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[L4D1/2] Zombie Character Select v0.9.7


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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 08-06-2012 , 08:05   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #271

Quote:
Originally Posted by [X]BetaAlpha View Post
s.m.a.c head; The odd time could be down to map, have you pointed it down to maps in particular or is it random map? and what are your plugins?
ok i think that was my fault ,the only bug i sometimes get is when 1 specific SI cant be selected I think its when someone quits at a certain time or something , but like i say it is rare
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blaquicat
Member
Join Date: Aug 2009
Old 08-16-2012 , 18:26   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #272

Hello there..

first of all sorry about my poor english..

Well, i have noticed that sometimes, really rare to happen, but sometimes one of the infected class become something like locked.. only in 1 round, after players swap teams (roundend) this problem vanish..
I have enabled the menu that show what class are in use, the information show 0/1 in that class, but no one can pick that class..
In my case i already see "Charger, boomer, spitter" (the classes that has some cooldown time)

I have noticed that happens only with class with cooldown more than 1 (some cooldown)

My version is 0.9.4
Anyone got this problem?

Thanks..
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s.m.a.c head
Senior Member
Join Date: Apr 2012
Location: Liverpool
Old 08-21-2012 , 06:00   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #273

Quote:
Originally Posted by blaquicat View Post
Hello there..

first of all sorry about my poor english..

Well, i have noticed that sometimes, really rare to happen, but sometimes one of the infected class become something like locked.. only in 1 round, after players swap teams (roundend) this problem vanish..
I have enabled the menu that show what class are in use, the information show 0/1 in that class, but no one can pick that class..
In my case i already see "Charger, boomer, spitter" (the classes that has some cooldown time)

I have noticed that happens only with class with cooldown more than 1 (some cooldown)

My version is 0.9.4
Anyone got this problem?

Thanks..
yes i think it has something to do with people leaving on selecting a certain infected class
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blaquicat
Member
Join Date: Aug 2009
Old 08-24-2012 , 23:15   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #274

Quote:
Originally Posted by s.m.a.c head View Post
yes i think it has something to do with people leaving on selecting a certain infected class
Well, i can say with certain sure, that is not the cause..

I think its has something to do with the cooldown timer, because i have changed cooldown, before i has no cooldown timer at all (and no lock problem), now i have cooldown timer in everyclass except Hunter and Jockey, and that two NEVER get locked..

Even with the abuse of the experienced players over the new bies, i thinking about turning off all colldown timer, play 1 round with no Boomer, Charger, spitter is very @#$!@# (can live without a smoker)

edit: maybe you are right about leaving players, when they take cooldown character and somehow crash the game or leave in anormal way activate this "Lock situation"

Last edited by blaquicat; 08-24-2012 at 23:54.
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blaize
Junior Member
Join Date: Sep 2010
Old 09-06-2012 , 10:32   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #275

Hello. When I put this plugin my server crash after ~1min of game. I can change infected, all work fine but server crashing.

