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[ANY] tLevelMod v0.1.3 (2010-04-05)


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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 05-12-2010 , 23:33   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #71

L 05/12/2010 - 218:16: [SM] [0] Line 178, levelmod.xp.gameevents.sp::Event_Box()
L 05/12/2010 - 2185: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/12/2010 - 2185: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/12/2010 - 2185: [SM] [0] Line 178, levelmod.xp.gameevents.sp::Event_Box()
L 05/12/2010 - 218:45: [SM] Native "SDKHook" reported: Hook type not supported on this game
L 05/12/2010 - 218:45: [SM] Displaying call stack trace for plugin "attributes.strength.smx":
L 05/12/2010 - 218:45: [SM] [0] Line 70, attributes.strength.sp::OnClientPutInServer()
L 05/12/2010 - 218:45: [SM] Native "SDKHook" reported: Hook type not supported on this game
L 05/12/2010 - 218:45: [SM] Displaying call stack trace for plugin "levelmod.xp.hurt.sdkhooks.smx":
L 05/12/2010 - 218:45: [SM] [0] Line 49, levelmod.xp.hurt.sdkhooks.sp::OnClientPutInSe rver()
L 05/12/2010 - 219:03: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/12/2010 - 219:03: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/12/2010 - 219:03: [SM] [0] Line 178, levelmod.xp.gameevents.sp::Event_Box()
L 05/12/2010 - 219:10: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/12/2010 - 219:10: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/12/2010 - 219:10: [SM] [0] Line 178, levelmod.xp.gameevents.sp::Event_Box()
L 05/12/2010 - 219:25: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/12/2010 - 219:25: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/12/2010 - 219:25: [SM] [0] Line 178, levelmod.xp.gameevents.sp::Event_Box()
L 05/12/2010 - 219:25: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/12/2010 - 21:47:11: [SM] Plugin encountered error 25: Call was aborted
L 05/12/2010 - 21:47:11: [SM] Native "SetFailState" reported: This plugin is not for tf
L 05/12/2010 - 21:47:11: [SM] Displaying call stack trace for plugin "attributes.dexterity.smx":
L 05/12/2010 - 21:47:11: [SM] [0] Line 39, attributes.dexterity.sp::OnPluginStart()
L 05/12/2010 - 21:47:11: [SM] Plugin encountered error 25: Call was aborted
L 05/12/2010 - 21:47:11: [SM] Native "SetFailState" reported: This plugin is not for tf
L 05/12/2010 - 21:47:11: [SM] Displaying call stack trace for plugin "attributes.lifeforce.smx":
L 05/12/2010 - 21:47:11: [SM] [0] Line 38, attributes.lifeforce.sp::OnPluginStart()
L 05/12/2010 - 21:47:11: [SM] Plugin encountered error 25: Call was aborted
L 05/12/2010 - 21:47:11: [SM] Native "SetFailState" reported: This plugin is not for tf
L 05/12/2010 - 21:47:11: [SM] Displaying call stack trace for plugin "levelmod.hud.l4d2.hint.smx":
L 05/12/2010 - 21:47:11: [SM] [0] Line 42, levelmod.hud.l4d2.hint.sp::OnPluginStart()
L 05/12/2010 - 21:47:11: [SM] Plugin encountered error 25: Call was aborted
L 05/12/2010 - 21:47:11: [SM] Native "SetFailState" reported: This plugin is not for tf
L 05/12/2010 - 21:47:11: [SM] Displaying call stack trace for plugin "levelmod.xp.l4d2.smx":
L 05/12/2010 - 21:47:11: [SM] [0] Line 43, levelmod.xp.l4d2.sp::OnPluginStart()
L 05/12/2010 - 21:47:24: [SM] Native "SDKHook" reported: Hook type not supported on this game
L 05/12/2010 - 21:47:24: [SM] Displaying call stack trace for plugin "attributes.strength.smx":
L 05/12/2010 - 21:47:24: [SM] [0] Line 70, attributes.strength.sp::OnClientPutInServer()
L 05/12/2010 - 21:47:24: [SM] Native "SDKHook" reported: Hook type not supported on this game
L 05/12/2010 - 21:47:24: [SM] Displaying call stack trace for plugin "levelmod.xp.hurt.sdkhooks.smx":
L 05/12/2010 - 21:47:24: [SM] [0] Line 49, levelmod.xp.hurt.sdkhooks.sp::OnClientPutInSe rver()
L 05/12/2010 - 21:47:28: [SM] Native "SDKHook" reported: Hook type not supported on this game
L 05/12/2010 - 21:47:28: [SM] Displaying call stack trace for plugin "attributes.strength.smx":
L 05/12/2010 - 21:47:28: [SM] [0] Line 70, attributes.strength.sp::OnClientPutInServer()
L 05/12/2010 - 21:47:28: [SM] Native "SDKHook" reported: Hook type not supported on this game
L 05/12/2010 - 21:47:28: [SM] Displaying call stack trace for plugin "levelmod.xp.hurt.sdkhooks.smx":
L 05/12/2010 - 21:47:28: [SM] [0] Line 49, levelmod.xp.hurt.sdkhooks.sp::OnClientPutInSe rver()
L 05/12/2010 - 21:47:29: [SM] Native "SDKHook" reported: Hook type not supported on this game
L 05/12/2010 - 21:47:29: [SM] Displaying call stack trace for plugin "attributes.strength.smx":
L 05/12/2010 - 21:47:29: [SM] [0] Line 70, attributes.strength.sp::OnClientPutInServer()
L 05/12/2010 - 21:47:29: [SM] Native "SDKHook" reported: Hook type not supported on this game
L 05/12/2010 - 21:47:29: [SM] Displaying call stack trace for plugin "levelmod.xp.hurt.sdkhooks.smx"
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 05-13-2010 , 06:54   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #72

