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[TF2] Boss Spawner Deluxe v2.0.0


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404UserNotFound
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Join Date: Dec 2011
Old 10-16-2013 , 03:05   Re: [TF2] Boss Spawner Deluxe v1.25
Reply With Quote #101

Quote:
Originally Posted by dotexe View Post
The plugin crashes whenever you attempt to spawn the eyeboss.
It shouldn't. Still works for me.
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luki1412
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Old 10-19-2013 , 08:51   Re: [TF2] Boss Spawner Deluxe v1.25
Reply With Quote #102

Are you going to implement m_flModelScale resizing of bosses like in the autospawner plugin?
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Old 10-23-2013 , 10:53   Re: [TF2] Boss Spawner Deluxe v1.25
Reply With Quote #103

Quote:
Originally Posted by luki1412 View Post
Are you going to implement m_flModelScale resizing of bosses like in the autospawner plugin?
Yes I am. Just gotta figure out how to work out the args system. I'd love to have the command not require the scale argument, instead setting the default ModelScale at the normal 1.0, but I'm not sure how to do so.

I've also gotta work on a convar to enable/disable the chat messages. I haven't forgotten about this stuff, I've just been swamped as usual. I tend to have to allocate my time between the many things I work on.
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Marverlous
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Join Date: May 2013
Old 10-26-2013 , 23:49   Re: [TF2] Boss Spawner Deluxe v1.25
Reply With Quote #104

Can there be summoning giant zombies/robot? Like in mvm?
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Cookedbeefchops
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Join Date: Jun 2013
Old 10-28-2013 , 05:38   Re: [TF2] Boss Spawner Deluxe v1.25
Reply With Quote #105

The bosses don't do anything! They just stand there!
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Horsedick
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Join Date: Sep 2011
Old 10-28-2013 , 17:13   Re: [TF2] Boss Spawner Deluxe v1.25
Reply With Quote #106

Quote:
Originally Posted by Cookedbeefchops View Post
The bosses don't do anything! They just stand there!
You need to make sure the map has a Navigation file otherwise they will just stand there.

https://developer.valvesoftware.com/...igation_Meshes
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jpwanabe
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Join Date: Mar 2010
Old 10-30-2013 , 06:53   Re: [TF2] Boss Spawner Deluxe v1.25
Reply With Quote #107

Please add the skeletons from the new update.
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Skyrider
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Join Date: May 2005
Location: Netherlands
Old 10-30-2013 , 06:54   Re: [TF2] Boss Spawner Deluxe v1.25
Reply With Quote #108

Quote:
Originally Posted by jpwanabe View Post
Please add the skeletons from the new update.
sm_zombie adds the skeletons. The skeletons replaced the zombies. However, my client keeps crashing because of the halloween crash issues, meh.. Glad I'm not the only one, but still. Further more, the main eye boss no longer seems to exist anymore. It's being replaced with the spell eyeboss of which is indestructable and only exists for 15 seconds. Plus it always spawns in the ground.
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Last edited by Skyrider; 10-30-2013 at 07:02.
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rtk
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Join Date: Dec 2009
Old 10-30-2013 , 08:13   Re: [TF2] Boss Spawner Deluxe v1.25
Reply With Quote #109

Quote:
Originally Posted by Skyrider View Post
sm_zombie adds the skeletons. The skeletons replaced the zombies. However, my client keeps crashing because of the halloween crash issues, meh.. Glad I'm not the only one, but still. Further more, the main eye boss no longer seems to exist anymore. It's being replaced with the spell eyeboss of which is indestructable and only exists for 15 seconds. Plus it always spawns in the ground.
Hope someone still has the backup files of the old good Monoculus so that we can keep using it. Valve messed up.

Have the zombies been replaced too ? :$
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Last edited by rtk; 10-30-2013 at 08:13.
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Skyrider
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Old 10-30-2013 , 08:23   Re: [TF2] Boss Spawner Deluxe v1.25
Reply With Quote #110

Quote:
The skeletons replaced the zombies
As far as I know it has. The zombies never really were working correctly, so I assume that's why they have been replaced. Or they were placeholders, who knows.
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Last edited by Skyrider; 10-30-2013 at 08:23.
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