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FF2 [BOSS] 弾幕ドクター ~ Blitzkrieg (BETA 3.35)


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93SHADoW
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Old 09-24-2014 , 18:54   Re: [BOSS] The Blitzkrieg (BETA)
Reply With Quote #11

BETA updated to 1.62:

Changes:
  • Can set time limit to low gravity
  • Can set time limit to blitz weapon duration.
  • Can set amount of ammo to weapons (minimum 180 rockets for rage_miniblitz, 360 for rage_blitz).
  • Removed two BGM's and replaced with Metallica's One. You're My Angel will continue to be a secondary theme.
  • Reduced to 1 warning if recompiling subplugin.
  • Shortened default duration of Kritzkrieg effect to 8 seconds.
  • Rockets deal more damage to buildings than players.
  • Weighdown should function properly now. Using Otokiru's weighdown fix.
  • Health formula bumped to ((130+n)*n)^1.04.
  • Rage Damage increased to 700.

Only reason why these version numbers rise rather quickly is not because of how many times I released public (stable) updates on him, but rather based on changes I have made / reverted / added since the last public update (as the unseen numbers are development builds to ensure stuff are working correctly, as I'm a novice coder and I test via trial and error)

Ironically I still can't find a theme song bgm that would fit him well :/
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Last edited by 93SHADoW; 09-25-2014 at 05:31.
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Transit Of Venus
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Old 09-29-2014 , 02:20   Re: [BOSS] The Blitzkrieg (BETA)
Reply With Quote #12

You forgot to precache your new theme and take the old ones out
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93SHADoW
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Old 09-30-2014 , 15:48   Re: [BOSS] The Blitzkrieg (BETA)
Reply With Quote #13

Quote:
Originally Posted by Transit Of Venus View Post
You forgot to precache your new theme and take the old ones out
v1.10.x no longer requires precaching the bgm's as it precaches them. Forgot to update the precache section for those using pre v.1.10.x

here's the cfg fix for those using those older versions
Attached Files
File Type: cfg danmedic.cfg (10.2 KB, 167 views)
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Last edited by 93SHADoW; 09-30-2014 at 15:49.
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Transit Of Venus
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Old 10-01-2014 , 12:00   Re: [BOSS] The Blitzkrieg (BETA)
Reply With Quote #14

Also I don't think the song 'One' suites him :/
Having all 3 songs was awesome

Last edited by Transit Of Venus; 10-01-2014 at 12:03. Reason: What I think
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BBG_Theory
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Old 10-04-2014 , 09:32   Re: [BOSS] The Blitzkrieg (BETA)
Reply With Quote #15

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
v1.10.x no longer requires precaching the bgm's as it precaches them. Forgot to update the precache section for those using pre v.1.10.x

here's the cfg fix for those using those older versions
so if v1.10.x automatically precaches the BGM, then for all the configs that has the BGM specified for precache..... does that song get loaded twice?, or is it just a redundancy now to put that in config?


In other words, is there a benefit to going through all the configs and removing where we cache the looping theme music or is there no point in that the second loading of the song doesn't happen anyway

Last edited by BBG_Theory; 10-04-2014 at 16:57.
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Wliu
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Old 10-04-2014 , 10:02   Re: [BOSS] The Blitzkrieg (BETA)
Reply With Quote #16

It's redundant. PrecacheSound() is just being called twice, that's all.
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93SHADoW
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Old 10-04-2014 , 12:55   Re: [BOSS] The Blitzkrieg (BETA)
Reply With Quote #17

So rage_miniblitz + rage_kritzkrieg has merged into rage_miniblitzkrieg, and rage_blitz + rage_blitzkrieg has merged into rage_blitzkrieg for the BETA 1.63 update. His DOT rages are still a WIP which will be available in the future soon.

If recompiling his ability subplugin, you'll find that it will no longer spit out warnings.

If you are using FF2 1.10.x just comment out the sound_precache section, otherwise leave that section intact if version < 1.10.x.

Here are the new args:

Blitzkrieg Rage
Code:
	"ability3"
	{
		"name" "rage_miniblitzkrieg"
		"arg0"	"0"   // -1 = Death Effect, 0 = Rage
		"arg1"	"8.0" // Kritzkrieg Duration
		"arg2"	"180" // Rockets
		"arg3"	"30"  // Gravity Duration
		"plugin_name"	"s93_blitzkrieg"
	}
Mini-Blitzkrieg Rage
Code:
	"ability4"
	{
		"name" "rage_blitzkrieg"
		"arg0"	"-1"	// -1 = Death Effect, 0 = Rage
		"arg1"	"15.0"	// Ubercharge Duration (seconds)
		"arg2"	"20.0"	// Kritzkrieg Duration (seconds)
		"arg3"	"360"	// Rockets
		"arg4"	"25"	// Rampage & Gravity Duration (seconds)
		"plugin_name"	"s93_blitzkrieg"
	}
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Old 10-06-2014 , 09:20   Re: [BOSS] The Blitzkrieg (BETA)
Reply With Quote #18

2 days later....jumped from BETA 1.63 to 1.71 lol.

