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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 07-11-2019 , 14:44   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #551

Quote:
Originally Posted by darg367 View Post
Hey it's all good man no worries. I wasn't really expecting you to know of the bat or anything especially without any logs to go off of.

But if anyone else has any ideas please let me know. I will try messing around with my server configuration to see if it's causing the problem. Will report back if I find anything interesting or worth mentioning.

This problem also happened to me, nothing appeared in the log.
I am using SourceMod v1.10.0.6426 to be able to use version 8.63
, but this happens to the tanks in this version

I re-used 8.62, which works fine. The only error that happens is with the ability CLONE, sometimes the tank does not generate clones, but just restart the server that works again.

I did not report the Crasher because I've really bothered him since he started work on this pluguin, kkkkk, 8.62 is great for me.
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DARG367
AlliedModders Donor
Join Date: Aug 2018
Old 07-11-2019 , 16:21   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #552

Quote:
Originally Posted by Mi.Cura View Post
This problem also happened to me, nothing appeared in the log.
I am using SourceMod v1.10.0.6426 to be able to use version 8.63
, but this happens to the tanks in this version

I re-used 8.62, which works fine. The only error that happens is with the ability CLONE, sometimes the tank does not generate clones, but just restart the server that works again.

I did not report the Crasher because I've really bothered him since he started work on this pluguin, kkkkk, 8.62 is great for me.
Can confirm with what you said with version 8.62 and it all seems to work perfectly. Seems like there might be a problem with the most recent version. Thanks for the heads up!

Last edited by DARG367; 03-08-2020 at 01:56.
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zaviier
Senior Member
Join Date: Aug 2017
Location: Indonesia
Old 07-18-2019 , 10:40   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #553

what best config for Tank Playgrounds custom map?

so many glitch at this map, like tank just idle and didn't nothing
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BenLH
Junior Member
Join Date: Aug 2019
Old 08-08-2019 , 05:14   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #554

Your work is great. While the tanks which have 'clone ability' never leave the birthplace. Please fix it
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 08-10-2019 , 10:18   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #555

I updated my version of SM on the servers to use the latest version, but sometimes the tanks seem to die suddenly for no reason. So I went back to version 8.62.

However, still in both versions (8.62 8.63) unfortunately some configurations no longer work.

Examples:
"Clone Amount" "1"
"Clone Replace" "1"

Even with this config, Tank only generates one Clone, and does not replace another after the first Clone dies.

Gravity:
By using this setting sometimes the tank changes the player's gravity, the gravity does not return to normal even after the tank dies.

I don't know if Crasher will work more on this plugin, which was a lot of work. But even with these bugs the fun is guaranteed.
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Gato333
Junior Member
Join Date: Aug 2019
Old 08-20-2019 , 06:13   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #556

Hi. I have unzipped the files and pasted in the sourcemod folder and started my server everything is fine but I don't see the mutant tanks, I use the "sm_tank" command and it doesn't work it doesn't show me anything that could be failing, or something I did wron

Last edited by Gato333; 08-20-2019 at 06:15.
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foquaxticity
Junior Member
Join Date: Jul 2018
Old 08-20-2019 , 14:06   Re: [L4D & L4D2] Mutant Tanks (v8.63, 6-25-2019) [Human/AI Tanks Supported]
Reply With Quote #557

Just updated sourcemod to required version and the plugin itself. Question is - Why are my tanks flopping to ground at random?

Like, i spawn my custom tank, and after few secs or few hits (its random), it dies. No error, nothing in console, just nothing at all. Health goes as it should but then the tanks health panel disappears after he "flops".

Also, i have plugin which shows how much damage everyone dealt when tanks die, but when they just drop with no warning, no message pops up. As if there was no tank.

While testing, i also noticed my molotov dealt 500dmg/s to 50k hp tank..

SM Version - Required
Plugin Version - Latest
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-23-2019 , 16:09   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #558

Version 8.64 is out!

Download | Changelog

*Requires SourceMod 1.10.0.6421 or higher.
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Last edited by Psyk0tik; 10-11-2020 at 19:23.
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Rogilla
Junior Member
Join Date: Aug 2019
Old 08-28-2019 , 03:43   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #559

any way to change the # of tanks on final map which is not a "finale wave" (eg: tank on parish bridge and cold stream finale?)? 'regular amount' only applies to non-finale maps.

So far, i've noticed sometimes when multiple tanks spawn on dark carnival finale, one tank gets stuck in an upper room, can that be fixed? I am not using any other tank plugins that would conflict

Overall thank you for this plugin, it's superfun!
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 08-28-2019 , 05:45   Re: [L4D & L4D2] Mutant Tanks (v8.64, 8-23-2019) [Human/AI Tanks Supported]
Reply With Quote #560

About the tank stuck, you can use the [L4D] Tank anti-stuck (anti-block) plugin by Dragokas, it works well to fix that issue.

About the # tanks I think is related to the director's script, not sure
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Last edited by Marttt; 08-28-2019 at 05:51.
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