Quote:
Originally Posted by RavensBro View Post
[SM] Native "IsClientInGame" reported: Client index 0 is invalid
[SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
[SM] [0] Line 178, levelmod.xp.gameevents.sp::Event_Box()
fixed version in repository.


Quote:
Originally Posted by RavensBro View Post
[SM] Native "SDKHook" reported: Hook type not supported on this game
Quote:
Originally Posted by psychonic View Post
Quote:
Originally Posted by [AAA] Thrawn View Post
SDKHook_OnTakeDamage isnt for use with tf2 anymore?
It should still be working fine. That error would only print if it could not find "OnTakeDamage" in the gamedata for tf2.

Edit: It appears the zip files did not overwrite properly. I'll have to re-upload. That still shouldn't have caused your issue though.

Edit2: Files re-uploaded.
update your sdkhooks please.


Quote:
Originally Posted by RavensBro View Post
[SM] Native "SetFailState" reported: This plugin is not for tf
if you want to get rid of this "error", move plugins which are made for another game to disabled or just delete them from the server.
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 05-13-2010 , 10:13   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #73

ok ran it this moring and this is what i got now. and i did get the update on the sdkhooks to so i dont know what to say on that and give me link to updates when you make them so i know i'm gettin the right ones ok thanks. cause i d/l your levelmod_r05 and levelmod_ff1e225 and try'd both files to see what one made what error. just trying to help thanks.

L 05/13/2010 - 09:02:26: SourceMod error session started
L 05/13/2010 - 09:02:26: Info (map "pl_badwater") (file "errors_20100513.log")
L 05/13/2010 - 09:02:26: [SM] Native "SDKHook" reported: Hook type not supported on this game
L 05/13/2010 - 09:02:26: [SM] Displaying call stack trace for plugin "attributes.strength.smx":
L 05/13/2010 - 09:02:26: [SM] [0] Line 70, attributes.strength.sp::OnClientPutInServer()
L 05/13/2010 - 09:06:16: [SM] Native "GetClientTeam" reported: Client 2 is not in game
L 05/13/2010 - 09:06:16: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 09:06:16: [SM] [0] Line 273, levelmod.xp.gameevents.sp::Event_RoundWin()
L 05/13/2010 - 09:06:45: [SM] Native "GetClientTeam" reported: Client 2 is not in game
L 05/13/2010 - 09:06:45: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 09:06:45: [SM] [0] Line 273, levelmod.xp.gameevents.sp::Event_RoundWin()
L 05/13/2010 - 09:070: [SM] Native "GetClientTeam" reported: Client 2 is not in game
L 05/13/2010 - 09:070: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 09:070: [SM] [0] Line 273, levelmod.xp.gameevents.sp::Event_RoundWin()
L 05/13/2010 - 09:08:53: Error log file session closed.
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 05-13-2010 , 10:23   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #74