Code:
meta version
16:29:04 Metamod:Source version 1.9.0
         Build ID: 796:54b3d34a06ac
         Loaded As: Valve Server Plugin
         Compiled on: Sep  3 2012
         Plugin interface version: 15:14
         SourceHook version: 5:5
         http://www.metamodsource.net/
Code:
sm version
16:29:26  SourceMod Version Information:
             SourceMod Version: 1.4.6
             SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.4.6)
             SourcePawn API: v1 = 4, v2 = 3
             Compiled on: Sep  4 2012 04:48:42
             Build ID: 3565:56a9ba4cd1e2
             http://www.sourcemod.net/
Code:
sm plugins list
16:29:57 [SM] Listing 19 plugins:
           01 "Sound Commands" (1.4.6) by AlliedModders LLC
           02 "Admin Help" (1.4.6) by AlliedModders LLC
           03 "Basic Votes" (1.4.6) by AlliedModders LLC
           04 "Fun Commands" (1.4.6) by AlliedModders LLC
           05 "L4D SuperVersus" (1.5.4) by DDRKhat
           06 "Anti-Flood" (1.4.6) by AlliedModders LLC
           07 "Basic Commands" (1.4.6) by AlliedModders LLC
           08 "Basic Info Triggers" (1.4.6) by AlliedModders LLC
           09 "Basic Ban Commands" (1.4.6) by AlliedModders LLC
           10 "Admin File Reader" (1.4.6) by AlliedModders LLC
           11 "Basic Chat" (1.4.6) by AlliedModders LLC
           12 "Client Preferences" (1.4.6) by AlliedModders LLC
           13 "Fun Votes" (1.4.6) by AlliedModders LLC
           14 Disabled: "Nextmap" (1.4.6) by AlliedModders LLC
           15 "L4D1/2 Remove Lobby Reservation" (1.1.1) by Downtown1
           16 "Reserved Slots" (1.4.6) by AlliedModders LLC
           17 "Player Commands" (1.4.6) by AlliedModders LLC
           18 "Basic Comm Control" (1.4.6) by AlliedModders LLC
           19 "Admin Menu" (1.4.6) by AlliedModders LLC
I removed plugins for keep server running

Code:
meta list
16:31:57 Listing 5 plugins:
           [01] L4DToolZ (1.0.0.9f) by Ivailosp
           [02] SourceMod (1.4.6) by AlliedModders LLC
           [03] Left 4 Downtown 2 Extension (0.5.3) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows / AtomicStryker / Michael "ProdigySim" Busby
           [04] [L4D2] 8+ Players BugFixes (1.0.0.8) by V10
           [05] SDK Tools (1.4.6) by AlliedModders LLC
I'm running the server in a FreeBSD Jail with linux layer

Last edited by blaize; 09-06-2012 at 10:33.
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blaize
Junior Member
Join Date: Sep 2010
Old 09-06-2012 , 13:37   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #276

I found where is the problem, commented the function one by one in plugin, and discovered there is a problem with the prototype of OnPlayerRunCmd

Code:
public Action:OnPlayerRunCmd(Client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
If i comment all the code inside, the server crash. If i comment the entire function (protoype and code) the server run well.

Maybe an issue with the game offset ? I tried different version of sourcemod : 1.4.5, 1.4.6 and 1.4.7
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chatyak
Senior Member
Join Date: Aug 2011
Old 09-07-2012 , 15:02   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #277

Errors:


L 09/07/2012 - 137:50: SourceMod error session started
L 09/07/2012 - 137:50: Info (map "c1m4_atrium") (file "errors_20120907.log")
L 09/07/2012 - 137:50: [SM] Native "CloseHandle" reported: Handle 76402d2 is invalid (error 1)
L 09/07/2012 - 137:50: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 09/07/2012 - 137:50: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 09/07/2012 - 137:50: [SM] [1] Line 400, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_GhostSpawnTime()
L 09/07/2012 - 138:00: [SM] Native "CloseHandle" reported: Handle 76402d2 is invalid (error 3)
L 09/07/2012 - 138:00: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 09/07/2012 - 138:00: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 09/07/2012 - 138:00: [SM] [1] Line 250, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::OnClientDisconnect()
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kamatsuya
New Member
Join Date: Sep 2012
Old 09-09-2012 , 18:45   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #278

First off, I want to say thank you for this excellent plugin!

However... it's not working on my dedicated server. I can't switch zombies in ghost mode at all.

I installed l4d2_zcs.smx and l4d2_zcs.txt in their respective folders. I've done countless google searches and looked over this thread multiple times, all to no avail...

Is it something as simple as I'm not pressing the proper button (I'm right clicking to try to switch zombies)? Or is it something more complex, such as a conflict with another plugin?

I did notice one thing: no matter what I do, l4d2_zcs.cfg isn't being automatically generated. I tried manually creating a l4d2_zcs.cfg file and pasting it into the sourcemod cfgs folder, and I still couldn't switch special infected in-game...

