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[Insurgency] How add bots to Insurgency Team in Coop mode?


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chory
Junior Member
Join Date: Feb 2016
Old 08-22-2017 , 17:53   [Insurgency] How add bots to Insurgency Team in Coop mode?
Reply With Quote #1

[English]
Hi guys, I'm creating a plugin, but I do not know how to add bots to the insurgency team.
I tried using CreateFakeClient (name), but I think it was created on my computer, and I do not see it.
I think it's created on my computer because, I see the label of the last man alive.
You can help me.
Thank you.

[Español]
Hola chicos, estoy creando un plugin, pero no sé cómo agregar bots al equipo de la insurgencia.
Intenté usar CreateFakeClient (nombre), pero creo que se creó en mi equipo, y no lo veo.
Creo que se crea en mi equipo porque, veo la etiqueta de ültimo hombre con vida.
Podeis ayudar me.
Gracias.

Last edited by chory; 08-22-2017 at 17:53.
chory is offline
chory
Junior Member
Join Date: Feb 2016
Old 08-24-2017 , 14:46   Re: [Insurgency] How add bots to Insurgency Team in Coop mode?
Reply With Quote #2

No one knows how to do it?
chory is offline
Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 08-24-2017 , 15:39   Re: [Insurgency] How add bots to Insurgency Team in Coop mode?
Reply With Quote #3

There are bot commands. I just don't remember those now...
Type in your in-game console "find bot"