Quote:
Originally Posted by RavensBro View Post
L 05/13/2010 - 09:070: [SM] Native "GetClientTeam" reported: Client 2 is not in game
L 05/13/2010 - 09:070: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 09:070: [SM] [0] Line 273, levelmod.xp.gameevents.sp::Event_RoundWin()
fixed.

you can always find the latest version here.

did you update your sdkhooks with v1.3.1? please post any further sdkhooks problems in this thread.

Last edited by Thrawn2; 05-13-2010 at 10:29.
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RavensBro
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Location: Wisonsin USA
Old 05-13-2010 , 11:25   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #75

ok ran it again and this is what it says now and yes i got the newest sdhooks. i took out the sdkhooks.ext.so and this time didnt get an error for sdkhooks.
plus i had someone in there with me this time so there would be 1 on each team.
only error that is coming up as of right now. i've been checking error log every couple of hours with over 10 players on the server and this is the only thing it has bee saying so you must be getting close hehe keep it up.
L 05/13/2010 - 09:55:26: SourceMod error session started
L 05/13/2010 - 09:55:26: Info (map "pl_badwater") (file "errors_20100513.log")
L 05/13/2010 - 09:55:26: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 09:55:26: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 09:55:26: [SM] [0] Line 218, levelmod.xp.gameevents.sp::Event_PlayerStunne d()
L 05/13/2010 - 09:55:47: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 09:55:47: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 09:55:47: [SM] [0] Line 218, levelmod.xp.gameevents.sp::Event_PlayerStunne d()
L 05/13/2010 - 09:56:08: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 09:56:08: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 09:56:08: [SM] [0] Line 218, levelmod.xp.gameevents.sp::Event_PlayerStunne d()
L 05/13/2010 - 09:56:58: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 09:56:58: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":

Last edited by RavensBro; 05-13-2010 at 20:43.
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 05-13-2010 , 23:00   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #76

once we were playing a ctf map then these popped up.

L 05/13/2010 - 21:53:41: SourceMod error session started
L 05/13/2010 - 21:53:41: Info (map "ctf_2fort") (file "errors_20100513.log")
L 05/13/2010 - 21:53:41: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 21:53:41: [SM] Displaying call stack trace for plugin "levelmod.xp.tf2.smx":
L 05/13/2010 - 21:53:41: [SM] [0] Line 276, levelmod.xp.tf2.sp::Event_Flag()
L 05/13/2010 - 21:53:41: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 21:53:41: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 21:53:41: [SM] [0] Line 254, levelmod.xp.gameevents.sp::Event_Flag()
L 05/13/2010 - 21:53:41: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 21:53:41: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 21:53:41: [SM] [0] Line 254, levelmod.xp.gameevents.sp::Event_Flag()
L 05/13/2010 - 21:54:17: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 21:54:17: [SM] Displaying call stack trace for plugin "levelmod.xp.tf2.smx":
L 05/13/2010 - 21:54:17: [SM] [0] Line 276, levelmod.xp.tf2.sp::Event_Flag()
L 05/13/2010 - 21:54:17: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 21:54:17: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 21:54:17: [SM] [0] Line 254, levelmod.xp.gameevents.sp::Event_Flag()
L 05/13/2010 - 21:54:17: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 21:54:17: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 21:54:17: [SM] [0] Line 254, levelmod.xp.gameevents.sp::Event_Flag()
L 05/13/2010 - 21:54:54: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 21:54:54: [SM] Displaying call stack trace for plugin "levelmod.xp.tf2.smx":
L 05/13/2010 - 21:54:54: [SM] [0] Line 276, levelmod.xp.tf2.sp::Event_Flag()
L 05/13/2010 - 21:54:54: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 21:54:54: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/13/2010 - 21:54:54: [SM] [0] Line 254, levelmod.xp.gameevents.sp::Event_Flag()
L 05/13/2010 - 21:54:54: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/13/2010 - 21:54:54: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 05-15-2010 , 02:28   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #77

