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[Any] LAZERRRRSSSS!! [Updated Jan11 2015] (Ver 1.3.2!)


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hmmmmm
Great Tester of Whatever
Join Date: Mar 2017
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Old 08-23-2017 , 08:13   Re: [Any] LAZERRRRSSSS!! [Updated Jan11 2015] (Ver 1.3.2!)
Reply With Quote #101

It is hold:
bind <key> +laser
then hold that key and move mouse around, release key to stop
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Neon123
Senior Member
Join Date: Jan 2016
Old 06-30-2019 , 17:34   Re: [Any] LAZERRRRSSSS!! [Updated Jan11 2015] (Ver 1.3.2!)
Reply With Quote #102

how to edit the seconds when the lasers are deleted from the map ???
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ocean6
Junior Member
Join Date: Mar 2019
Old 02-23-2023 , 13:07   Re: [Any] LAZERRRRSSSS!! [Updated Jan11 2015] (Ver 1.3.2!)
Reply With Quote #103

Quote:
Originally Posted by Neon123 View Post
how to edit the seconds when the lasers are deleted from the map ???
This is a little late; but, if you look in line 66 of the code, the forth number (set to 25.0) can be changed to anything you want. Just recompile it and you're good to go.
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Mitchell
~lick~
Join Date: Mar 2010
Old 02-23-2023 , 14:11   Re: [Any] LAZERRRRSSSS!! [Updated Jan11 2015] (Ver 1.3.2!)
Reply With Quote #104

Quote:
Originally Posted by ocean6 View Post
This is a little late; but, if you look in line 66 of the code, the forth number (set to 25.0) can be changed to anything you want. Just recompile it and you're good to go.
The reason its hardcoded, and I'm not sure if this is true anymore, but the amount of temp ents allowed by the engine would make them disappear anyways. And I believe they have a timeout of around 30 seconds anyways.
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