*edit
Or maybe I did found them through SM plugin, with AddCommandListener

*edit
Code:
"ins_bot_add"  game                                                              - Adds a bot
"ins_bot_add_t2"  game                                                           - Adds a bot to team 2
"ins_bot_approach_position"  game cheat                                          - Approach a vector position
"ins_bot_arousal_combat_falloff" = "-0.25" game                                  - Arousal falloff when in combat but not being suppressed
"ins_bot_arousal_combat_max" = "5.0" game                                        - 0-10 how high can arousal go from being in combat alone
"ins_bot_arousal_default_falloff" = "0.25" game                                  - How fast arousal falls off OOC
"ins_bot_arousal_firing_max" = "5.0" game                                        - 0-10 how high can arousal go from firing weapon
"ins_bot_arousal_frac_aimpenalty_max" = "1.4" game                               - Arousal aimpenalty Frac Max Arousal
"ins_bot_arousal_frac_aimpenalty_med" = "1.0" game                               - Arousal aimpenalty Frac Halfway
"ins_bot_arousal_frac_aimpenalty_min" = "1.25" game                              - Arousal aimpenalty Frac Min Arousal
"ins_bot_arousal_frac_aimtolerance_max" = "1.0" game                             - Arousal aimtolerance Frac Max Arousal
"ins_bot_arousal_frac_aimtolerance_med" = "1.0" game                             - Arousal aimtolerance Frac Halfway
"ins_bot_arousal_frac_aimtolerance_min" = "1.0" game                             - Arousal aimtolerance Frac Min Arousal
"ins_bot_arousal_frac_aimtracking_max" = "1.0" game                              - Arousal Aimtracking Frac Max Arousal
"ins_bot_arousal_frac_aimtracking_med" = "1.0" game                              - Arousal Aimtracking Frac Halfway
"ins_bot_arousal_frac_aimtracking_min" = "1.25" game                             - Arousal Aimtracking Frac Min Arousal
"ins_bot_arousal_frac_angularvelocity_max" = "1.1" game                          - Arousal angularvelocity Frac Max Arousal
"ins_bot_arousal_frac_angularvelocity_med" = "1.0" game                          - Arousal angularvelocity Frac Halfway
"ins_bot_arousal_frac_angularvelocity_min" = "0.85" game                         - Arousal angularvelocity Frac Min Arousal
"ins_bot_arousal_frac_attackdelay_max" = "1.2" game                              - Arousal attackdelay Frac Max Arousal
"ins_bot_arousal_frac_attackdelay_med" = "1.0" game                              - Arousal attackdelay Frac Halfway
"ins_bot_arousal_frac_attackdelay_min" = "1.0" game                              - Arousal attackdelay Frac Min Arousal
"ins_bot_arousal_frac_recognizetime_max" = "1.3" game                            - Arousal recognizetime Frac Max Arousal
"ins_bot_arousal_frac_recognizetime_med" = "0.9" game                            - Arousal recognizetime Frac Halfway
"ins_bot_arousal_frac_recognizetime_min" = "1.0" game                            - Arousal recognizetime Frac Min Arousal
"ins_bot_arousal_suppression_falloff" = "-0.5" game                              - Arousal falloff when being suppressed
"ins_bot_arousal_suppression_max" = "7.0" game                                   - 0-10 how high can arousal go from being suppressed
"ins_bot_attack_pistol_fire_rate" = "4.0" game                                   - Base Rate for easy pistol fire, scaled faster by difficulty
"ins_bot_attack_reload_ratio" = "0.1" game                                       - Ratio of ammo that triggers a reload.
"ins_bot_attack_slide_cooldown" = "1.0" game cheat                              
"ins_bot_change_difficulty" = "1" game notify                                    - When to change bot difficulty, 1 = instantly, 0 = when new bots are added
"ins_bot_count_checkpoint" = "0" game archive replicated                         - A set bot count for Checkpoint.
"ins_bot_count_checkpoint_default" = "0" game archive replicated                 - This is the default bot count for Checkpoint that the server will reset to when 
"ins_bot_count_checkpoint_max" = "15" game archive replicated                    - The max bot count for Checkpoint.
"ins_bot_count_checkpoint_min" = "5" game archive replicated                     - The min bot count for Checkpoint.
"ins_bot_count_conquer" = "0" game archive replicated                            - A set bot count for conquer.
"ins_bot_count_conquer_default" = "12" game archive replicated                   - This is the default bot count for conquer that the server will reset to when hib
"ins_bot_count_conquer_max" = "24" game replicated                               - Max bot count in Conquer mode.
"ins_bot_count_conquer_min" = "8" game replicated                                - Min bot count in Conquer mode.
"ins_bot_count_conquer_solo" = "8" game archive replicated                       - A set bot count for conquer in solo mode.
"ins_bot_count_hunt" = "0" game archive replicated                               - A set bot count for Checkpoint.
"ins_bot_count_hunt_default" = "0" game archive replicated                       - This is the default bot count for Hunt that the server will reset to when hibern
"ins_bot_count_hunt_max" = "25" game archive replicated                          - The max bot count for Hunt.
"ins_bot_count_hunt_min" = "15" game archive replicated                          - The min bot count for Hunt.
"ins_bot_count_hunt_solo" = "15" game archive replicated                         - A set bot count for hunt in solo mode.
"ins_bot_count_outpost" = "0" game archive replicated                            - A set bot count for outpost.
"ins_bot_count_outpost_default" = "0" game archive replicated                    - This is the default bot count for Survival that the server will reset to when hi
