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[HELP]CSGO Block the attack on flashbang


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PeaceJS
New Member
Join Date: Jun 2020
Old 06-01-2020 , 08:04   [HELP]CSGO Block the attack on flashbang
Reply With Quote #1

Hey guys,
so im trying to block the +attack etc on flashbang, basically i want the flash just to be hold.
when switching back to usp or other guns you can normally shoot.

atm i got this code which works perfectly


Code:
public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon, int &subtype, int &cmdnum, int &tickcount, int &seed, int mouse[2])
{
    char sWeaponName[32];
    
    if (IsPlayerAlive(client))
    {
    GetEntityClassname(GetEntPropEnt(client, Prop_Send, "m_hActiveWeapon"), sWeaponName, sizeof(sWeaponName));
    
    if (StrEqual(sWeaponName, "weapon_flashbang"))
     {
       if (buttons & IN_ATTACK)
    SetEntPropFloat(weapon, Prop_Send, "m_flNextPrimaryAttack", 999999.0)
    SetEntPropFloat(client, Prop_Send, "m_flNextAttack", 9999.0)
    
        return Plugin_Changed;
     }
    }
    return Plugin_Continue;
}
The only problem is it spams my server with error

Code:
L 06/01/2020 - 11:14:47: [SM] [0] SetEntPropFloat
L 06/01/2020 - 11:14:47: [SM] [1] Line 55, plugin.sp::OnPlayerRunCmd
L 06/01/2020 - 11:14:47: [SM] Exception reported: Property "m_flNextPrimaryAttack" not found (entity 1/player)
L 06/01/2020 - 11:14:47: [SM] Blaming: Flashfix.smx
Anyone got a clue how i could fix that?

Last edited by PeaceJS; 06-01-2020 at 08:04.
PeaceJS is offline
Ilusion9
Veteran Member
Join Date: Jun 2018
Location: Romania
Old 06-01-2020 , 09:10   Re: [HELP]CSGO Block the attack on flashbang
Reply With Quote #2

PHP Code:
public Action OnPlayerRunCmd(int clientint &buttonsint &impulsefloat vel[3], float angles[3], int &weaponint &subtypeint &cmdnumint &tickcountint &seedint mouse[2])
{
    
char sWeaponName[32];
    if (
IsPlayerAlive(client))
    {
        
int weapon GetEntPropEnt(clientProp_Send"m_hActiveWeapon");
        if (
weapon != -1)
        {
            
GetEntityClassname(weaponsWeaponNamesizeof(sWeaponName));
            if (
StrEqual(sWeaponName"weapon_flashbang"))
            {
                if (
buttons IN_ATTACK)
                {
                    
buttons &= ~IN_ATTACK;
                    return 
Plugin_Changed;
                }
            }
        }
    }
    
    return 
Plugin_Continue;


Last edited by Ilusion9; 06-01-2020 at 09:11.
Ilusion9 is offline
PeaceJS
New Member
Join Date: Jun 2020
Old 06-01-2020 , 09:16   Re: [HELP]CSGO Block the attack on flashbang
Reply With Quote #3

Quote:
Originally Posted by Ilusion9 View Post
PHP Code:
public Action OnPlayerRunCmd(int clientint &buttonsint &impulsefloat vel[3], float angles[3], int &weaponint &subtypeint &cmdnumint &tickcountint &seedint mouse[2])
{
    
char sWeaponName[32];
    if (
IsPlayerAlive(client))
    {
        
int weapon GetEntPropEnt(clientProp_Send"m_hActiveWeapon");
        if (
weapon != -1)
        {
            
GetEntityClassname(weaponsWeaponNamesizeof(sWeaponName));
            if (
StrEqual(sWeaponName"weapon_flashbang"))
            {
                if (
buttons IN_ATTACK)
                {
                    
buttons &= ~IN_ATTACK;
                    return 
Plugin_Changed;
                }
            }
        }
    }
    
    return 
Plugin_Continue;

Thanks for your answer, sadly i tried that method already and i didnt like the glitch which happens if you press attack.
PeaceJS is offline
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