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[L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)


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Bishop_erotic
Member
Join Date: Jun 2010
Old 06-24-2010 , 17:34   Re: L4D2 - Melee In The Safe Room
Reply With Quote #101

Unlock all melee is possible only on oldest patches but in 2.0.2.3 this .vpk file not work ((((
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-24-2010 , 17:52   Re: L4D2 - Melee In The Safe Room
Reply With Quote #102

well, he sure showed us a picture of the golf club on dead center 1, so vpk sure must be working. try and restart your server after adding it?
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teo265
Junior Member
Join Date: May 2010
Location: Finland
Old 06-24-2010 , 17:54   Re: L4D2 - Melee In The Safe Room
Reply With Quote #103

Quote:
Originally Posted by Visual77 View Post
well, he sure showed us a picture of the golf club on dead center 1, so vpk sure must be working. try and restart your server after adding it?
Yes, but Valve screwed .vpk file support in the newest patch (2.0.2.3)
So the .vpk file won't work in the 2.0.2.3 version, simple.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-24-2010 , 17:59   Re: L4D2 - Melee In The Safe Room
Reply With Quote #104

Really? Valve might fix it in 2.0.2.4 tomorrow if we're lucky.
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n3wton
Senior Member
Join Date: Mar 2010
Old 06-24-2010 , 18:30   Re: L4D2 - Melee In The Safe Room
Reply With Quote #105

The vpk should only need updating if valve releases a new map... as for the errors, i'll have a quick look, i run this on my 3 servers and have never had that problem...

Yours
N3wton
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n3wton
Senior Member
Join Date: Mar 2010
Old 06-24-2010 , 18:39   Re: L4D2 - Melee In The Safe Room
Reply With Quote #106

Just tested on my server (windows server), the .vpk works fine...

as for the error you had visual, some how it got to a bit of an array that wasn't declared... don't know how so i'll make the array a lil bigger and put some better protection in, but it will need testing so i will release a new version sometime tomorrow (English Time).

Yours
N3wton
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Bishop_erotic
Member
Join Date: Jun 2010
Old 06-24-2010 , 19:01   Re: L4D2 - Melee In The Safe Room
Reply With Quote #107

Super. I think it becose on 2.0.2.0 all melee works fine !!! So I hope that this patch 2.0.2.4 fixt it
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Visual77
Veteran Member
Join Date: Jan 2009
Old 06-24-2010 , 19:10   Re: L4D2 - Melee In The Safe Room
Reply With Quote #108

Quote:
Originally Posted by n3wton View Post
Just tested on my server (windows server), the .vpk works fine...

as for the error you had visual, some how it got to a bit of an array that wasn't declared... don't know how so i'll make the array a lil bigger and put some better protection in, but it will need testing so i will release a new version sometime tomorrow (English Time).

Yours
N3wton
Sounds great. Take your time mate
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crazydog
AlliedModders Donor
Join Date: Jan 2006
Old 06-24-2010 , 21:02   Re: L4D2 - Melee In The Safe Room
Reply With Quote #109

In the VPK, You spelled "electric_guitar" in the missions files as "electric_quitar", with a Q instead of a G.

Also, I can't get knifes to spawn. Are you sure it's not "combat_knife"?
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teo265
Junior Member
Join Date: May 2010
Location: Finland
Old 06-25-2010 , 02:51   Re: L4D2 - Melee In The Safe Room
Reply With Quote #110

Quote:
Originally Posted by crazydog View Post
In the VPK, You spelled "electric_guitar" in the missions files as "electric_quitar", with a Q instead of a G.

Also, I can't get knifes to spawn. Are you sure it's not "combat_knife"?
About that knife thing, i have got knifes from the safe room spawn, but the thing is, that i only got 'em when i played L4D1 campaign in L4D2...
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