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[CS:S/CS:GO] SM_Hosties (v2.2.0, 2015-08-15)


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Groger
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Join Date: Oct 2009
Location: Belgium
Old 08-02-2012 , 03:51   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1811

I think sourcecodes should be seperate, final build should be compiled together, not sure if thats even possible or good in sourcemod I'm a web guy, this is what I do with my javascript files.

Last edited by Groger; 08-02-2012 at 03:57.
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DorCoMaNdO
Senior Member
Join Date: Feb 2012
Old 08-02-2012 , 07:08   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1812

Quote:
Originally Posted by shavit View Post
Dor, it will suck, sm plugins list will be flooded with tons of plugins.
btw answer at Steam I need to talk with you.
I said seperate files not plugins, I understood it will be seperate files that will be included to sm_hosties.
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shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 08-02-2012 , 17:56   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1813

Quote:
Originally Posted by DorCoMaNdO View Post
I said seperate files not plugins, I understood it will be seperate files that will be included to sm_hosties.
You typed separate plugins.
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DorCoMaNdO
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Join Date: Feb 2012
Old 08-02-2012 , 22:56   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1814

Quote:
Originally Posted by shavit View Post
You typed separate plugins.
No I did not.
Quote:
As I understood from databomb, SM_Hosties 3 will be with all the lrs in diffrent files.
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Annihilator
Senior Member
Join Date: Nov 2006
Location: Lithuania
Old 08-03-2012 , 10:10   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1815

I don't really get why small plugins are so bad o.O

For me independent plugins are better, because they will ALWAYS be cleaner and easier to debug.
If you'd try to build a bigger plugin system/mod, you would see the pros of having all its parts working independently.

Also, I would like to request a "OnFreekill" forward
That would be a nice addition to the devs
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shavit
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Join Date: Dec 2011
Location: Israel
Old 08-03-2012 , 10:38   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1816

There is any chance for PreLRStart forward?
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shavit
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Join Date: Dec 2011
Location: Israel
Old 08-03-2012 , 21:07   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1817

Hey
I'm trying to make a custom LR and release it and I need to make LR_Player_Prisoner/Guard global so I can use them everytime.

How I'm supposed to do it?
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Annihilator
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Join Date: Nov 2006
Location: Lithuania
Old 08-05-2012 , 14:23   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1818

Are you trying to check if a player is a Guard or a Prisoner? o.O

If so the usual team check (CT or T) would do.
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shavit
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Join Date: Dec 2011
Location: Israel
Old 08-05-2012 , 18:59   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1819

Quote:
Originally Posted by Annihilator View Post
Are you trying to check if a player is a Guard or a Prisoner? o.O

If so the usual team check (CT or T) would do.
But I need to make a nade fight LR and I can't let everybody get infinite nades, only the LR players...
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DorCoMaNdO
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Join Date: Feb 2012
Old 08-05-2012 , 20:13   Re: [CSS] SM_Hosties (v2.0.4)
Reply With Quote #1820

Quote:
Originally Posted by shavit View Post
There is any chance for PreLRStart forward?
Thats how I originally developed AutoStart feature, databomb didn't want another forward so I remaked AutoStart feature to work as it works now.


Quote:
Originally Posted by shavit View Post
Hey
I'm trying to make a custom LR and release it and I need to make LR_Player_Prisoner/Guard global so I can use them everytime.

How I'm supposed to do it?
Define at top
Code:
new Prisoner;
new Guard;
and at the Start forward use
Code:
Prisoner = LR_Player_Prisoner;
same for guard.

Last edited by DorCoMaNdO; 08-05-2012 at 20:15.
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