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[CS:S/CS:GO] Deathrun Manager (CS 1.6 port)


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 01-01-2012 , 10:42   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #51

One suggestion but not required.

SetEntData(client, FindSendPropOffs("CBasePlayer", "m_iHealth"), 100);

Its best to use

SetEntProp(client, Prop_Send, "m_iHealth", 100);

But approved!
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jacek2144
Senior Member
Join Date: Jun 2011
Old 02-02-2012 , 15:09   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #52

Somebody can make Team fortress 2 version of this ? / it compatibile with tf2 ?
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leykon121
Junior Member
Join Date: Aug 2011
Old 06-26-2012 , 14:36   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #53

How i need to run it ?
i need to do like in cs 1.6 in plagins.cfg ?
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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 06-27-2012 , 00:32   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #54

Quote:
Originally Posted by leykon121 View Post
How i need to run it ?
i need to do like in cs 1.6 in plagins.cfg ?
Install the .smx file into the plugins directory then restart your server. The plugin should automatically run and create a .cfg file in /cfg/sourcemod
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rediem
SourceMod Donor
Join Date: Jul 2010
Old 08-23-2012 , 13:37   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #55

Random terrorist doesn't get picked at round end, only when someone kills the terrorist then it changes, can this be fixed?
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vodka00
Veteran Member
Join Date: Jun 2012
Location: Los Angeles
Old 09-15-2012 , 13:04   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #56

Quote:
Originally Posted by rediem View Post
Random terrorist doesn't get picked at round end, only when someone kills the terrorist then it changes, can this be fixed?
Yes, this right here.
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bobbobagan
SourceMod Donor
Join Date: May 2007
Location: New Zealand
Old 09-29-2012 , 19:08   Re: [CS:S] Deathrun Manager (CS 1.6 port)
Reply With Quote #57

v1.1 has been released.

Thanks for all the support with this mod guys. Due to high demand I have fixed terrorists not being moved to CT on round end.

Plugin will now move all Ts to CT and then move one random player back to T. You can still have more than one T and manually join terrorists as long as the amount of players on the team does not exceed the value set for deathrun_limit_terror

Please report any bugs/issues you are having!
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Last edited by bobbobagan; 09-29-2012 at 19:10.
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clutchh
SourceMod Donor
Join Date: Feb 2008
Old 10-02-2012 , 01:29   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #58

Thanks for updating!

Here's an error that pops up a lot:
Code:
[SM] Native "GetClientTeam" reported: Client 2 is not in game
[SM] Displaying call stack trace for plugin "deathrun_manager.smx":
[SM]   [0]  Line 102, deathrun_manager.sp::Event_RoundEnd()
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loranger
Senior Member
Join Date: Jun 2011
Old 10-31-2012 , 02:02   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #59

working with TF2?
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naldecon
Member
Join Date: Sep 2012
Old 11-21-2012 , 13:03   Re: [CS:S/CS:GO] Deathrun Manager (CS 1.6 port)
Reply With Quote #60

Quote:
Originally Posted by clutchh View Post
Thanks for updating!

Here's an error that pops up a lot:
Code:
[SM] Native "GetClientTeam" reported: Client 2 is not in game
[SM] Displaying call stack trace for plugin "deathrun_manager.smx":
[SM]   [0]  Line 102, deathrun_manager.sp::Event_RoundEnd()
I am getting the same error in CS:GO
Can someone please help with a validation to check the player is still in-game? Thanks in advance.

Last edited by naldecon; 11-21-2012 at 13:05.
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