Any help would be appreciated. I'm trying to test a challenge I created which requires playing as a Hunter...

Thanks,

-Kamatsuya
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chatyak
Senior Member
Join Date: Aug 2011
Old 09-16-2012 , 20:33   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #279

Some more errors:

Quote:
L 09/16/2012 - 18:45:10: SourceMod error session started
L 09/16/2012 - 18:45:10: Info (map "c5m5_bridge") (file "errors_20120916.log")
L 09/16/2012 - 18:45:10: [SM] Native "CloseHandle" reported: Handle 12cb02a9 is invalid (error 1)
L 09/16/2012 - 18:45:10: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 09/16/2012 - 18:45:10: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 09/16/2012 - 18:45:10: [SM] [1] Line 400, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_GhostSpawnTime()
L 09/16/2012 - 18:45:23: [SM] Native "CloseHandle" reported: Handle 12cb02a9 is invalid (error 1)
L 09/16/2012 - 18:45:23: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 09/16/2012 - 18:45:23: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 09/16/2012 - 18:45:23: [SM] [1] Line 336, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_PlayerSpawn()
L 09/16/2012 - 18:458: [SM] Native "CloseHandle" reported: Handle 12cb02a9 is invalid (error 3)
L 09/16/2012 - 18:458: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 09/16/2012 - 18:458: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 09/16/2012 - 18:458: [SM] [1] Line 400, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_GhostSpawnTime()
L 09/16/2012 - 18:45:56: [SM] Native "CloseHandle" reported: Handle 12cb02a9 is invalid (error 1)
L 09/16/2012 - 18:45:56: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 09/16/2012 - 18:45:56: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 09/16/2012 - 18:45:56: [SM] [1] Line 336, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_PlayerSpawn()
L 09/16/2012 - 18:46:07: [SM] Native "CloseHandle" reported: Handle 12cb02a9 is invalid (error 3)
L 09/16/2012 - 18:46:07: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 09/16/2012 - 18:46:07: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 09/16/2012 - 18:46:07: [SM] [1] Line 250, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::OnClientDisconnect()
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chatyak
Senior Member
Join Date: Aug 2011
Old 10-19-2012 , 00:44   Re: [L4D1/2] Zombie Character Select v0.9.4
Reply With Quote #280

Server crashed with these errors:

L 10/18/2012 - 23:17:53: [SM] Native "CloseHandle" reported: Handle 119702b0 is invalid (error 1)
L 10/18/2012 - 23:17:53: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 10/18/2012 - 23:17:53: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 10/18/2012 - 23:17:53: [SM] [1] Line 400, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_GhostSpawnTime()
L 10/18/2012 - 23:187: [SM] Native "CloseHandle" reported: Handle 119702b0 is invalid (error 1)
L 10/18/2012 - 23:187: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 10/18/2012 - 23:187: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 10/18/2012 - 23:187: [SM] [1] Line 336, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_PlayerSpawn()
L 10/18/2012 - 23:18:51: [SM] Native "CloseHandle" reported: Handle 119702b0 is invalid (error 1)
L 10/18/2012 - 23:18:51: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 10/18/2012 - 23:18:51: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 10/18/2012 - 23:18:51: [SM] [1] Line 400, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_GhostSpawnTime()
L 10/18/2012 - 23:19:18: [SM] Native "CloseHandle" reported: Handle 119702b0 is invalid (error 1)
L 10/18/2012 - 23:19:18: [SM] Displaying call stack trace for plugin "l4d2_zcs.smx":
L 10/18/2012 - 23:19:18: [SM] [0] Line 639, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Sub_ClearClassLock()
L 10/18/2012 - 23:19:18: [SM] [1] Line 336, /home/groups/alliedmodders/forums/files/5/8/6/7/7/75093.attach::Event_PlayerSpawn()
L 10/18/2012 - 23:21:52: Error log file session closed.
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