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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Temkqa
Junior Member
Join Date: Jul 2011
Old 03-24-2019 , 10:20   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2471

Quote:
Originally Posted by Mask View Post
I have tried to compile with this version but getting these errors.

Do I need some kind of old version of dhooks or what?
Yes.
I compiled with dhooks-2.0.0-hg41
http://users.alliedmods.net/~drifter/builds/dhooks/2.0/
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Mask
AlliedModders Donor
Join Date: Oct 2010
Old 03-24-2019 , 11:59   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2472

Quote:
Originally Posted by Temkqa View Post
Yes.
I compiled with dhooks-2.0.0-hg41
http://users.alliedmods.net/~drifter/builds/dhooks/2.0/
Thank You! It works now !
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mlov420
Senior Member
Join Date: May 2013
Old 03-28-2019 , 06:19   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2473

Thank you, compiling with that version of DHooks worked for me as well.


For anyone who doesn't know how to compile this stuff, here is a zip file that contains:

- recompiled deathmatch.smx with M4A1-S magazine sizes fixed
- original deathmatch.smx in the plugins/disabled folder
- all the .sp files, including the modified weapons.sp file and a copy of the original.

Just put the new deathmatch.smx in your plugins folder and restart. I tested this morning, seems to work fine.
Attached Files
File Type: zip deathmatch_m4a1s_fix.zip (361.3 KB, 678 views)
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plEase69
Junior Member
Join Date: Mar 2019
Old 03-29-2019 , 07:19   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2474

After today's update this plugin is not working on my server. replaced file, restarted server, restarted whole vps but the plugin is not working nor giving any errors. any ideas ?

EDIT: Nvm my bad, i was replacing smx from a backup. Ended up replacing all fresh files of the gamemode and the plugin is working again.
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Last edited by plEase69; 03-29-2019 at 07:52.
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MoeJoe111
New Member
Join Date: Sep 2018
Old 04-12-2019 , 12:25   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2475

Im currently working on a completely rewritten Deathmatch Plugin (ofcourse some parts are similar to existing Plugins), but I still gotta fix some things before I will release it.
It currently has 3 parts:
ffa handler
hiding radar
individual hsonly and these self-explanatory commands
sm_ffa_kill_health
sm_ffa_hskill_health
sm_ffa_kill_armor
sm_ffa_hskill_armor
sm_ffa_hsonly
sm_ffa_knifedamage
sm_ffa_worlddamage
sm_ffa_clean_killfeed

ffa_weapons
primary&secondary gun menu
primary on/off (works on the fly)
secondary on/off (works on the fly)
ClientCookie for the weapons
replenish Ammo of active Weapon on kill

ffa_spawns
Just for handling spawns

If u have Ideas, tell me, but I want this plugin to stay a bit clean, and avoid unnecessary features.
The Spawn Plugin is probably the least developed, and Im not sure if its worth it, valves mp_randomspawn & mp_randomspawn_los doesnt seem too bad (tell me if im wrong).
ffa_weapons and ffa_handler only a few bugs & little features away from release.
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Hyp3rking
Junior Member
Join Date: Dec 2015
Old 04-27-2019 , 09:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2476

i've created new spawns for the updated maps and replaced some spawns with new once

simply put the files from the zip folder in addons/sourcemod/data/deathmatch_spawn
Attached Files
File Type: zip spawnpoints.zip (11.1 KB, 267 views)
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gildevanaraujo
Senior Member
Join Date: Oct 2018
Location: Brazil
Old 06-29-2019 , 12:17   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2477

Can anyone help me with a question I have?

I installed the most up-to-date version of DHooks and my server now does not start any more. Can someone help me?

EDIT: When I shoot the dhooks from the folder the server opens normally.

Last edited by gildevanaraujo; 06-29-2019 at 12:22.
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thepenguinator
New Member
Join Date: Jul 2019
Old 07-04-2019 , 20:03   Trouble with Gun Menu
Reply With Quote #2478

I'm would like to create a deathmatch FFA with limited guns selection for rifles. I modified the deathmatch.cfg file to restrict the weapons list. However, all guns are available all the time. I've attached the latest version of my config file. Not sure what I'm missing or if there is another configuration file or parameter I need to modify. I've spent a great deal of time on Google and tried various potential solutions, but so far I can't seem to limit the guns.

Server is running on Ubuntu 18.04.
Fresh install of sourcemod and metamod.
Latest update for CS:GO and Deathmatch.

No other additional plugins added to sourcemod.

Desired Weapons list:

"weapon_ak47" "-1"
"weapon_m4a1" "-1"
"weapon_m4a1_silencer" "-1"
"weapon_awp" "-1"
"weapon_p90" "-1"
"weapon_sg556" "-1"
"weapon_aug" "-1"
"weapon_galilar" "-1"
"weapon_famas" "-1"

On a side note, I would also like to eliminate the Bonus Gun. I thought I had it disabled, but now it's back as well.

I appreciate any help! I'm stuck and get it to work like I want.

Thanks!
Attached Files
File Type: zip deathmatch_config.zip (33.1 KB, 155 views)
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 07-08-2019 , 14:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2479

I know people have been asking about running "MultiCFG" servers. So Im posting this: https://forums.alliedmods.net/showthread.php?t=317289

Its not optimal, but its an easy way to do it until someone actually makes a proper plugin for it. And its better than using execute configs plugin.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 07-08-2019 , 22:22   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)
Reply With Quote #2480

Quote:
Originally Posted by Ejziponken View Post
I know people have been asking about running "MultiCFG" servers. So Im posting this: https://forums.alliedmods.net/showthread.php?t=317289

Its not optimal, but its an easy way to do it until someone actually makes a proper plugin for it. And its better than using execute configs plugin.
then i'm going to ask here again why is it better than using execute configs?
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