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Laser/TripMine Entity


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+ARUKARI-
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Join Date: Jul 2004
Location: Japan
Old 07-12-2008 , 03:41   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #141

Quote:
Originally Posted by CHyCMyMpNk View Post
I think it is necessary to do, what a bit life is to on taken off less than (slower) ...
hmm..it's very hard...
It may take time a little.
Quote:
ps: do not you want to engage in creation an incendiary grenade ? As in Zombie Plugue
what is incendiary grenade?
I want an example.
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Last edited by +ARUKARI-; 07-12-2008 at 03:44.
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CHyCMyMpNk
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Old 07-12-2008 , 03:49   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #142

What a grenade did not burst, but set on fire : )
Can not make an example, but he is in this plagin
http://forums.alliedmods.net/showthr...755#post636755
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Old 07-12-2008 , 04:04   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #143

Quote:
Originally Posted by CHyCMyMpNk View Post
What a grenade did not burst, but set on fire : )
Can not make an example, but he is in this plagin
http://forums.alliedmods.net/showthr...755#post636755
sorry, It is difficult for me.
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Old 07-12-2008 , 09:08   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #144

Future:
v2.1
support "unlimited money".
fix laser hit system. (already for bio)
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B3N4K
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Old 07-12-2008 , 10:58   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #145

can u set this plugin for admins (with frag s) only? (for bio version) THX
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shustas
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Join Date: May 2007
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Old 07-12-2008 , 11:09   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #146

where is the mine model and sounds?
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Last edited by shustas; 07-12-2008 at 12:03.
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CHyCMyMpNk
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Old 07-12-2008 , 12:46   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #147

shustas In a directory , Half Life .
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Fry!
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Old 07-12-2008 , 12:47   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #148

Quote:
Originally Posted by shustas View Post
where is the mine model and sounds?
You don't need them because they are in HL1 folder and they from HL1.


----

Hi +ARUKARI- can you add pod-bot support for those mines ? Because I use pod-bots too.
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CHyCMyMpNk
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Old 07-12-2008 , 14:27   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #149

Why that for me so much bug's, does not even know how to describe ...
at other is all normal ?

Last edited by CHyCMyMpNk; 07-12-2008 at 14:36.
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sOnick
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Join Date: Aug 2007
Old 07-12-2008 , 15:40   Re: Laser/TripMine Entity v2.0 (12.07.2008)
Reply With Quote #150

I put plugin bio_lasermine_007.amxx and has a bug can hear a sound when you pass through laser or if the stay is annoying to hear bad fix-it man

and from what it gives me this error?
Code:
SV_StartSound: debris/bustglass2.wav not precached (0)
SV_StartSound: debris/bustglass1.wav not precached (0)
SV_StartSound: debris/bustglass2.wav not precached (0)
look here the plugins:
Code:
bio_misc.amxx
bio_flashflare.amxx
high_ping_kicker.amxx
admin_check.amxx
bio_lasermine_005.amxx debug
ghostchat.amxx
autorr.amxx
help me please
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Last edited by sOnick; 07-12-2008 at 16:17. Reason: I found a bug in sound
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