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[Info] Counter-Strike pvPrivateData offsets


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ot_207
Veteran Member
Join Date: Jan 2008
Location: Romania The Love Country
Old 03-24-2009 , 13:04   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #71

Quote:
Originally Posted by ConnorMcLeod View Post
Search ?
http://forums.alliedmods.net/showthr...035#post782035
Don't know if it's possible to alter the animation though.


For instant reload, see http://forums.alliedmods.net/showthread.php?p=553846
Thanks a ton! +k for this.
I tried searching for this but didn't came up with anything.
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VEN
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Old 03-25-2009 , 11:26   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #72

Oh, hello. Of course wiki page should be created because for now we have a lot of offsets info. Someone please create it in AMWiki, thanks. And thanks to all for your contributions!
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-25-2009 , 13:01   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #73

Hi VEN.

I'm working on it. I will give the link later here.
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ot_207
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Old 03-25-2009 , 14:24   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #74

Quote:
Originally Posted by arkshine View Post
Hi VEN.

I'm working on it. I will give the link later here.
Great idea! I also suggest adding the module offsets like cstrike for example. It would be very useful for all of us .
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 03-25-2009 , 16:16   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #75

http://forums.alliedmods.net/showthread.php?t=87574

Like the replies say, it's better to use the CStrike module, but those are the offsets for how to do it.
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Quote:
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-25-2009 , 16:55   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #76

There are no reasons to not add them but I will add a note to tell that these offsets are used in the Cstrike module and better to use it.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 03-25-2009 , 23:53   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #77

Quote:
Originally Posted by arkshine View Post
Hi VEN.

I'm working on it. I will give the link later here.
You could probably follow a format similar to this Natural Selection one I came across:
http://zerot.nhlrebel.com/wiki/CBasePlayer
http://zerot.nhlrebel.com/wiki/Category:Offsets
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-26-2009 , 05:47   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #78

Thanks for the suggestion!

Actually I was started to put all together with the class tree. The menu looks a bit weird and I was wondering how I should arrange that. I like and I will follow your suggestion.

Last edited by Arkshine; 03-26-2009 at 05:50.
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Arkshine
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Join Date: Oct 2005
Old 03-28-2009 , 19:10   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #79

Alright. Here we go.

The current CS Class List attached to the Scripting section.

I know it's quite ugly the page name in the category page but I had to do that since there are already some pages for Source. If someome knows how to use piped link in this case, tell me.

As notes, I've not finished. There are few classes to add yet and others to complete like CBasePlayer.

I post here to know if you have some comments, suggestions or others while I'm still working on it.


EDIT : New links, will explain more anothe day.

Last edited by Arkshine; 06-23-2009 at 06:22.
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 03-28-2009 , 20:33   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #80

"weapon_*"

Nades only :

Code:
#define m_flLaunchedTime 30
#define m_flPinPulledOutTime 31 // translator for french verb tells me "to put the pin out"
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Last edited by ConnorMcLeod; 03-29-2009 at 06:34.
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