Quote:
Originally Posted by Tryclyde
Well I'm slowly writing things for tf2, learning as I go, I'd like to know how to get the player_death and teleport functions as a start.
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player_death is an event which can be captured using IGameEventManager.
Teleport is actually a virtual function which you can use the vtable for but the offsets are liable to change very quickly. So yes, I will grab you a signature for that
Quote:
Originally Posted by Tryclyde
I'm sure I can do this too, if you have the time maybe you could explain how to write a sigscan function after you have the address, mask, etc., that's what I'm confused about.
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I'm writing up a nice long tutorial with pictures that explains this, albeit I've had a crazy week so I haven't gotten too much done on it.
If you are using C++, you do not need a mask. Use BAILOPAN's signature scanner from CSS: DM (search for it
).