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[Precache X] 512 Limit Precache Fix


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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 09-19-2018 , 10:47   Re: [Precache X] 512 Limit Precache Fix
Reply With Quote #11

https://forums.alliedmods.net/showthread.php?t=259880
Unapproved.
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D3XT3R
AlliedModders Donor
Join Date: Nov 2016
Location: Lithuania, Bomb A (Kauna
Old 10-14-2018 , 12:54   Re: [Precache X] 512 Limit Precache Fix
Reply With Quote #12

Quote:
Originally Posted by HamletEagle View Post
His plugin is not approved yet, Stile my plugins better then him with some optimization...
Him plugin using orpheu and not able to run in rehlds servers so who had an rehlds server need to switch to hlds?
Cmon you are an approver person who need to know the full diferent between them............. BAAAAAAAAILOPAIN
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
Old 10-14-2018 , 13:39   Re: [Precache X] 512 Limit Precache Fix
Reply With Quote #13

What in the world are you even talking about? Hold your horses.

1."Your" plugin doesn't have a configuration file, the resources to unprecache are hardcoded, meaning people will need to edit the sma file to add new resources.
2.It doesn't matter that the plugin is not approved yet, it's still better.
3.1 No idea what you mean by "stile", but if you are talking about readability his plugin is better.
3.2 What optimizations? Are you doing stuff in per frame forwards and I'm not aware?
4.Using orpheu is the proper solution. "Your" plugin WILL NOT catch resources precached by other plugins, meaning the logs saying how much free space you got are wrong and some files will not get unprecached because "your" plugin cannot detect them.
5.Why are you hooking FM_PrecacheModel and FM_PrecacheSound as pre and post when you could do just fine with only pre hooking?
6.What is the point of Line variable?

Yes, I am an approver and given the above points I can say I know perfectly the full "diferent" between them.......STOP TALKING BULSHIIIIIIIIIIIIIIIIIIIIT.

btw his name is bailopan not bailopain
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Last edited by HamletEagle; 10-14-2018 at 13:42.
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 10-14-2018 , 15:33   Re: [Precache X] 512 Limit Precache Fix
Reply With Quote #14

A point Hamlet forgot to mention:
7. This forum is still ONLY supporting REAL hlds, so any plugin posted here has to be running on hlds and normal amxx. Everything else, including rehlds and all this other stuff is currently only tolerated, not supported.
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D3XT3R
AlliedModders Donor
Join Date: Nov 2016
Location: Lithuania, Bomb A (Kauna
Old 10-14-2018 , 15:45   Re: [Precache X] 512 Limit Precache Fix
Reply With Quote #15

Quote:
Originally Posted by HamletEagle View Post
What in the world are you even talking about? Hold your horses.

1."Your" plugin doesn't have a configuration file, the resources to unprecache are hardcoded, meaning people will need to edit the sma file to add new resources.
2.It doesn't matter that the plugin is not approved yet, it's still better.
3.1 No idea what you mean by "stile", but if you are talking about readability his plugin is better.
3.2 What optimizations? Are you doing stuff in per frame forwards and I'm not aware?
4.Using orpheu is the proper solution. "Your" plugin WILL NOT catch resources precached by other plugins, meaning the logs saying how much free space you got are wrong and some files will not get unprecached because "your" plugin cannot detect them.
5.Why are you hooking FM_PrecacheModel and FM_PrecacheSound as pre and post when you could do just fine with only pre hooking?
6.What is the point of Line variable?

Yes, I am an approver and given the above points I can say I know perfectly the full "diferent" between them.......STOP TALKING BULSHIIIIIIIIIIIIIIIIIIIIT.

btw his name is bailopan not bailopain
OK i got enought points, Sorry hamlet

nvm i didnt check the forum since year and i forgot ur name bail
Bailopan
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Last edited by D3XT3R; 10-14-2018 at 15:45.
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Old 10-14-2018, 19:45
Natsheh
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