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[EXTENSION] Left 4 Downtown (0.4.6) - L4D2 is here and supported


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Felycity
Member
Join Date: Mar 2009
Old 05-20-2009 , 22:55   Re: [EXTENSION] Left 4 Downtown (0.2.0) - now with unlocked player slots
Reply With Quote #81

hello, thanks for great plugin(extention?).

i have problem with this plugin.
when i set l4d_maxplayers -1, no one can join to server.
and server log was

Code:
RejectConnection: playerip:port - #Valve_Reject_Server_Full
can u fix it?

and one more thing.
im running 7 server.
those server loading server.cfg and server_pub#.cfg(#=server number) by this start up parameter.

Code:
+exec server_pub#.cfg
load server.cfg automatically even i don't write it on start up parameter.
but i don't know why, when i write l4d_maxplayers to server_pub#.cfg, that setting fix "-1" anyway.
(even i set 8 or someother values)
if i write it to server.cfg, working well...
can u fic this one too?

thanks in advance.
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 05-21-2009 , 01:22   Re: [EXTENSION] Left 4 Downtown (0.2.1) - now with unlocked player slots
Reply With Quote #82

0.2.2 released
  • l4d_maxplayers is now restricted to <= +-maxplayers set from command line.
  • Fixed a bug where l4d_maxplayers -1 and sv_allow_lobby_connect_only 0 meant that nobody could connect to the server.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-21-2009 , 06:17   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #83

Just so i get this right: It does not allow more than 8 Players when joined by Lobby?

Can anything be done to circumvent that?


We tried this on my windows server yesterday, in conjunction with Super Versus, but no people above the 8 from Lobby could join (Survivorbots were there, game showed correct number of slots). Those trying to join above 8 would get eerie shit like "Http 1.1 server error", some also simply "server is full"



EDIT:

Had a second game today, without Lobby. We had 14 Players (i think), so it worked ;)

Last edited by AtomicStryker; 05-21-2009 at 12:36.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-21-2009 , 07:37   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #84

Code:
New client. Client Info: ID: 18020089, Players: 1, Gamertag: BugS, Avatar: -1, Team: -1
Join request approved
Got connected state for handle 656846 listen 131085
 Destroying socket handle 656846 listen 131085 (matchmaking handle?)
 Unable to map socket handle 656846 listen 131085 (matchmaking handle?)
Got disconnected state 22 Local Disconnected for handle 656846 listen 131085
Got connected state for handle 787917 listen 131085
 Unable to map socket handle 787917 listen 131085 (matchmaking handle?)
 Destroying socket handle 787917 listen 131085 (matchmaking handle?)
Got disconnected state 22 Local Disconnected for handle 787917 listen 131085
Got connected state for handle 263631 listen 131085
 Unable to map socket handle 263631 listen 131085 (matchmaking handle?)
 Destroying socket handle 263631 listen 131085 (matchmaking handle?)
Got disconnected state 22 Local Disconnected for handle 263631 listen 131085
Dropped player: 18020089, 11000010112f6f9!
[L4DMM] CMatchGame::RemovePlayer - Cannot find player by 11000010112f6f9!
Tons of these in console, it appears the server rejects them (this was a no-lobby-game)


EDIT: After some googling around, this was probably caused by sv_pure 0, which should rather be 1

Last edited by AtomicStryker; 05-21-2009 at 12:35.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-21-2009 , 07:43   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #85

Also, an scrds.exe crash.

Module: datacache.dll

mdmp attached
Attached Files
File Type: mdmp Steam__656230__2009_5_21T11_35_30C0.mdmp (64.4 KB, 188 views)
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nowakpl
Junior Member
Join Date: Jan 2009
Old 05-22-2009 , 09:56   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #86

I have a perfectly working 8v8 versus server, lag free ... now I wish you could make it a 12v12, why is there a 18 player limit and is there any way to get it up?
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 05-22-2009 , 14:32   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #87

Quote:
Originally Posted by nowakpl View Post
I have a perfectly working 8v8 versus server, lag free ... now I wish you could make it a 12v12, why is there a 18 player limit and is there any way to get it up?
18 player limit is the maxclients limit (GetMaxClients() function). I'll take a look at patching the maxclients limit, but I have no guarantee that it's not hardcoded in a few spots, in which case it wouldn't do anything useful when I patched the limit.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-22-2009 , 15:56   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #88

Can anything be done about the Lobby 8 Player lock, i think you mentioned "ClearLobbyReservation" somewhere
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EVOL
Junior Member
Join Date: Feb 2009
Old 05-25-2009 , 19:09   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #89

I've installed your extension on my core Hunter Games servers, now that I've fixed HG with version 1.0.3. The extension installs fine, shows up with a "sm exts list" command, and I can successfully set the "l4d_maxplayers" var to 14. When I do "status", it says there are 8/14 human players. From the L4D menu, when viewing a friends game, it says the game is full, but when viewing the server directly it says 8/14. Any attempt to join the game either tells me the game is full, or I just get a session lost error.

I tried to connect the following ways.

+From the L4D menu where it shows games friends are playing
+Connect directly from console with a "connect [ip]" command
+Right click on a friends name in steam and go to "join game"
+open server browser, add IP in favorites, and join from there.

None of them work. I can't get more than 8 people in a game.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 05-26-2009 , 02:32   Re: [EXTENSION] Left 4 Downtown (0.2.2) - now with unlocked player slots
Reply With Quote #90

Quote:
Originally Posted by EVOL View Post
I've installed your extension on my core Hunter Games servers, now that I've fixed HG with version 1.0.3. The extension installs fine, shows up with a "sm exts list" command, and I can successfully set the "l4d_maxplayers" var to 14. When I do "status", it says there are 8/14 human players. From the L4D menu, when viewing a friends game, it says the game is full, but when viewing the server directly it says 8/14. Any attempt to join the game either tells me the game is full, or I just get a session lost error.

I tried to connect the following ways.

+From the L4D menu where it shows games friends are playing
+Connect directly from console with a "connect [ip]" command
+Right click on a friends name in steam and go to "join game"
+open server browser, add IP in favorites, and join from there.

None of them work. I can't get more than 8 people in a game.
If you have the newer version, 0.2.2, it wont work if you set "l4d_maxplayers" to 14 in your server.cfg. You will have to do it in your command line (you don't have to do that with the older version)
Quote:
l4d_maxplayers is now restricted to <= +-maxplayers set from command line.
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