"ins_bot_count_outpost_level_multiplier" = "1.15" game archive replicated        - Multiplier applied to bot count each round that passes.
"ins_bot_count_outpost_max" = "24" game archive replicated                       - The max bot count at the end of outpost.
"ins_bot_count_outpost_start_max" = "12" game archive replicated                 - The max bot count at the start of outpost.
"ins_bot_count_outpost_start_min" = "6" game archive replicated                  - The min bot count at the start of outpost.
"ins_bot_count_survival" = "0" game archive replicated                           - A set bot count for Survival.
"ins_bot_count_survival_day_start_max" = "19" game archive replicated            - The max bot count at the start of Survival during daytime.
"ins_bot_count_survival_day_start_min" = "14" game archive replicated            - The min bot count at the start of Survival during daytime.
"ins_bot_count_survival_default" = "0" game archive replicated                   - This is the default bot count for Survival that the server will reset to when hi
"ins_bot_count_survival_level_multiplier" = "1.15" game archive replicated       - Multiplier applied to bot count each round that passes.
"ins_bot_count_survival_max" = "24" game archive replicated                      - The max bot count at the end of Survival.
"ins_bot_count_survival_start_max" = "18" game archive replicated                - The max bot count at the start of Survival.
"ins_bot_count_survival_start_min" = "12" game archive replicated                - The min bot count at the start of Survival.
"ins_bot_cover_debug" = "0" game archive cheat                                  
"ins_bot_debug_bounding" = "0" game cheat                                       
"ins_bot_debug_combat_decisions" = "0" game                                     
"ins_bot_debug_combat_target" = "0" game cheat                                   - Show active combat target
"ins_bot_debug_escort_formations" = "0" game                                    
"ins_bot_debug_movement_requests" = "0" game                                    
"ins_bot_debug_silhouette" = "0" game cheat                                     
"ins_bot_debug_visibility_blockers" = "0" game                                  
"ins_bot_difficulty" = "1" game notify replicated                                - Difficulty of bots, 0-3
"ins_bot_enemy_seen_notify_distance" = "300.0" game cheat                        - Hearing range of bots when talking to eachother
"ins_bot_entrench_combat_hold_time" = "5.0" game archive                         - Time we should entrench for before moving in combat
"ins_bot_entrench_hold_time" = "3.0" game archive                                - Time we should entrench for before moving
"ins_bot_entrench_suppression_threshold" = "0.2" game archive                    - Any suppression over this will prevent us from peeking out/moving to next cover
"ins_bot_friendly_death_hearing_distance" = "100.0" game cheat                   - Hearing range of bots when a friendly dies nearby
"ins_bot_ignore_human_triggers" = "0" game cheat                                 - If 1, bots will ignore all things human. 
"ins_bot_kick"  game                                                             - Kick a bot. Parameters: <#/bots> <team_id>
"ins_bot_kick_t1"  game                                                          - ins_bot_kick_t1 kick bot from team two
"ins_bot_kick_t2"  game                                                          - ins_bot_kick_t2 kick bot from team two
"ins_bot_knives_only" = "0" game                                                
"ins_bot_knives_only_enable_slide" = "1" game cheat                             
"ins_bot_knives_only_sprint_range" = "360.0" game cheat                         
"ins_bot_max_grenade_range" = "900" game replicated                              - Max distance bots will try to throw grenades from
"ins_bot_max_setup_gate_defend_range" = "2000" game cheat                        - How far from the setup gate(s) defending bots can take up positions
"ins_bot_min_setup_gate_defend_range" = "750" game cheat                         - How close from the setup gate(s) defending bots can take up positions. Areas clo
"ins_bot_min_setup_gate_sniper_defend_range" = "1500" game cheat                 - How far from the setup gate(s) a defending sniper will take up position
"ins_bot_path_compute_throttle_combat" = "0.5f" game cheat                       - Minimum time between each path compute in combat (tweaked for optimization)
"ins_bot_path_compute_throttle_ooc" = "5.0f" game cheat                          - Minimum time between each path compute Out of Combat(tweaked for optimization)
"ins_bot_path_distance_conquer" = "12000" game cheat                             - Max distance for pathing to objectives in Conquer (to tune performance)
"ins_bot_path_distance_hunt" = "20000" game cheat                                - Max distance for pathing to objectives in Hunt (to tune performance)
"ins_bot_path_distance_max" = "12000" game cheat                                 - Max distance for pathing (to tune performance)
"ins_bot_path_distance_outpost" = "20000" game cheat                             - Max distance for pathing to objectives in Outpost (to tune performance)
"ins_bot_path_distance_patrol" = "8000" game cheat                               - Max distance for pathing to patrol areas (to tune performance)
"ins_bot_path_distance_survival" = "20000" game cheat                            - Max distance for pathing to objectives in Survival (to tune performance)
"ins_bot_path_simplify_range" = "1000.0" game cheat                             
