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JumpStats v1.7.3 (unfinished!)


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LaineN
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Join Date: Mar 2008
Location: Sweden
Old 09-11-2009 , 13:51   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1121

Quote:
Originally Posted by Exolent[jNr] View Post
3. I don't understand what the problem is here.

4. That message should be shown, because you only can duck once for Drop CountJump.
Oh, I'm sorry for a bad explanation. That messages shows even when you have the jump types disabled.

Quote:
Originally Posted by Exolent[jNr] View Post
5. Well technically you did jump a 231 block. That isn't a bug imo.
But it must be longer than 231 from the jump edge to the land edge?
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Exolent[jNr]
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Old 09-11-2009 , 14:14   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1122

Quote:
Originally Posted by LaineN View Post
Oh, I'm sorry for a bad explanation. That messages shows even when you have the jump types disabled.



But it must be longer than 231 from the jump edge to the land edge?
1. I looked in the code, and you were right about the Drop CountJump.
However, the bhop plugin seemed to be fine with disabled jump types and the messages.

2. No. You did jump a 231 block because the distance from the 2 corners was a 231 block.
The fact that you jumped at an angle is irrelevant because you could jump at a 45 degree angle off a block edge for a normal block and still get the correct distance.
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Quote:
Originally Posted by xPaw View Post
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LaineN
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Old 09-11-2009 , 14:23   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1123

Quote:
Originally Posted by Exolent[jNr] View Post
1. I looked in the code, and you were right about the Drop CountJump.
However, the bhop plugin seemed to be fine with disabled jump types and the messages.

2. No. You did jump a 231 block because the distance from the 2 corners was a 231 block.
The fact that you jumped at an angle is irrelevant because you could jump at a 45 degree angle off a block edge for a normal block and still get the correct distance.
1. If I do a Standup BhopJump and have that disabled, it still shows the prestrafe speed if you have 'Prestrafe Shower' enabled. Do I have to make a demo for you?

2. Okay, I'm sure you're right.

I just saw that write 'Prestrafe' in some cases, and 'PreStrafe' in others. It look nicer with PreStrafe.
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Exolent[jNr]
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Old 09-11-2009 , 14:30   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1124

Quote:
Originally Posted by LaineN View Post
1. If I do a Standup BhopJump and have that disabled, it still shows the prestrafe speed if you have 'Prestrafe Shower' enabled. Do I have to make a demo for you?

2. Okay, I'm sure you're right.

I just saw that write 'Prestrafe' in some cases, and 'PreStrafe' in others. It look nicer with PreStrafe.
1. I want you to show me a demo and also include the js_techs_allowed cvar.

3. I have this changed to PreStrafe in all plugins now.
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Quote:
Originally Posted by xPaw View Post
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LaineN
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Old 09-11-2009 , 14:47   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1125

Quote:
Originally Posted by Exolent[jNr] View Post
1. I want you to show me a demo and also include the js_techs_allowed cvar.
Here you have it.

Code:
// Enables/Disables specific techniques to be used
// - a = LongJump
// - b = HighJump
// - c = WeirdJump
// - d = BhopJump
// - e = Standup BhopJump
// - f = Drop BhopJump
// - g = Standup Drop BhopJump
// - h = CountJump
// - i = Double CountJump
// - j = Multi CountJump
// - k = Drop CountJump
// - l = LadderJump
// - m = LadderBhop
// Combine multiple letters to have more than 1 enabled
// Default: abcdefghijklm
js_techs_allowed "abchijklm"
Attached Files
File Type: rar bug.rar (212.3 KB, 97 views)
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Sp3rMiNaToR
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Old 09-11-2009 , 14:50   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1126

Quote:
Originally Posted by Exolent
Block distance, Jump edges and land edges aren't displayed if the plugin failed to retrieve them.
What exactly do you mean here?I got confused!

Quote:
Originally Posted by Exolent
How about you make a demo without other plugins running?
I need some stupid bug models.
I'm sorry!I just realized that i had the bug mod enabled!Sorry,i'll give a new demo when i'll go home(in about 1 hour from now).
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alias_retaer
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Join Date: Jul 2009
Old 09-11-2009 , 15:23   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1127

Is anything added/changed in jumpstats.cfg ?
think no but to ask..
thx
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arnaldo_silva
Member
Join Date: Jun 2008
Old 09-11-2009 , 15:38   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1128

Exolent actually you can do double duck ou more in drop cj. If you are pro in countjump with two or three ducks you do a better prestrafe.
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Exolent[jNr]
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Old 09-11-2009 , 15:41   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1129

Quote:
Originally Posted by LaineN View Post
Here you have it.

Code:
// Enables/Disables specific techniques to be used
// - a = LongJump
// - b = HighJump
// - c = WeirdJump
// - d = BhopJump
// - e = Standup BhopJump
// - f = Drop BhopJump
// - g = Standup Drop BhopJump
// - h = CountJump
// - i = Double CountJump
// - j = Multi CountJump
// - k = Drop CountJump
// - l = LadderJump
// - m = LadderBhop
// Combine multiple letters to have more than 1 enabled
// Default: abcdefghijklm
js_techs_allowed "abchijklm"
That's really strange... I'll have to do some testing.

Quote:
Originally Posted by Sp3rMiNaToR View Post
What exactly do you mean here?I got confused!

I'm sorry!I just realized that i had the bug mod enabled!Sorry,i'll give a new demo when i'll go home(in about 1 hour from now).
It means that sometimes the plugin cannot find the block distance, jump edges or land edges.

Quote:
Originally Posted by alias_retaer View Post
Is anything added/changed in jumpstats.cfg ?
think no but to ask..
thx
No.

Quote:
Originally Posted by arnaldo_silva View Post
Exolent actually you can do double duck ou more in drop cj. If you are pro in countjump with two or three ducks you do a better prestrafe.
I know it is possible, but the plugin restricts it to 1 duck only.
And yes, I am quite good in CountJump and I know that more than one duck can get you a better prestrafe.
However, you only need two to get a better prestrafe.
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Sp3rMiNaToR
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Old 09-11-2009 , 17:36   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #1130

Quote:
Originally Posted by Exolent[jNr] View Post
It means that sometimes the plugin cannot find the block distance, jump edges or land edges.
Hmm,can't be more accurate?
Anyway,here's my demo without the bug models .In this room every block jump is printed as failed,only the jumpedge is printed(not blocks or landedge) and i think it's not calculated right...
Attached Files
File Type: rar failstats_bug.rar (184.2 KB, 89 views)
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