawn
        // point.
        // --
        // Default: 10
        "dm_line_of_sight_attempts" "10"

        // Minimum distance from enemies at which a player can spawn.
        // --
        // Default: 0.0
        "dm_spawn_distance_from_enemies" "20"

        // Spawn protection time.
        // --
        // Default: 1.0
        "dm_spawn_protection_time" "0.3"

        // Remove ground weapons.
        // --
        // Default: yes
        "dm_remove_weapons" "yes"

        // Replenish ammo reserve.
        // --
        // Default: yes
        "dm_replenish_ammo" "yes"

        // Replenish ammo clip.
        // --
        // Default: yes
        "dm_replenish_clip" "yes"

        // Unlimited player grenades.
        // --
        // Default: no
        "dm_replenish_grenade" "no"

        // Unlimited hegrenades.
        // --
        // Default: no
        "dm_replenish_hegrenade" "no"

        // Give players their grenade back on successful kill.
        // --
        // Default: no
        "dm_replenish_grenade_kill" "no"

        // Spawn HP.
        // --
        // Default: 100
        "dm_player_hp_start" "100"

        // Maximum HP.
        // --
        // Default: 100
        "dm_player_hp_max" "100"

        // HP per kill.
        // --
        // Default: 5
        "dm_hp_per_kill" "10"

        // HP per headshot kill.
        // --
        // Default: 10
        "dm_hp_per_headshot_kill" "25"

        // HP per knife kill.
        // --
        // Default: 50
        "dm_hp_per_knife_kill" "50"

        // HP per nade kill.
        // --
        // Default: 30
        "dm_hp_per_knife_nade" "30"

        // Display HP messages.
        // --
        // Default: yes
        "dm_display_hp_messages" "no"

        // Display grenade messages.
        // --
        // Default: yes
        "dm_display_grenade_messages" "no"
    }

    "Weapons"
    {
        "Primary"
        {
            // Weapon.         // Limit.
            "weapon_ak47"          "-1"
            "weapon_m4a1"          "-1"
            "weapon_m4a1_silencer" "-1"
            "weapon_famas"         "-1"
            "weapon_galilar"       "-1"
            "weapon_awp"           "6"
            "weapon_ssg08"         "-1"
            "weapon_sg556"         "-1"
            "weapon_aug"           "-1"
            "weapon_nova"          "-1"
            "weapon_xm1014"        "-1"
            "weapon_sawedoff"      "-1"
            "weapon_mag7"          "-1"
            "weapon_mac10"         "-1"
            "weapon_mp9"           "-1"
            "weapon_mp7"           "-1"
            "weapon_ump45"         "-1"
            "weapon_p90"           "-1"
            "weapon_bizon"         "-1"
            "random"                "-1"
        }

        "Secondary"
        {
            // Weapon.         // Limit.
            "weapon_glock"            "-1"
            "weapon_p250"            "-1"
            "weapon_cz75a"            "-1"
            "weapon_usp_silencer"    "-1"
            "weapon_fiveseven"        "-1"
            "weapon_deagle"            "-1"
            "weapon_elite"            "-1"
            "weapon_tec9"            "-1"
            "weapon_hkp2000"        "-1"
            "random"                "-1"
        }

        "Misc"
        {
            "armor (chest)"    "no"
            "armor (full)"    "yes"
            "zeus"            "no"
        }

        "Grenades"
        {
            "incendiary" "0"
            "molotov"     "0"
            "decoy"      "0"
            "flashbang"  "0"
            "he"         "0"
            "smoke"      "0"
        }
    }
}
I tried "dm_spawn_distance_from_enemies" "0", "10", and now "20", but it's not good for them :/
Thanks !
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Last edited by Marounda; 03-03-2016 at 17:02.
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