"ins_bot_path_update_interval" = "0.05" game cheat                               - Time between each path update (tweaked for optimization)
"ins_bot_pathfollower_aimahead" = "240.0" game cheat                            
"ins_bot_pistols_only" = "0" game                                               
"ins_bot_pistols_only_enable_slide" = "1" game cheat                            
"ins_bot_pistols_only_sprint_range" = "720.0" game cheat                        
"ins_bot_quota" = "0" game archive                                               - How many bots to place on each team when no players are present?
"ins_bot_radio_range" = "2000" game cheat                                        - How close do bots need to be to hear radio commands from another.
"ins_bot_radio_range_blocked_fraction" = "0.65" game cheat                       - If we don't have LoS, cut down range by this much
"ins_bot_rpg_grace_time" = "20" game                                            
"ins_bot_rpg_minimum_firing_distance" = "512" game                               - Minimum distance required to a target
"ins_bot_rpg_minimum_player_cluster" = "2" game                                  - Minimum cluster size of players for bots to consider firing an RPG, 0 to disable
"ins_bot_rpg_player_cluster_bloat" = "20.0" game                                 - Bloat applied to rpg targets
"ins_bot_rpg_player_cluster_radius" = "460.0" game                               - Radius from target to consider within a cluster
"ins_bot_suppress_visible_requirement" = "1.00" game cheat                       - Total time we have to have seen a threat before lighting him up!
"ins_bot_suppressing_fire_duration" = "2.0" game cheat                           - How long should we light up the last spotted area of a threat
"ins_bot_survival_cache_notify_radius_max" = "4800.0" game cheat                 - Notify radius of cache capture in survival mode (in early game)
"ins_bot_survival_cache_notify_radius_min" = "2400.0" game cheat                 - Notify radius of cache capture in survival mode (in later game)
"ins_outpost_bot_hurry_final_distance" = "540" game replicated                   - Final minimum distance for bots to sprint
"ins_outpost_bot_hurry_initial_distance" = "1800" game replicated                - Initial minimum distance for bots to sprint
"ins_outpost_bot_max_cache_destroyers" = "3" game replicated                     - Max amount of bots attempting to destroy the cache at a single moment
"ins_outpost_bot_smoke_amount_max" = "1.8" game                                  - Max (unclamped) number of smoke grenade targets to generate per interval
"ins_outpost_bot_smoke_amount_min" = "1" game                                    - Min number of smoke grenade targets to generate per interval
"ins_outpost_bot_smoke_amount_total" = "3" game                                  - Absolute maximum of smoke grenade targets generated
"ins_outpost_bot_smoke_interval_max" = "15.0" game                               - Maximum delay between smoke targets being generated.
"ins_outpost_bot_smoke_interval_min" = "35.0" game                               - Minimum delay between smoke targets being generated.
"ins_outpost_bot_smoke_length_max" = "15.0" game                                 - Max duration of grenade targets
"ins_outpost_bot_smoke_length_min" = "35.0" game                                 - Min duration of grenade targets
"ins_outpost_bot_smoke_scale_max" = "20" game                                    - Maximum level used in smoke scaling
"ins_outpost_bot_smoke_scale_min" = "0" game                                     - Minimum level used in smoke scaling
"ins_outpost_bot_smoke_variance" = "5.0" game                                    - Random variance added to the interval
"ins_outpost_bot_spawn_distance" = "2000.0" game                                 - Min distance between players and bot spawn zones
"ins_outpost_bot_spawn_update_interval" = "5.0" game                             - Seconds between each check to update which spawns are active/inactive
"ins_outpost_bot_walk_final_distance" = "200" game replicated                    - Final maximum distance for bots to walk
"ins_outpost_bot_walk_initial_distance" = "1" game replicated                    - Initial maximum distance for bots to walk
"ins_survival_bot_spawn_distance" = "2500.0" game                                - Min distance between players and bot spawn zones
"ins_survival_bot_spawn_update_interval" = "5.0" game                            - Seconds between each check to update which spawns are active/inactive
"ins_survival_coordinated_attack_time_max" = "24.0" game                         - Max seconds that bots will attack the most recently captured point
"ins_survival_coordinated_attack_time_min" = "12.0" game                         - Min seconds that bots will attack the most recently captured point
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Last edited by Bacardi; 08-24-2017 at 15:48.
Bacardi is offline
chory
Junior Member
Join Date: Feb 2016
Old 08-25-2017 , 07:19   Re: [Insurgency] How add bots to Insurgency Team in Coop mode?
Reply With Quote #4

Quote:
Originally Posted by Bacardi View Post
There are bot commands. I just don't remember those now...
Type in your in-game console "find bot"
*edit
Or maybe I did found them through SM plugin, with AddCommandListener
Thx, The commands I know, but I don't know how put in a plugin.
I see the ServerCommand function, I will try it
chory is offline
chory
Junior Member
Join Date: Feb 2016
Old 08-26-2017 , 04:19   Re: [Insurgency] How add bots to Insurgency Team in Coop mode?
Reply With Quote #5

I've thought about what I want to do, and really what I need is to be able to respawn a bot either.
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