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[CS:GO] Playermodel errorcube on custom maps


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Maksimo007
New Member
Join Date: Jun 2014
Old 09-04-2015 , 05:26   [CS:GO] Playermodel errorcube on custom maps
Reply With Quote #1

Hello,
I have a little problem with playermodels on some custom maps. I can only see a huge red errorcube but no normal ct playermodel.
These errors are in the console:
Code:
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_gsg9.
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_gsg9_variantA.
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_gsg9_variantB.
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_gsg9_variantC.
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_gsg9_variantD.
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_st6.
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_st6_variantA.
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_st6_variantB.
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_st6_variantC.
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_st6_variantD.
PlayerModelInfo: missing counter-terrorist models for map jb_clouds_final5. Adding the default model ctm_st6.
PlayerModelInfo: model count has exceeded the maximum (10) for map "jb_clouds_final5". Ignoring model ctm_st6.
There is also no .kv file. Do you know what I can do?

Maksimo007
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 09-04-2015 , 10:20   Re: [CS:GO] Playermodel errorcube on custom maps
Reply With Quote #2

might there be one packed in the bsp ? create your own kv file outside of the map..
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Maksimo007
New Member
Join Date: Jun 2014
Old 09-04-2015 , 12:12   Re: [CS:GO] Playermodel errorcube on custom maps
Reply With Quote #3

Okay, I created a .kv file:
Code:
"jb_clouds_final5"
{
    "name"              "jb_clouds_final5"
    "imagename"         "map-custom1-overall"
    "t_arms"            "models/weapons/t_arms_phoenix.mdl"
    "ct_arms"           "models/weapons/ct_arms_st6.mdl"
    "t_models"
    {
	"tm_phoenix"		""
	"tm_phoenix_variantA"		""
	"tm_phoenix_variantB"		""
	"tm_phoenix_variantC"		""
	"tm_phoenix_variantD"		""
    }
    "ct_models"
    {
	"ctm_st6"		""
	"ctm_st6_variantA"		""
	"ctm_st6_variantB"		""
	"ctm_st6_variantC"		""
	"ctm_st6_variantD"		""
    }
}
But it won't work.
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