The human sentry buster rage from shadow93_bosses was used a lot of times, for a lot of bosses.
However, it was very limited in its settings, letting you set only the damage and range of it.
So, with Procustes/Sardonyx, we created this standalone version of said ability, with some extra customization args.
If using Unofficial 1.20.4:
Code:
"abilityX"
{
"name" "rage_s93explosion"
"arg0" "0" // Ability slot (0 = rage, -1 = lifeloss, etc...)
"arg1" "750" // Range (Float value)
"arg2" "150" // Damage (multiplied by 3, int value)
"arg3" "2.0" // Delay before explosion (Float value)
"arg4" "freak_fortress_2\boss\sound.mp3" // Mapwide sound to play when ability is activated, can be not used.
// The subplugin already precaches the sound.
"arg5" "0" (Int value)
// 0 = Boss can move freely when ability is activated
// 1 = Boss stays locked in place when the ability is activated until explosion
"arg6" "1" (Int value)
// 0 = Doesn't play the default sentry buster explosion sound
// 1 = Plays the default sentry buster explosion sound
"plugin_name" "proc_samu_s93explosion"
}
If using
FF2 Rewrite:
Code:
"rage_s93explosion"
{
"slot" "0" // Ability slot (0 = rage, -1 = lifeloss, etc...)
"arg1" "750" // Range (Float value)
"arg2" "150" // Damage (multiplied by 3, int value)
"arg3" "2.0" // Delay before explosion (Float value)
"arg4" "freak_fortress_2\boss\sound.mp3" // Mapwide sound to play when ability is activated, can be not used.
// The subplugin already precaches the sound.
"arg5" "0" (Int value)
// 0 = Boss can move freely when ability is activated
// 1 = Boss stays locked in place when the ability is activated until explosion
"arg6" "1" (Int value)
// 0 = Doesn't play the default sentry buster explosion sound
// 1 = Plays the default sentry buster explosion sound
"plugin_name" "proc_samu_s93explosion"
}
UPDATE 28/7/22 - Made it compatible for
FF2 Rewrite
Installation:
- Download the .smx or compile the source file (.sp)
If using Unofficial 1.20.4 (Sourcemod 1.10):
- Rename the .smx extension to .ff2
- Place inside sourcemod/plugins/freaks
If using FF2 Rewrite (Sourcemod 1.11):
- Place inside sourcemod/plugins, without changing the .smx extension
If you find any bug, let me know asap so i can fix it
Have fun!
Credits to:
Procustes/Sardonyx - Helped with 60% of the code <3
sarysa - the code for the mapwide sound
93SHADoW - the original sentry buster rage