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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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King_OXO
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Join Date: Dec 2020
Location: Brazil
Old 02-25-2021 , 07:37   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #951

crasher, in the new version of mt, create a tank called apocalypse, its powers will be like that of a meteor tank and it also calls an auxiliary tank (normal tank) and generates several hordes

Thanks for your attention

Last edited by King_OXO; 02-25-2021 at 10:33.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 02-25-2021 , 22:48   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #952

The whole point of MT is to allow users to create their own Tanks. I've already provided enough examples in the config file for others to reference and a huge file with detailed information for each setting.
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weffer
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Join Date: Oct 2020
Old 02-25-2021 , 22:58   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #953

Hi:

because the tanks when throwing the stones are so bad that none of them hit the survivors, would a configuration be missing?
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Psyk0tik
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Old 02-25-2021 , 23:19   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #954

Quote:
Originally Posted by weffer View Post
Hi:

because the tanks when throwing the stones are so bad that none of them hit the survivors, would a configuration be missing?
Sounds like a bug with the damage detection I added. Thanks for the report.
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King_OXO
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Join Date: Dec 2020
Location: Brazil
Old 02-27-2021 , 11:59   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #955

crasher, some tanks do not appear in the list and these tanks are activated. How do I change the skill buttons?

Last edited by King_OXO; 02-27-2021 at 12:03.
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yuzumi
Member
Join Date: Jul 2020
Old 03-03-2021 , 23:52   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #956

1. Can "Stasis Mode" be changed to be used in coop mode?
My takeover plugin canceled the use of UnstuckTank_Times and replaced it with LeaveStasis signature. Then I found that using your "Stasis Mode" directly can avoid all previous errors and work normally(canceled my plugins LeaveStasis function), but the function is limited to use in Versus mode.

2.MT Tanks name and Tanks note can it be placed in another localization file?
This avoids overwriting the custom tanks name and notes when update the plugin.(I only need to update the main localization file)

Last edited by yuzumi; 03-03-2021 at 23:57.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 03-04-2021 , 00:33   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #957

Quote:
Originally Posted by yuzumi View Post
1. Can "Stasis Mode" be changed to be used in coop mode?
My takeover plugin canceled the use of UnstuckTank_Times and replaced it with LeaveStasis signature. Then I found that using your "Stasis Mode" directly can avoid all previous errors and work normally(canceled my plugins LeaveStasis function), but the function is limited to use in Versus mode.

2.MT Tanks name and Tanks note can it be placed in another localization file?
This avoids overwriting the custom tanks name and notes when update the plugin.(I only need to update the main localization file)
I will add both in the next update. These are great suggestions.

"Stasis Mode" will be available for all game modes and MT will now use two translation files: mutant_tanks.phrases.txt and mutant_tanks_names.phrases.txt
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King_OXO
Senior Member
Join Date: Dec 2020
Location: Brazil
Old 03-07-2021 , 12:41   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #958

how do I change the skill buttons?
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Psyk0tik
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Join Date: May 2012
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Old 03-08-2021 , 01:44   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #959

Quote:
Originally Posted by King_OXO View Post
crasher, some tanks do not appear in the list and these tanks are activated. How do I change the skill buttons?
Quote:
Originally Posted by King_OXO View Post
how do I change the skill buttons?
You NEED to read the README file. All your questions have already been answered there.

Even if I tell you the answers here, it will not be any different from what I have already stated in that file.
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weffer
Member
Join Date: Oct 2020
Old 03-10-2021 , 00:17   Re: [L4D & L4D2] Mutant Tanks (v8.82, 1-25-2021)
Reply With Quote #960

Hi Crasher_3637

One doubt there is a function that returns me the actual health of the tank, it is to perform a complement of statistics based on health and damage.


*Excuse me if my ingles is bad
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