couple more new ones today

L 05/14/2010 - 16:118: SourceMod error session started
L 05/14/2010 - 16:118: Info (map "cp_steel") (file "errors_20100514.log")
L 05/14/2010 - 16:118: [SM] Native "CloseHandle" reported: Handle 1da019d is invalid (error 3)
L 05/14/2010 - 16:118: [SM] Displaying call stack trace for plugin "levelmod.core.smx":
L 05/14/2010 - 16:118: [SM] [0] Line 148, levelmod.core.sp::OnClientDisconnect()
L 05/14/2010 - 16:118: [SM] Native "CloseHandle" reported: Handle 31f019c is invalid (error 3)
L 05/14/2010 - 16:118: [SM] Displaying call stack trace for plugin "levelmod.hud.tf2.smx":
L 05/14/2010 - 16:118: [SM] [0] Line 138, levelmod.hud.tf2.sp::OnClientDisconnect()
L 05/14/2010 - 17:06:46: Error log file session closed.
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RavensBro
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Old 05-20-2010 , 02:43   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #78

all i want to know if any body going to work on this plugin? i cant wait for ever i got alot of players that like this mod and the att plugin to. So let me know one way or the other so i know what i want to do with my server. thanks p.s. i want to say i got some new errors to just thought of it i will post them to soon.
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 05-20-2010 , 07:56   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #79

L 05/19/2010 - 22:196: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/19/2010 - 22:196: [SM] Displaying call stack trace for plugin "levelmod.xp.gameevents.smx":
L 05/19/2010 - 22:196: [SM] [0] Line 252, levelmod.xp.gameevents.sp::Event_Flag()
L 05/19/2010 - 22:196: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 05/19/2010 - 22:196: [SM] Displaying call stack trace for plugin "levelmod.xp.tf2.smx":
L 05/19/2010 - 23:18:52: [SM] [0] Line 148, levelmod.core.sp::OnClientDisconnect()
L 05/19/2010 - 23:18:52: [SM] Native "CloseHandle" reported: Handle ec11024f is invalid (error 3)
L 05/19/2010 - 23:18:52: [SM] Displaying call stack trace for plugin "levelmod.hud.tf2.smx":
L 05/19/2010 - 23:18:52: [SM] [0] Line 137, levelmod.hud.tf2.sp::OnClientDisconnect()
L 05/19/2010 - 23:18:53: [SM] Native "LogMessage" reported: Client index 6 is invalid
L 05/19/2010 - 23:18:53: [SM] Displaying call stack trace for plugin "levelmod.permanent.clientprefs.smx":
L 05/19/2010 - 23:18:53: [SM] [0] Line 56, levelmod.permanent.clientprefs.sp::loadValues ()
L 05/19/2010 - 23:18:53: [SM] [1] Line 39, levelmod.permanent.clientprefs.sp::OnClientCo okiesCached()
L 05/19/2010 - 23:51:11: Error log file session closed.
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RavensBro
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Join Date: Sep 2009
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Old 05-22-2010 , 02:04   Re: [ANY] tLevelMod v0.1.3 (2010-04-05)
Reply With Quote #80

OK here it is I took down my levelmod server and i'm going to keep it down till the plugins are fix for both level and att. alot of players realy like your plugins but they do need to be fix cant handle it any more with the stuff resetting itself back to 0 all the time and with the att plugin some of teh time the players cant see any points being giving out or to add i guess you can say. when there are only a few of us works nice but once the server picks up then they both take a dump. so when you get around to fixing the 2 mods let me know and i will be more than happy to put my levelmod server back up.
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