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[ANY] SteamWorks


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Leonardo
Veteran Member
Join Date: Feb 2010
Location: 90's
Old 07-19-2014 , 04:03   Re: [ANY] SteamWorks
Reply With Quote #131

The Ship support?
Code:
The procedure entry point SteamGameServer_GetHSteamPipe could not be located in the dynamic link library steam_api.dll.
EDIT:
if not, then how to deal with family sharing there?
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Last edited by Leonardo; 07-19-2014 at 04:29.
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psychonic

BAFFLED
Join Date: May 2008
Old 07-19-2014 , 05:32   Re: [ANY] SteamWorks
Reply With Quote #132

No. The Ship's steam_api is waaaaay too old. You'll have to just use the web api instead.
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 07-22-2014 , 06:48   Re: [ANY] SteamWorks
Reply With Quote #133

Quote:
Originally Posted by VoiDeD View Post
/snip
Thanks for this. I *think* understand how it works now. =)
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Last edited by versatile_bfg; 07-23-2014 at 02:29.
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Bubka3
Sir Buzz Killington, Esq.
Join Date: Jan 2010
Location: New York, NY
Old 07-24-2014 , 17:03   Re: [ANY] SteamWorks
Reply With Quote #134

What steps would be involved in compiling this for Windows?
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Malak101
Member
Join Date: May 2009
Old 07-24-2014 , 18:01   Re: [ANY] SteamWorks
Reply With Quote #135

Quote:
Originally Posted by Bubka3 View Post
What steps would be involved in compiling this for Windows?
Have you tried this? https://forums.alliedmods.net/showpo...&postcount=117
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VoiDeD
AlliedModders Donor
Join Date: Mar 2009
Location: Illinois, USA
Old 07-24-2014 , 23:35   Re: [ANY] SteamWorks
Reply With Quote #136

Quote:
Originally Posted by Bubka3 View Post
What steps would be involved in compiling this for Windows?
Load up Extension/msvc10/SteamWorks.sln in VS and press F5.
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 07-25-2014 , 00:09   Re: [ANY] SteamWorks
Reply With Quote #137

I was wondering, is there a "friends"-interface? This might be particularly useful for team balance plugins that don't want to turn buddies into enemies. I mean the server should know at some point since there are friends-related events.
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Last edited by Dr. Greg House; 07-25-2014 at 00:12.
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Bubka3
Sir Buzz Killington, Esq.
Join Date: Jan 2010
Location: New York, NY
Old 07-25-2014 , 00:40   Re: [ANY] SteamWorks
Reply With Quote #138

https://github.com/KyleSanderson/Ste...shooks.cpp#L79

Is this line supposed to take the token twice? I looked at the Steamworks SDK and it only has an argument for the token once?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-25-2014 , 04:33   Re: [ANY] SteamWorks
Reply With Quote #139

Quote:
Originally Posted by Bubka3 View Post
https://github.com/KyleSanderson/Ste...shooks.cpp#L79

Is this line supposed to take the token twice? I looked at the Steamworks SDK and it only has an argument for the token once?
Yes, it's for an older version of the interface (that took a username and password rather than a token).
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versatile_bfg
Veteran Member
Join Date: Feb 2012
Old 07-25-2014 , 09:04   Re: [ANY] SteamWorks
Reply With Quote #140

So if I wanted to compile this myself. What version of steamworks sdk should I be using? 1.30 not working for me because of the above difference.

Edit:

I am using the make file on ubuntu 14.4 - Testing with both SM1.5 + 1.6 & MM1.9 + 1.10 [steamworks 1.28]

Currently getting this error on mm1.9: [Prob the way I have set it up. Just unzipped the file actually]
Code:
/home/versatile/build/metamod-source-1.9-dev/core/ISmmPlugin.h:37:23: fatal error: interface.h: No such file or directory
 #include <interface.h>
But 1.10 moves past that and gets stuck on this:
Code:
CDetour/detours.cpp: In member function ‘bool CDetour::CreateDetour()’:
CDetour/detours.cpp:156:25: error: array subscript is above array bounds [-Werror=array-bounds]
   detour_restore.patch[i] = ((unsigned char *)detour_address)[i];
                         ^
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Last edited by versatile_bfg; 07-25-2014 at 10:12.
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