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JumpStats v1.7.3 (unfinished!)


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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 07-03-2009 , 12:01   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #741

Code:
    static name[32], dir;

No it's not, should be 128 instead of 32 to fix it, or count how many times < and > are present in name and remove some when too many.
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nisam_ja
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Old 07-03-2009 , 16:46   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #742

i need fixed exolent jumpstats
=.=
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Sp3rMiNaToR
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Location: Greece ^_^
Old 07-03-2009 , 17:18   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #743

Quote:
Originally Posted by nisam_ja View Post
i need fixed exolent jumpstats
=.=
Exolent is working a long time for the next version,and i think this version will be amazing!!!I'm not too patient,as you,but we have to!!

Last edited by Sp3rMiNaToR; 07-03-2009 at 18:23.
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SchlumPF*
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Join Date: Mar 2007
Old 07-03-2009 , 19:42   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #744

Quote:
Originally Posted by ConnorMcLeod View Post
Code:
&nbsp;&nbsp;&nbsp;&nbsp;static name[32], dir;


No it's not, should be 128 instead of 32 to fix it, or count how many times < and > are present in name and remove some when too many.
bigger var size + replace_all( "<", "&lt;" ) && replace_all( ">", "&gt;" )
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ConnorMcLeod
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Old 07-04-2009 , 01:50   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #745

Quote:
Originally Posted by SchlumPF* View Post
bigger var size + replace_all( "<", "&lt;" ) && replace_all( ">", "&gt;" )
Yes, already reported :
http://forums.alliedmods.net/showpos...&postcount=644

xolent is cutting name @ 15 but for another reason, fix has to be made before replacing.
Set name size to 128 wouldn't be reliable because if 15 players come with 32times '<' in their name, all names would take 128*15 > 1536 chars, that's why i suggested to count how many time a name has < and >, and over a certain amount, just remove those chars.
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arnaldo_silva
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Join Date: Jun 2008
Old 07-04-2009 , 12:14   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #746

Quote:
Originally Posted by Sp3rMiNaToR View Post
Exolent is working a long time for the next version,and i think this version will be amazing!!!I'm not too patient,as you,but we have to!!
Well we wait that stats show .....

I have a question

In 0.3 the stats show since 0.4 stats not show. What's change to that hapend?

Last edited by arnaldo_silva; 07-04-2009 at 12:16.
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nisam_ja
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Old 07-04-2009 , 12:17   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #747

Quote:
Originally Posted by arnaldo_silva View Post
...every where .....

strange , but on some config.cfg long jump(s) work perfectly....
i have latest cs.16 update. Try that and with newest config.cfg....
On my roommates cs lj are laggy. But then he copyed my cs ;)...

Try it ppl.. Maybe it is temporarely solution.
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 07-04-2009 , 13:37   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #748

If a map gots a trigger_push in the map, then no jumps work!
Can you make that only a player is on trigger_push that it doesnt work then..
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EvolDay
Senior Member
Join Date: Apr 2008
Location: Canada
Old 07-04-2009 , 14:20   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #749

Quote:
Originally Posted by KadiR View Post
If a map gots a trigger_push in the map, then no jumps work!
Can you make that only a player is on trigger_push that it doesnt work then..
It works for me unless you are on/in the trigger_push.. just go to a flat area that its not around.
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A1r*M4x
Junior Member
Join Date: Jul 2009
Old 07-04-2009 , 15:33   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #750

Hello this is my first post.

I successfully run 6 gameservers. But only 1 is in need of this plugin.
I installed the plugin and i have a problem, the lenght of the jump is measured only if the jump consists of at least 2 or 3 strafes (not sure)


can somebody tell me what must i edit if i want the plugin to measure jumps with no strafes, 1 strafe
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