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JumpStats v1.7.3 (unfinished!)


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AcidoX
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Join Date: Oct 2007
Location: Vilnius
Old 04-01-2009 , 18:25   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #131

Why dont you add a WJ, CJ, BJ, etc pre showing when jumping?
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 04-01-2009 , 19:11   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #132

Too many beam points will cause the client to overflow.
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zond33
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Join Date: Mar 2008
Old 04-01-2009 , 23:25   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #133

AcidoX, you could just download Lt.Rat's prestrafe-shower.
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xHoK
Junior Member
Join Date: Jan 2009
Old 04-02-2009 , 03:23   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #134

from where i can download v0.3 ?!?
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koleos
Senior Member
Join Date: Jul 2008
Old 04-02-2009 , 07:38   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #135

PM me and ill send you 0.3
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arnaldo_silva
Member
Join Date: Jun 2008
Old 04-02-2009 , 08:43   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #136

zond33 how i can get the prestrafe-shower?
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hak
Junior Member
Join Date: Mar 2009
Old 04-02-2009 , 08:50   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #137

v0.3 was the one that worked for me best too

all the above versions didn't work very well

in all plugin versions i got this error:

SZ_GetSpace: overflow on (nick)
WARNING: datagram overflowed for (nick)

ps: i only use 3 plugins : jumpstats, frostnades and hide n' seek v2.8


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LaineN
Veteran Member
Join Date: Mar 2008
Location: Sweden
Old 04-02-2009 , 09:16   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #138

Quote:
Originally Posted by Exolent[jNr] View Post
1. Failstats were fixed with version 0.6.
Well, I was using 0.6 when I was recording, it doesn't work very well all the times, as you can see in the end of cjbug.dem. I jumped 280 units with a very bad countjump. That's impossible.

Quote:
Originally Posted by Exolent[jNr] View Post
2. WeirdJump is supposed to work by running or double ducking off of the ledge.
So it's supposed that I can do wierdjump as I did it in the movie (just ran on the ground and double duck, then hold the duck when jumping) ?
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 04-02-2009 , 13:36   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #139

Version 0.3
If you are going to use this, or any older versions, don't bother asking for bug support.

Data Overflow
What type of jump gave you this error, since this is caused by the beam.

WeirdJump
I didn't watch the demo because I do not always have time, so I figured you meant double duck off of the ledge and bhop lower ground.
I'll fix that bug in next version.

Prestrafe Shower
If you want me to include this, you have to tell me EXACTLY what it does.
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LaineN
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Join Date: Mar 2008
Location: Sweden
Old 04-02-2009 , 13:53   Re: JumpStats by Exolent (unfinished!)
Reply With Quote #140

Do so it will remove the old beam when you do a new jump.
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