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[L4D1,2] Loot of Zombies 1.6


  
 
 
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Author
Jоnny
Senior Member
Join Date: Jun 2007
Plugin ID:
1406
Plugin Version:
1.3
Plugin Category:
Fun Stuff
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    28 
    Plugin Description:
    The plug-in allows special infected to lose items after death.
    Unapprover:
    Reason for Unapproving:
    Uses same public cvar as existing approved plugin. Author refuses to change.
    Old 01-16-2010 , 13:46   [L4D1,2] Loot of Zombies 1.6
    Reply With Quote #1

    The plug-in allows special infected to lose items after death.

    All items are divided into categories "Health", "Melle weapons", "Fire-arms", "Explosive weapons", "Thrown weapons ", "Upgrades", "Misc" As there is category No-Drop at which drops out nothing.

    All categories divide among themselves the general chance (100%) items losses. If categories type in the sum more than 100% or less than 100% there is a recalculation of probabilities for each category. It means that 100% of "Health" and 100% of the "Upgrades" of near fight will not give loss of two items. They will divide probability of loss among themselves fifty-fifty. In the same way there is a miscalculation of probabilities and for each separate subject of group.
    For example:
    Code:
    l4d2_loot_first_aid_kit "1"
    l4d2_loot_defibrillator "1"
    l4d2_loot_pain_pills "1"
    l4d2_loot_adrenaline "1"
    Will divide probability of loss of items of group "Health" fifty-fifty - on 25 %
    Code:
    l4d2_loot_first_aid_kit "25"
    l4d2_loot_defibrillator "25"
    l4d2_loot_pain_pills "25"
    l4d2_loot_adrenaline "25"
    As will divide probability of loss of items of group "Health" fifty-fifty - on 25 %

    At murder infected first of all there is a choice of group of items, then a choice of a item of group. For everyone special infected it is possible to specify the probabilities of loss of groups. As it is possible to specify global No-Drop which will extend on all types of the special infected.

    Variables of a plug-in are deprived flag FCVAR_NOTIFY to avoid flooding game by the foreign plug-ins changing probability drops dynamically.

    Plugin cvars sample:
    Code:
    1. l4d2_loot 0/1 - off/on plugin
    2. l4d2_loot_version -  plugin version
    3. l4d2_loot_from_players 0/1 - drops (or not) items from real players (not bots)
    4. l4d2_loot_scavenge_gascans 0/1 - drops (or not) gascans on scavenge
    5. l4d2_loot_survival_defibs 0/1 - drops (or not) defibs on survival
    6. l4d2_loot_g_chance_nodrop - global chance to no-drop (0%..100%)
    7. l4d2_loot_h_drop_items - how many items hunter will drop after his death
    8. l4d2_loot_b_drop_items - how many items boomer will drop after his death
    9. l4d2_loot_c_drop_items - how many items charger will drop after his death
    10. l4d2_loot_sp_drop_items - how many items spitter will drop after his death
    11. l4d2_loot_j_drop_items - how many items jockey will drop after his death
    12. l4d2_loot_t_drop_items - how many items tank will drop after his death
     
    Hunter
    l4d2_loot_h_chance_health - chance to drop items from "Health" group
    l4d2_loot_h_chance_melee - chance to drop items from "Melee" group
    l4d2_loot_h_chance_bullet - chance to drop items from "Fire-arms" group
    l4d2_loot_h_chance_explosive - chance to drop items from "Explosive" group
    l4d2_loot_h_chance_throw - chance to drop items from "Throw" group
    l4d2_loot_h_chance_upgrades - chance to drop items from "Upgrades" group
    l4d2_loot_h_chance_misc - chance to drop items from "Misc" group
    l4d2_loot_h_chance_nodrop - chance to drop nothing
     
    Boomer
    l4d2_loot_b_chance_health
    l4d2_loot_b_chance_melee
    l4d2_loot_b_chance_bullet
    l4d2_loot_b_chance_explosive
    l4d2_loot_b_chance_throw
    l4d2_loot_b_chance_upgrades
    l4d2_loot_b_chance_misc
    l4d2_loot_b_chance_nodrop
    Full cvarlist you can find in l4d_loot.cfg and l4d2_loot.cfg


    Quote:
    Reason for Unapproving:
    Uses same public cvar as existing approved plugin. Author refuses to change.
    It is a lie. This plugin was first one which used cvar l4d2_loot_version.

    Plugin created 01-16-10 , 23:46
    Another one with cvar l4d2_loot_version have another date: 02-25-10 , 13:19

    When I have created a variable l4d2_loot_version - it was first cvar with this name. All (approved or not approved) plugins did not used this cvar.
    Servers with this Plugin: 10 - in most cases use THIS plugin


    changelog
    1.4 - added riotshield (l4d2_loot_riotshield - MELEE)

    1.3:
    • added nofarm option (l4d_loot_nofarm/l4d2_loot_nofarm 0/1)
    • added l4d_loot_nofarm_panic option
    • fixed sg552
    • added golfclub and rifle_m60
    1.2 - added knife, oxygentank, propanetank, rewritten global no-drop.
    1.1c - fixed this error
    1.1b - added "loot" tag; no more items drops if the murderer not a person (prevent items flood on survival)
    1.1 - added "versus" support ("l4d2_loot_from_players")
    1.0 - release
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d2_loot.sp - 2958 views - 74.1 KB)
    File Type: cfg l4d2_loot.cfg (3.1 KB, 1973 views)
    File Type: sp Get Plugin or Get Source (l4d_loot.sp - 2211 views - 28.3 KB)
    File Type: cfg l4d_loot.cfg (1.0 KB, 1314 views)
    File Type: sp Get Plugin or Get Source (l4d2_loot_1_4.sp - 2922 views - 68.9 KB)

    Last edited by Jоnny; 05-01-2011 at 03:25. Reason: version update
    Jоnny is offline
     



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