New arg4 (rage_miniblitzkrieg) and arg5 (rage_blitzkrieg) to toggle whether to use class reaction lines, or use the old generic alert when Blitzkrieg loses a life or rages.

Mini-Blitzkrieg Args

Code:
	"ability3"
	{
		"name" "rage_miniblitzkrieg"
		"arg0"	"0"   // -1 = Death Effect, 0 = Rage
		"arg1"	"8.0" // Kritzkrieg Duration
		"arg2"	"180" // Rockets
		"arg3"	"30"  // Gravity Duration
		"arg4"	"1"   // Class Voice Lines? 0 = Generic Alert, 1 = Class Voice Lines
		"plugin_name"	"s93_blitzkrieg"
	}
Blitzkrieg Args

Code:
	"ability4"
	{
		"name" "rage_blitzkrieg"
		"arg0"	"-1"	// -1 = Death Effect, 0 = Rage
		"arg1"	"15.0"	// Ubercharge Duration (seconds)
		"arg2"	"20.0"	// Kritzkrieg Duration (seconds)
		"arg3"	"360"	// Rockets
		"arg4"	"25"	// Rampage & Gravity Duration (seconds)
		"arg5"	"1"   // Class Voice Lines? 0 = Generic Alert, 1 = Class Voice Lines
		"plugin_name"	"s93_blitzkrieg"
	}
Below is ONLY a provision for a special ability to add a round time limit when Blitzkrieg is the current boss. This is not yet implemented.
When this time would expire, it would force a stalemate (via humiliation).
Code:
	"ability5"
	{
		"name"	"special_blitzkrieg_roundlimit"
		"plugin_name"	"s93_blitzkrieg"
	}
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Last edited by 93SHADoW; 10-06-2014 at 09:23.
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Old 10-10-2014 , 05:50   Re: [BOSS] The Blitzkrieg (BETA)
Reply With Quote #19

Yet to this day I still don't know what should be his primary BGM.

Open to suggestions though. Don't really want to make the track list no more than 2 songs (compared to my Reimu boss which has 8 tracks) for faster download.

Tracks would be optimized to be download-friendly yet audiophile-friendly.

I'll later release BETA 1.73 soon which should resolve rare instances where the next boss would inherit Blitzkrieg's weapons due to timer not cutting off at round end when he gets defeated or reaches stalemate. Rarely happens but can be reproduced by forcing the boss to lose 1 life and slaying him before the timer switches his weapon back.

Hopefully also introducing a time limit for those that feel that his rounds take too long. It would be disabled by default but could be enabled via an arg with the duration (in seconds)

Also hoping to finally add those weapon difficulty levels too.

(Although the time limit may be an issue with FF2's last player countdown unless there would be a way to cut off the timer so that blitzkrieg's takes over)


I'm starting to wonder if the mixed danmaku-style/melee fighting concept would catch on even though the ability subplugin is still in it's early stages.

May also bring in a a few extra surprises to the plugin.
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Last edited by 93SHADoW; 10-10-2014 at 23:42.
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Old 10-11-2014 , 00:03   Re: [BOSS] The Blitzkrieg (BETA)
Reply With Quote #20

BETA 1.73 out. Adds 3 custom weapons for the Soldier, Engineer & Medic. these can be enabled/disabled from here. You can download the update from the first post:

PHP Code:
    "ability5"
    
{
        
"name"    "blitzkrieg_config"
        "arg1"    "1" 
// Enable custom weapons: 1 = enable, 0 = disable
        
"plugin_name"    "s93_blitzkrieg"
    

Changes
  • added an arg to enable custom weapons, listed above. Attributes seen below:
  • Mediguns gain 100% max overheal
  • Mediguns gain projectile shield ability
  • Engineers can now build bi-directional teleporters
  • Soldiers gain a rocket-jumping friendly rocket launcher
  • Fixed end of round not cutting off the weapon switch timer which would sometimes cause the next boss to inherit Blitzkrieg's weapons.
  • Health formula bumped from "((130+n)*n)^1.04" to "((140+n)*n)^1.04"
  • increased the power of Blitzkrieg's rocket launchers, max damage penalty now 92% from 98%, minimum damage penalty is 83% from 87%.
  • Default kritzkrieg effect duration now 10 seconds long.


Modified medigun with projectile shield:


Modified rocket jumping-friendly mega rocket launcher:


Bi-directional teleporters enabled for PDA's
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